MCGalaxy/GUI/Window/Window.cs

395 lines
14 KiB
C#

/*
Copyright 2010 MCSharp team (Modified for use with MCZall/MCLawl/MCForge)
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
https://opensource.org/license/ecl-2-0/
https://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Threading;
using System.Windows.Forms;
using MCGalaxy.Events;
using MCGalaxy.Events.LevelEvents;
using MCGalaxy.Events.PlayerEvents;
using MCGalaxy.Generator;
using MCGalaxy.Gui.Popups;
using MCGalaxy.Tasks;
namespace MCGalaxy.Gui
{
public partial class Window : Form
{
// for cross thread use
delegate void StringCallback(string s);
delegate void PlayerListCallback(List<Player> players);
delegate void VoidDelegate();
bool mapgen, loaded;
NotifyIcon notifyIcon = new NotifyIcon();
Player curPlayer;
public Window() {
logCallback = LogMessageCore;
InitializeComponent();
}
// warn user if they're using the GUI with a DLL for different server version
static void CheckVersions() {
string gui_version = Server.InternalVersion;
string dll_version = Server.Version;
if (gui_version.CaselessEq(dll_version)) return;
const string fmt =
@"Currently you are using:
{2} for {0} {1}
{4} for {0} {3}
Trying to mix two versions is unsupported - you may experience issues";
string msg = string.Format(fmt, Server.SoftwareName,
gui_version, AssemblyFile(typeof(Window), "MCGalaxy.exe"),
dll_version, AssemblyFile(typeof(Server), "MCGalaxy_.dll"));
RunAsync(() => Popup.Warning(msg));
}
static string AssemblyFile(Type type, string defPath) {
try {
string path = type.Assembly.CodeBase;
return Path.GetFileName(path);
} catch {
return defPath;
}
}
void Window_Load(object sender, EventArgs e) {
LoadIcon();
// Necessary as some versions of WINE may call Window_Load multiple times
// (however icon must still be reloaded each time)
if (loaded) return;
loaded = true;
Text = "Starting " + Server.SoftwareNameVersioned + "...";
Show();
BringToFront();
WindowState = FormWindowState.Normal;
CheckVersions();
InitServer();
foreach (MapGen gen in MapGen.Generators) {
if (gen.Type == GenType.Advanced) continue;
map_cmbType.Items.Add(gen.Theme);
}
Text = Server.Config.Name + " - " + Server.SoftwareNameVersioned;
MakeNotifyIcon();
main_Players.Font = new Font("Calibri", 8.25f);
main_Maps.Font = new Font("Calibri", 8.25f);
}
void LoadIcon() {
// Normally this code would be in InitializeComponent method in Window.Designer.cs,
// however that doesn't work properly with some WINE versions (you get WINE icon instead)
try {
Icon = GetIcon();
GuiUtils.WinIcon = Icon;
} catch { }
}
void UpdateNotifyIconText() {
int playerCount = PlayerInfo.Online.Count;
string players = " (" + playerCount + " players)";
// ArgumentException thrown if text length is > 63
string text = (Server.Config.Name + players);
if (text.Length > 63) text = text.Substring(0, 63);
notifyIcon.Text = text;
}
void MakeNotifyIcon() {
UpdateNotifyIconText();
notifyIcon.ContextMenuStrip = icon_context;
notifyIcon.Icon = Icon;
notifyIcon.Visible = true;
notifyIcon.MouseClick += notifyIcon_MouseClick;
}
void notifyIcon_MouseClick(object sender, MouseEventArgs e) {
if (e.Button == MouseButtons.Left) icon_OpenConsole_Click(sender, e);
}
void InitServer() {
Logger.LogHandler += LogMessage;
Updater.NewerVersionDetected += OnNewerVersionDetected;
Server.OnURLChange += UpdateUrl;
