62 lines
2.7 KiB
C#

/*
Copyright 2011 MCForge
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
namespace MCGalaxy.Commands.World {
public sealed class CmdMain : Command2 {
public override string name { get { return "Main"; } }
public override string shortcut { get { return "h"; } }
public override string type { get { return CommandTypes.World; } }
public override CommandPerm[] ExtraPerms {
get { return new[] { new CommandPerm(LevelPermission.Admin, "can change the main level") }; }
}
public override CommandAlias[] Aliases {
get { return new[] { new CommandAlias("WMain"), new CommandAlias("WorldMain") }; }
}
public override void Use(Player p, string message, CommandData data) {
if (message.Length == 0) {
if (p.IsSuper) {
p.Message("Main level is {0}", Server.mainLevel.ColoredName);
} else if (p.level == Server.mainLevel) {
PlayerActions.Respawn(p);
} else {
PlayerActions.ChangeMap(p, Server.mainLevel);
}
} else {
if (!CheckExtraPerm(p, data, 1)) return;
if (!Formatter.ValidMapName(p, message)) return;
if (!LevelInfo.Check(p, data.Rank, Server.mainLevel, "set main to another map")) return;
string map = Matcher.FindMaps(p, message);
if (map == null) return;
if (!LevelInfo.Check(p, data.Rank, map, "set main to this map")) return;
Server.SetMainLevel(map);
SrvProperties.Save();
p.Message("Set main level to {0}", Server.mainLevel.ColoredName);
}
}
public override void Help(Player p) {
p.Message("%T/Main");
p.Message("%HSends you to the main level.");
p.Message("%T/Main [level]");
p.Message("%HSets the main level to that level.");
}
}
}