using System; using System.IO; using MCGalaxy; namespace MCGalaxy.Commands { public class CmdModel : Command { public override string name { get { return "model"; } } public override string shortcut { get { return "setmodel"; } } public override string type { get { return CommandTypes.Other; } } public override bool museumUsable { get { return true; } } public override LevelPermission defaultRank { get { return LevelPermission.AdvBuilder; } } public CmdModel() { } public override void Use(Player p, string message) { if (message == "") { message = "normal"; } Player targetPlayer; string model; if (message.Split(' ').Length > 1) { targetPlayer = PlayerInfo.Find(message.Split(' ')[0].Trim()); if (targetPlayer == null) { Player.SendMessage(p, "Player \"" + message.Split(' ')[0].Trim() + "\" does not exist"); return; } model = message.Split(' ')[1].Trim(); targetPlayer.model = model; } else { if (p == null) { Player.SendMessage(null, "Console can't use this command on itself."); return; } targetPlayer = p; model = message; p.model = model; } foreach (Player pl in PlayerInfo.players) { if (pl.level == targetPlayer.level && pl.HasCpeExt(CpeExt.ChangeModel)) { pl.SendChangeModel(targetPlayer.id, message); } } if (p == null) { targetPlayer.SendMessage("You're now a &c" + model); } else { Command.all.Find("aka").Use(targetPlayer, ""); Player.GlobalMessage(targetPlayer.color + targetPlayer.DisplayName + "'s" + Server.DefaultColor + " model was changed to a &c" + model); } } public override void Help(Player p) { Player.SendMessage(p, "/model [model] - Changes your player model."); Player.SendMessage(p, "Available models: Chicken, Creeper, Croc, Humanoid, Pig, Printer, Sheep, Spider, Skeleton, Zombie."); Player.SendMessage(p, "You can also place a block ID instead of a model name, to change your model into a block!"); } } }