Server.OnSettingsUpdate += SettingsUpdate;
Server.Background.QueueOnce(InitServerTask);
}
// cache LogMessage, avoids new object being allocated every time
delegate void LogCallback(LogType type, string message);
LogCallback logCallback;
void LogMessage(LogType type, string message) {
if (!Server.Config.ConsoleLogging[(int)type]) return;
try {
BeginInvoke(logCallback, type, message);
} catch (InvalidOperationException) {
// This exception is thrown when trying to log
// messages after window has already been closed
}
}
void LogMessageCore(LogType type, string message) {
if (Server.shuttingDown) return;
string newline = Environment.NewLine;
switch (type) {
case LogType.Error:
main_txtLog.AppendLog("&c!!!Error" + ExtractErrorMessage(message)
+ " - See Logs tab for more details" + newline);
message = FormatError(message);
logs_txtError.AppendText(message + newline);
break;
case LogType.BackgroundActivity:
message = DateTime.Now.ToString("(HH:mm:ss) ") + message;
logs_txtSystem.AppendText(message + newline);
break;
case LogType.CommandUsage:
message = DateTime.Now.ToString("(HH:mm:ss) ") + message;
main_txtLog.AppendLog(message + newline, main_txtLog.ForeColor, false);
break;
default:
main_txtLog.AppendLog(message + newline);
break;
}
}
static string FormatError(string message) {
string date = "----" + DateTime.Now + "----";
return date + Environment.NewLine + message + Environment.NewLine + "-------------------------";
}
static string msgPrefix = Environment.NewLine + "Message: ";
static string ExtractErrorMessage(string raw) {
// Error messages are usually structured like so:
// Type: whatever
// Message: whatever
// Something: whatever
// this code extracts the Message line from the raw message
int beg = raw.IndexOf(msgPrefix);
if (beg == -1) return "";
beg += msgPrefix.Length;
int end = raw.IndexOf(Environment.NewLine, beg);
if (end == -1) return "";
return " (" + raw.Substring(beg, end - beg) + ")";
}
void OnNewerVersionDetected(object sender, EventArgs e) {
RunOnUI_Async(ShowUpdateMessageBox);
}
void ShowUpdateMessageBox() {
if (UpdateAvailable.Active) return;
UpdateAvailable form = new UpdateAvailable();
// https://stackoverflow.com/questions/8566582/how-to-centerparent-a-non-modal-form
form.Location = new Point(Location.X + (Width - form.Width ) / 2,
Location.Y + (Height - form.Height) / 2);
form.Show(this);
}
static void RunAsync(ThreadStart func) {
Thread thread = new Thread(func);
thread.Name = "MsgBox";
thread.Start();
}
void InitServerTask(SchedulerTask task) {
Server.Start();
// The first check for updates is run after 10 seconds, subsequent ones every two hours
Server.Background.QueueRepeat(Updater.UpdaterTask, null, TimeSpan.FromSeconds(10));
OnPlayerConnectEvent.Register(Player_PlayerConnect, Priority.Low);
OnPlayerDisconnectEvent.Register(Player_PlayerDisconnect, Priority.Low);
OnSentMapEvent.Register(Player_OnJoinedLevel, Priority.Low);
OnModActionEvent.Register(Player_OnModAction, Priority.Low);
OnLevelAddedEvent.Register(Level_LevelAdded, Priority.Low);
OnLevelRemovedEvent.Register(Level_LevelRemoved, Priority.Low);
OnPhysicsLevelChangedEvent.Register(Level_PhysicsLevelChanged, Priority.Low);
RunOnUI_Async(() => main_btnProps.Enabled = true);
}
public void RunOnUI_Async(UIAction act) { BeginInvoke(act); }
void Player_PlayerConnect(Player p) {
