MCGalaxy/Commands/building/CmdTriangle.cs
2016-03-21 21:52:47 +11:00

66 lines
2.7 KiB
C#

/*
Copyright 2015 MCGalaxy
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System;
using MCGalaxy.Drawing;
using MCGalaxy.Drawing.Ops;
using MCGalaxy.Drawing.Brushes;
namespace MCGalaxy.Commands {
/*public sealed class CmdTriangle : DrawCmd { TODO: why is this having issues?
public override string name { get { return "triangle"; } }
public override string shortcut { get { return "tri"; } }
protected override string PlaceMessage {
get { return "Place three blocks to determine the edges."; }
}
protected override void Blockchange2(Player p, ushort x, ushort y, ushort z, byte type, byte extType) {
RevertAndClearState(p, x, y, z);
CatchPos bp = (CatchPos)p.blockchangeObject;
bp.x2 = x; bp.y2 = y; bp.z2 = z;
p.blockchangeObject = bp;
p.Blockchange += new Player.BlockchangeEventHandler(Blockchange3);
}
void Blockchange3(Player p, ushort x, ushort y, ushort z, byte type, byte extType) {
RevertAndClearState(p, x, y, z);
CatchPos cpos = (CatchPos)p.blockchangeObject;
GetRealBlock(type, extType, p, ref cpos);
Vector3U16[] marks = { new Vector3U16(cpos.x, cpos.y, cpos.z),
new Vector3U16(cpos.x2, cpos.y2, cpos.z2), new Vector3U16(x, y, z) };
Brush brush = GetBrush(p, cpos, 0, null);
if (brush == null) return;
if (!DrawOp.DoDrawOp(new TriangleDrawOp(), brush, p, marks))
return;
if (p.staticCommands)
p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
}
protected override DrawMode ParseMode(string msg) {
return DrawMode.normal;
}
public override void Help(Player p) {
Player.SendMessage(p, "%T/triangle [brush args]");
Player.SendMessage(p, "%HDraws a triangle between three points.");
Player.SendMessage(p, " %HFor help about brushes, type %T/help brush%H.");
}
}*/
}