/* Copyright 2011 MCGalaxy Dual-licensed under the Educational Community License, Version 2.0 and the GNU General Public License, Version 3 (the "Licenses"); you may not use this file except in compliance with the Licenses. You may obtain a copy of the Licenses at http://www.opensource.org/licenses/ecl2.php http://www.gnu.org/licenses/gpl-3.0.html Unless required by applicable law or agreed to in writing, software distributed under the Licenses are distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Licenses for the specific language governing permissions and limitations under the Licenses. */ namespace MCGalaxy.Commands { public sealed class CmdTimer : Command { public override string name { get { return "timer"; } } public override string shortcut { get { return ""; } } public override string type { get { return "other"; } } public override bool museumUsable { get { return true; } } public override LevelPermission defaultRank { get { return LevelPermission.Operator; } } public CmdTimer() { } public override void Use(Player p, string message) { if (p.cmdTimer == true) { Player.SendMessage(p, "Can only have one timer at a time. Use /abort to cancel your previous timer."); return; } System.Timers.Timer messageTimer = new System.Timers.Timer(5000); if (message == "") { Help(p); return; } int TotalTime = 0; try { TotalTime = int.Parse(message.Split(' ')[0]); message = message.Substring(message.IndexOf(' ') + 1); } catch { TotalTime = 60; } if (TotalTime > 300) { Player.SendMessage(p, "Cannot have more than 5 minutes in a timer"); return; } Player.GlobalChatLevel(p, Server.DefaultColor + "Timer lasting for " + TotalTime + " seconds has started.", false); TotalTime = (int)(TotalTime / 5); Player.GlobalChatLevel(p, Server.DefaultColor + message, false); p.cmdTimer = true; messageTimer.Elapsed += delegate { TotalTime--; if (TotalTime < 1 || p.cmdTimer == false) { Player.SendMessage(p, "Timer ended."); messageTimer.Stop(); } else { Player.GlobalChatLevel(p, Server.DefaultColor + message, false); Player.GlobalChatLevel(p, "Timer has " + (TotalTime * 5) + " seconds remaining.", false); } }; messageTimer.Start(); } public override void Help(Player p) { Player.SendMessage(p, "/timer [time] [message] - Starts a timer which repeats [message] every 5 seconds."); Player.SendMessage(p, "Repeats constantly until [time] has passed"); } } }