/* Copyright 2011 MCForge Dual-licensed under the Educational Community License, Version 2.0 and the GNU General Public License, Version 3 (the "Licenses"); you may not use this file except in compliance with the Licenses. You may obtain a copy of the Licenses at http://www.opensource.org/licenses/ecl2.php http://www.gnu.org/licenses/gpl-3.0.html Unless required by applicable law or agreed to in writing, software distributed under the Licenses are distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Licenses for the specific language governing permissions and limitations under the Licenses. */ using System; using System.Collections.Generic; using MCGalaxy.Drawing.Brushes; namespace MCGalaxy.Drawing.Ops { public class WriteDrawOp : DrawOp { public string Text; public byte Scale, Spacing; public override string Name { get { return "Write"; } } public override bool MinMaxCoords { get { return false; } } public override int GetBlocksAffected(Level lvl, Vector3U16[] marks) { int blocks = 0; foreach (char c in Text) { if ((int)c >= 256 || letters[(int)c] == null) { blocks += (4 * Scale) * (4 * Scale); } else { byte[] flags = letters[(int)c]; for (int i = 0; i < flags.Length; i++) blocks += Scale * Scale * HighestBit(flags[i]); } } return blocks; } int dirX, dirZ; public override void Perform(Vector3U16[] marks, Player p, Level lvl, Brush brush) { Vector3U16 p1 = marks[0], p2 = marks[1]; if (Math.Abs(p2.X - p1.X) > Math.Abs(p2.Z - p1.Z)) dirX = p2.X > p1.X? 1 : -1; else dirZ = p2.Z > p1.Z ? 1 : -1; foreach (char c in Text) DrawLetter(p, lvl, c, ref p1.X, p1.Y, ref p1.Z, brush); } void DrawLetter(Player p, Level lvl, char c, ref ushort x, ushort y, ref ushort z, Brush brush) { if ((int)c >= 256 || letters[(int)c] == null) { Player.SendMessage(p, "\"" + c + "\" is not currently supported, replacing with space."); x = (ushort)(x + dirX * 4 * Scale); z = (ushort)(z + dirZ * 4 * Scale); } else { byte[] flags = letters[(int)c]; for (int i = 0; i < flags.Length; i++) { byte yUsed = flags[i]; for (int j = 0; j < 8; j++) { if ((yUsed & (1 << j)) == 0) continue; for (int ver = 0; ver < Scale; ver++) for (int hor = 0; hor < Scale; hor++) { int xx = x + dirX * hor, yy = y + j * Scale + ver, zz = z + dirZ * hor; PlaceBlock(p, lvl, (ushort)xx, (ushort)yy, (ushort)zz, brush); } } x = (ushort)(x + dirX * Scale); z = (ushort)(z + dirZ * Scale); } } x = (ushort)(x + dirX * Spacing); z = (ushort)(z + dirZ * Spacing); } static int HighestBit(int value) { int bits = 0; while (value > 0) { value >>= 1; bits++; } return bits; } static byte[][] letters; static WriteDrawOp() { letters = new byte[256][]; // each set bit indicates to place a block with a y offset equal to the bit index. // e.g. for 0x3, indicates to place a block at 'y = 0' and 'y = 1' letters['A'] = new byte[] { 0x0F, 0x14, 0x0F }; letters['B'] = new byte[] { 0x1F, 0x15, 0x0A }; letters['C'] = new byte[] { 0x0E, 0x11, 0x11 }; letters['D'] = new