RunOnUI_Async(() => {
Main_UpdatePlayersList();
Players_UpdateList();
});
}
void Player_PlayerDisconnect(Player p, string reason) {
RunOnUI_Async(() => {
Main_UpdateMapList();
Main_UpdatePlayersList();
Players_UpdateList();
});
}
void Player_OnJoinedLevel(Player p, Level prevLevel, Level lvl) {
RunOnUI_Async(() => {
Main_UpdateMapList();
Main_UpdatePlayersList();
Players_UpdateSelected();
});
}
void Player_OnModAction(ModAction action) {
if (action.Type != ModActionType.Rank) return;
RunOnUI_Async(() => {
Main_UpdatePlayersList();
});
}
void Level_LevelAdded(Level lvl) {
RunOnUI_Async(() => {
Main_UpdateMapList();
Map_UpdateLoadedList();
Map_UpdateUnloadedList();
});
}
void Level_LevelRemoved(Level lvl) {
RunOnUI_Async(() => {
Main_UpdateMapList();
Map_UpdateLoadedList();
Map_UpdateUnloadedList();
});
}
void Level_PhysicsLevelChanged(Level lvl, int level) {
RunOnUI_Async(() => {
Main_UpdateMapList();
Map_UpdateLoadedList();
});
}
void SettingsUpdate() {
RunOnUI_Async(() => {
if (Server.shuttingDown) return;
Text = Server.Config.Name + " - " + Server.SoftwareNameVersioned;
UpdateNotifyIconText();
});
}
public void PopupNotify(string message, ToolTipIcon icon = ToolTipIcon.Info) {
notifyIcon.ShowBalloonTip(3000, Server.Config.Name, message, icon);
}
void UpdateUrl(string s) {
RunOnUI_Async(() => { Main_UpdateUrl(s); });
}
void Window_FormClosing(object sender, FormClosingEventArgs e) {
if (e.CloseReason == CloseReason.WindowsShutDown) {
Server.Stop(false, "Server shutdown - PC turning off");
notifyIcon.Dispose();
}
if (Server.shuttingDown || Popup.OKCancel("Really shutdown the server? All players will be disconnected!", "Exit")) {
Server.Stop(false, Server.Config.DefaultShutdownMessage);
notifyIcon.Dispose();
} else {
// Prevents form from closing when user clicks the X and then hits 'cancel'
e.Cancel = true;
}
}
void btnClose_Click(object sender, EventArgs e) { Close(); }
void btnProperties_Click(object sender, EventArgs e) {
if (!hasPropsForm) {
propsForm = new PropertyWindow();
hasPropsForm = true;
}
propsForm.Show();
if (!propsForm.Focused) propsForm.Focus();
}
public static bool hasPropsForm;
PropertyWindow propsForm;
bool alwaysInTaskbar = true;
void Window_Resize(object sender, EventArgs e) {
ShowInTaskbar = alwaysInTaskbar;
}
void icon_HideWindow_Click(object sender, EventArgs e) {
alwaysInTaskbar = !alwaysInTaskbar;
ShowInTaskbar = alwaysInTaskbar;
icon_hideWindow.Text = alwaysInTaskbar ? "Hide from taskbar" : "Show in taskbar";
}
void icon_OpenConsole_Click(object sender, EventArgs e) {
Show();
BringToFront();
WindowState = FormWindowState.Normal;
}
void icon_Shutdown_Click(object sender, EventArgs e) {
Close();
}
void icon_restart_Click(object sender, EventArgs e) {
main_BtnRestart_Click(sender, e);
}
void tabs_Click(object sender, EventArgs e) {
try { Map_UpdateUnloadedList(); }
catch { }
try { Players_UpdateList(); }
catch { }
try {
if (logs_txtGeneral.Text.Length == 0)
logs_dateGeneral.Value = DateTime.Now;
} catch { }
foreach (TabPage page in tabs.TabPages)
foreach (Control control in page.Controls)
{
if (!control.GetType().IsSubclassOf(typeof(TextBox))) continue;
control.Update();
}
tabs.Update();
}
void main_players_RowPrePaint(object sender, DataGridViewRowPrePaintEventArgs e) {
e.PaintParts &= ~DataGridViewPaintParts.Focus;
}
}
}