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63 lines
2.7 KiB
C#
63 lines
2.7 KiB
C#
/*
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Copyright 2010 MCLawl Team - Written by Valek (Modified for use with MCGalaxy)
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.osedu.org/licenses/ECL-2.0
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System.IO;
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using MCGalaxy.Games;
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namespace MCGalaxy.Commands.Fun {
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public sealed class CmdQueue : Command2 {
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public override string name { get { return "Queue"; } }
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public override string shortcut { get { return "qz"; } }
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public override string type { get { return CommandTypes.Games; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
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public override CommandEnable Enabled { get { return CommandEnable.Zombie; } }
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public override void Use(Player p, string message, CommandData data) {
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string[] args = message.SplitSpaces();
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if (args.Length != 2) { Help(p); return; }
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string value = args[1];
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if (args[0].CaselessEq("zombie")) {
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Player who = PlayerInfo.FindMatches(p, value);
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if (who == null) return;
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p.Message(value + " was queued.");
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ZSGame.Instance.QueuedZombie = who.name;
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if (ZSGame.Instance.Map != null)
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ZSGame.Instance.Map.Message(who.ColoredName + " %Swas queued as the next zombie.");
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} else if (args[0].CaselessEq("level")) {
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string map = Matcher.FindMaps(p, value);
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if (map == null) return;
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p.Message(map + " was queued.");
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ZSGame.Instance.Picker.QueuedMap = map.ToLower();
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if (ZSGame.Instance.Map != null)
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ZSGame.Instance.Map.Message(map + " was queued as the next map.");
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} else {
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Help(p);
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}
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}
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public override void Help(Player p) {
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p.Message("%T/Queue zombie [name]");
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p.Message("%HNext round [name] will be infected/start zombie");
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p.Message("%T/Queue level [level]");
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p.Message("%HNext round [level] will be the level used");
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}
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}
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}
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