byte[] { 0x1F, 0x11, 0x0E }; letters['E'] = new byte[] { 0x1F, 0x15, 0x15 }; letters['F'] = new byte[] { 0x1F, 0x14, 0x14 }; letters['G'] = new byte[] { 0x0E, 0x11, 0x17 }; letters['H'] = new byte[] { 0x1F, 0x04, 0x1F }; letters['I'] = new byte[] { 0x11, 0x1F, 0x11 }; letters['J'] = new byte[] { 0x11, 0x11, 0x1E }; letters['K'] = new byte[] { 0x1F, 0x04, 0x1B }; letters['L'] = new byte[] { 0x1F, 0x01, 0x01 }; letters['M'] = new byte[] { 0x1F, 0x08, 0x04, 0x08, 0x1F }; letters['N'] = new byte[] { 0x1F, 0x08, 0x04, 0x02, 0x1F }; letters['O'] = new byte[] { 0x0E, 0x11, 0x0E }; letters['P'] = new byte[] { 0x1F, 0x14, 0x08 }; letters['Q'] = new byte[] { 0x0E, 0x11, 0x13, 0x0F }; letters['R'] = new byte[] { 0x1F, 0x14, 0x0B }; letters['S'] = new byte[] { 0x09, 0x15, 0x12 }; letters['T'] = new byte[] { 0x10, 0x1F, 0x10 }; letters['U'] = new byte[] { 0x1E, 0x01, 0x1E }; letters['V'] = new byte[] { 0x18, 0x06, 0x01, 0x06, 0x18 }; letters['W'] = new byte[] { 0x1F, 0x02, 0x04, 0x02, 0x1F }; letters['X'] = new byte[] { 0x1B, 0x04, 0x1B }; letters['Y'] = new byte[] { 0x10, 0x08, 0x07, 0x08, 0x10 }; letters['Z'] = new byte[] { 0x11, 0x13, 0x15, 0x19, 0x11 }; letters['0'] = new byte[] { 0x0E, 0x13, 0x15, 0x19, 0x0E }; letters['1'] = new byte[] { 0x09, 0x1F, 0x01 }; letters['2'] = new byte[] { 0x17, 0x15, 0x1D }; letters['3'] = new byte[] { 0x15, 0x15, 0x1F }; letters['4'] = new byte[] { 0x1E, 0x02, 0x07, 0x02 }; letters['5'] = new byte[] { 0x1D, 0x15, 0x17 }; letters['6'] = new byte[] { 0x1F, 0x15, 0x17 }; letters['7'] = new byte[] { 0x10, 0x10, 0x1F }; letters['8'] = new byte[] { 0x1F, 0x15, 0x1F }; letters['9'] = new byte[] { 0x1D, 0x15, 0x1F }; letters[' '] = new byte[] { 0x00 }; letters['!'] = new byte[] { 0x1D }; letters['"'] = new byte[] { 0x18, 0x00, 0x18 }; // # is missing // $ is missing // % is missing // & is missing letters['\''] = new byte[] { 0x18 }; letters['('] = new byte[] { 0x0E, 0x11 }; letters[')'] = new byte[] { 0x11, 0x0E }; // * is missing letters['+'] = new byte[] { 0x04, 0x0E, 0x04 }; letters[','] = new byte[] { 0x01, 0x03 }; letters['-'] = new byte[] { 0x04, 0x04, 0x04 }; letters['.'] = new byte[] { 0x01 }; letters['/'] = new byte[] { 0x01, 0x02, 0x04, 0x08, 0x10 }; letters[':'] = new byte[] { 0x0A }; letters[';'] = new byte[] { 0x10, 0x0A }; letters['\\'] = new byte[] { 0x10, 0x08, 0x04, 0x02, 0x01 }; letters['<'] = new byte[] { 0x04, 0x0A, 0x11 }; letters['='] = new byte[] { 0x0A, 0x0A, 0x0A }; letters['>'] = new byte[] { 0x11, 0x0A, 0x04 }; // '?' is missing // '@' is missing letters['['] = new byte[] { 0x1F, 0x11 }; letters['\''] = new byte[] { 0x18 }; letters[']'] = new byte[] { 0x11, 0x1F }; letters['_'] = new byte[] { 0x01, 0x01, 0x01, 0x01 }; letters['`'] = new byte[] { 0x10, 0x08 }; letters['{'] = new byte[] { 0x04, 0x1B, 0x11 }; letters['|'] = new byte[] { 0x1F }; letters['}'] = new byte[] { 0x11, 0x1B, 0x04 }; letters['~'] = new byte[] { 0x04, 0x08, 0x04, 0x08 }; } } }