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69 lines
3.0 KiB
C#
69 lines
3.0 KiB
C#
/*
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Copyright 2011 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.osedu.org/licenses/ECL-2.0
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System.IO;
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namespace MCGalaxy.Commands {
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public sealed class CmdReload : Command {
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public override string name { get { return "reload"; } }
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public override string shortcut { get { return "rd"; } }
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public override string type { get { return CommandTypes.World; } }
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public override bool museumUsable { get { return false; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
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public CmdReload() { }
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public override void Use(Player p, string message) {
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if (p == null && message == "") {
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Player.SendMessage(p, "You must give a level name when running the command from console."); return;
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}
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string name = message == "" ? p.level.name : message;
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if (!File.Exists("levels/" + name + ".lvl")) {
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Player.SendMessage(p, "The given level \"" + name + "\" does not exist."); return;
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}
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if (Server.mainLevel.name == name) {
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Player.SendMessage(p, "You cannot reload the main level."); return;
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}
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foreach (Player pl in Player.players) {
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if (pl.level.name.ToLower() != name.ToLower()) continue;
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if (p != null)
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p.ignorePermission = true;
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Command.all.Find("unload").Use(p, name);
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Command.all.Find("load").Use(p, name);
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Command.all.Find("goto").Use(pl, name);
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}
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Player.GlobalMessage("&cThe map, " + name + " has been reloaded!");
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Server.IRC.Say("The map, " + name + " has been reloaded.");
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string src = p == null ? "the console" : p.name;
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Server.s.Log("The map " + name + " was reloaded by " + src);
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if (p != null )
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p.ignorePermission = false;
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return;
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}
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public override void Help(Player p) {
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Player.SendMessage(p, "%T/reload [map]");
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Player.SendMessage(p, "%HReloads the given map. " +
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"If no map is specified, reloads the current map you are in.");
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}
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}
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}
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