/* Copyright 2010 MCSharp team (Modified for use with MCZall/MCLawl/MCGalaxy) Dual-licensed under the Educational Community License, Version 2.0 and the GNU General Public License, Version 3 (the "Licenses"); you may not use this file except in compliance with the Licenses. You may obtain a copy of the Licenses at http://www.opensource.org/licenses/ecl2.php http://www.gnu.org/licenses/gpl-3.0.html Unless required by applicable law or agreed to in writing, software distributed under the Licenses are distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Licenses for the specific language governing permissions and limitations under the Licenses. */ using System; namespace MCGalaxy.Commands { public sealed class CmdWaypoint : Command { public override string name { get { return "waypoint"; } } public override string shortcut { get { return "wp"; } } public override string type { get { return "other"; } } public override bool museumUsable { get { return true; } } public override LevelPermission defaultRank { get { return LevelPermission.Builder; } } public CmdWaypoint() { } public override void Use(Player p, string message) { if (p == null) { Player.SendMessage(p, "This command can only be used in-game"); return; } string[] command = message.ToLower().Split(' '); string par0 = String.Empty; string par1 = String.Empty; try { par0 = command[0]; par1 = command[1]; } catch { } if (par0.ToLower() == "create" || par0.ToLower() == "new" || par0.ToLower() == "add") { if (!Player.Waypoint.Exists(par1, p)) { Player.Waypoint.Create(par1, p); Player.SendMessage(p, "Created waypoint"); return; } else { Player.SendMessage(p, "That waypoint already exists"); return; } } else if (par0.ToLower() == "goto") { if (Player.Waypoint.Exists(par1, p)) { Player.Waypoint.Goto(par1, p); return; } else { Player.SendMessage(p, "That waypoint doesn't exist"); return; } } else if (par0.ToLower() == "replace" || par0.ToLower() == "update" || par0.ToLower() == "edit") { if (Player.Waypoint.Exists(par1, p)) { Player.Waypoint.Update(par1, p); Player.SendMessage(p, "Updated waypoint"); return; } else { Player.SendMessage(p, "That waypoint doesn't exist"); return; } } else if (par0.ToLower() == "delete" || par0.ToLower() == "remove") { if (Player.Waypoint.Exists(par1, p)) { Player.Waypoint.Remove(par1, p); Player.SendMessage(p, "Deleted waypoint"); return; } else { Player.SendMessage(p, "That waypoint doesn't exist"); return; } } else if (par0.ToLower() == "list") { Player.SendMessage(p, "Waypoints:"); foreach(Player.Waypoint.WP wp in p.Waypoints) { if (Level.Find(wp.lvlname) != null) { Player.SendMessage(p, wp.name + ":" + wp.lvlname); } } return; } else { if (Player.Waypoint.Exists(par0, p)) { Player.Waypoint.Goto(par0, p); Player.SendMessage(p, "Sent you to waypoint"); return; } else { Player.SendMessage(p, "That waypoint or command doesn't exist"); return; } } } public override void Help(Player p) { Player.SendMessage(p, "/waypoint [create] [name] - Create a new waypoint"); Player.SendMessage(p, "/waypoint [update] [name] - Update a waypoint"); Player.SendMessage(p, "/waypoint [remove] [name] - Remove a waypoint"); Player.SendMessage(p, "/waypoint [list] - Shows a list of waypoints"); Player.SendMessage(p, "/waypoint [goto] [name] - Goto a waypoint"); Player.SendMessage(p, "/waypoint [name] - Goto a waypoint"); } } }