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42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
/*
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Copyright 2015 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System;
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namespace MCGalaxy {
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public abstract class IGame {
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public virtual bool HandlesManualChange(Player p, ushort x, ushort y, ushort z,
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byte action, byte tile, byte b) {
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return false;
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}
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public virtual bool HandlesChatMessage(Player p, string message) {
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return false;
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}
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public virtual void PlayerJoinedServer(Player p) { }
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public virtual void PlayerLeftServer(Player p) { }
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public virtual void PlayerJoinedGame(Player p) { }
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public virtual void PlayerLeftGame(Player p) { }
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}
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}
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