/* Copyright 2011 MCGalaxy Dual-licensed under the Educational Community License, Version 2.0 and the GNU General Public License, Version 3 (the "Licenses"); you may not use this file except in compliance with the Licenses. You may obtain a copy of the Licenses at http://www.opensource.org/licenses/ecl2.php http://www.gnu.org/licenses/gpl-3.0.html Unless required by applicable law or agreed to in writing, software distributed under the Licenses are distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Licenses for the specific language governing permissions and limitations under the Licenses. */ namespace MCGalaxy.Commands { /// /// This is the command /referee /// use /help referee in-game for more info /// public sealed class CmdReferee : Command { public override string name { get { return "ref"; } } public override string shortcut { get { return ""; } } public override string type { get { return "mod"; } } public override bool museumUsable { get { return true; } } public override LevelPermission defaultRank { get { return LevelPermission.Operator; } } public CmdReferee() { } public override void Use(Player p, string message) { if (p == null) { Player.SendMessage(p, "This command can only be used in-game!"); return; } if (p.referee) { p.referee = false; LevelPermission perm = Group.findPlayerGroup(name).Permission; Player.GlobalDie(p, false); Player.GlobalChat(p, p.color + p.name + Server.DefaultColor + " is no longer a referee", false); if (Server.zombie.GameInProgess()) { Server.zombie.InfectPlayer(p); } else { Player.GlobalDie(p, false); Player.GlobalSpawn(p, p.pos[0], p.pos[1], p.pos[2], p.rot[0], p.rot[1], false); ZombieGame.infectd.Remove(p); ZombieGame.alive.Add(p); p.color = p.group.color; } } else { p.referee = true; Player.GlobalChat(p, p.color + p.name + Server.DefaultColor + " is now a referee", false); Player.GlobalDie(p, false); if (Server.zombie.GameInProgess()) { p.color = p.group.color; try { ZombieGame.infectd.Remove(p); ZombieGame.alive.Remove(p); } catch { } Server.zombie.InfectedPlayerDC(); } else { ZombieGame.infectd.Remove(p); ZombieGame.alive.Remove(p); p.color = p.group.color; } } } public override void Help(Player p) { Player.SendMessage(p, "/referee - Turns referee mode on/off."); } } }