MCGalaxy/Drawing/DrawOps/LineDrawOp.cs

112 lines
4.6 KiB
C#

/*
Copyright 2011 MCForge
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System;
using System.Collections.Generic;
using MCGalaxy.Drawing.Brushes;
namespace MCGalaxy.Drawing.Ops {
public class LineDrawOp : DrawOp {
public bool WallsMode;
public int MaxLength = int.MaxValue;
public override string Name { get { return "Line"; } }
public override bool MinMaxCoords { get { return false; } }
public override int GetBlocksAffected(Level lvl, Vector3U16[] marks) {
Vector3U16 p1 = marks[0], p2 = marks[1];
double dx = Math.Abs(p2.X - p1.X) + 0.25, dy = Math.Abs(p2.Y - p1.Y) + 0.25, dz = Math.Abs(p2.Z - p1.Z) + 0.25;
if (WallsMode) {
int baseLen = (int)Math.Ceiling(Math.Sqrt(dx * dx + dz * dz));
return Math.Min(baseLen, MaxLength) * (Math.Abs(p2.Y - p1.Y) + 1);
} else {
int baseLen = (int)Math.Ceiling(Math.Sqrt(dx * dx + dy * dy + dz * dz));
return Math.Min(baseLen, MaxLength);
}
}
public override void Perform(Vector3U16[] marks, Player p, Level lvl, Brush brush) {
Vector3U16 p1 = marks[0], p2 = marks[1];
List<FillPos> buffer = new List<FillPos>();
DrawLine(p1.X, p1.Y, p1.Z, MaxLength, p2.X, p2.Y, p2.Z, buffer);
if (WallsMode) {
ushort yy1 = p1.Y, yy2 = p2.Y;
p1.Y = Math.Min(yy1, yy2); p2.Y = Math.Max(yy1, yy2);
}
for (int i = 0; i < buffer.Count; i++) {
FillPos pos = buffer[i];
if (WallsMode) {
for (ushort yy = p1.Y; yy <= p2.Y; yy++)
PlaceBlock(p, lvl, pos.X, yy, pos.Z, brush);
} else {
PlaceBlock(p, lvl, pos.X, pos.Y, pos.Z, brush);
}
}
}
internal static void DrawLine(ushort x1, ushort y1, ushort z1, int maxLen,
ushort x2, ushort y2, ushort z2, List<FillPos> buffer) {
Line lx, ly, lz;
int[] pixel = { x1, y1, z1 };
int dx = x2 - x1, dy = y2 - y1, dz = z2 - z1;
lx.inc = Math.Sign(dx); ly.inc = Math.Sign(dy); lz.inc = Math.Sign(dz);
int xLen = Math.Abs(dx), yLen = Math.Abs(dy), zLen = Math.Abs(dz);
lx.dx2 = xLen << 1; ly.dx2 = yLen << 1; lz.dx2 = zLen << 1;
lx.index = 0; ly.index = 1; lz.index = 2;
if (xLen >= yLen && xLen >= zLen)
DoLine(ly, lz, lx, xLen, pixel, maxLen, buffer);
else if (yLen >= xLen && yLen >= zLen)
DoLine(lx, lz, ly, yLen, pixel, maxLen, buffer);
else
DoLine(ly, lx, lz, zLen, pixel, maxLen, buffer);
FillPos pos;
pos.X = (ushort)pixel[0]; pos.Y = (ushort)pixel[1]; pos.Z = (ushort)pixel[2];
buffer.Add(pos);
}
struct Line { public int dx2, inc, index; }
static void DoLine(Line l1, Line l2, Line l3, int len,
int[] pixel, int maxLen, List<FillPos> buffer) {
int err_1 = l1.dx2 - len, err_2 = l2.dx2 - len;
FillPos pos;
for (int i = 0; i < len && i < (maxLen - 1); i++) {
pos.X = (ushort)pixel[0]; pos.Y = (ushort)pixel[1]; pos.Z = (ushort)pixel[2];
buffer.Add(pos);
if (err_1 > 0) {
pixel[l1.index] += l1.inc;
err_1 -= l3.dx2;
}
if (err_2 > 0) {
pixel[l2.index] += l2.inc;
err_2 -= l3.dx2;
}
err_1 += l1.dx2; err_2 += l2.dx2;
pixel[l3.index] += l3.inc;
}
}
}
}