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https://github.com/ClassiCube/MCGalaxy.git
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66 lines
2.7 KiB
C#
66 lines
2.7 KiB
C#
/*
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Copyright 2015 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System;
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using MCGalaxy.Drawing;
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using MCGalaxy.Drawing.Ops;
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using MCGalaxy.Drawing.Brushes;
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namespace MCGalaxy.Commands {
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/*public sealed class CmdTriangle : DrawCmd { TODO: why is this having issues?
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public override string name { get { return "triangle"; } }
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public override string shortcut { get { return "tri"; } }
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protected override string PlaceMessage {
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get { return "Place three blocks to determine the edges."; }
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}
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protected override void Blockchange2(Player p, ushort x, ushort y, ushort z, byte type, byte extType) {
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RevertAndClearState(p, x, y, z);
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CatchPos bp = (CatchPos)p.blockchangeObject;
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bp.x2 = x; bp.y2 = y; bp.z2 = z;
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p.blockchangeObject = bp;
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p.Blockchange += new Player.BlockchangeEventHandler(Blockchange3);
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}
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void Blockchange3(Player p, ushort x, ushort y, ushort z, byte type, byte extType) {
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RevertAndClearState(p, x, y, z);
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CatchPos cpos = (CatchPos)p.blockchangeObject;
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GetRealBlock(type, extType, p, ref cpos);
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Vector3U16[] marks = { new Vector3U16(cpos.x, cpos.y, cpos.z),
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new Vector3U16(cpos.x2, cpos.y2, cpos.z2), new Vector3U16(x, y, z) };
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Brush brush = GetBrush(p, cpos, 0, null);
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if (brush == null) return;
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if (!DrawOp.DoDrawOp(new TriangleDrawOp(), brush, p, marks))
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return;
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if (p.staticCommands)
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p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
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}
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protected override DrawMode ParseMode(string msg) {
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return DrawMode.normal;
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}
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public override void Help(Player p) {
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Player.SendMessage(p, "%T/triangle [brush args]");
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Player.SendMessage(p, "%HDraws a triangle between three points.");
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Player.SendMessage(p, " %HFor help about brushes, type %T/help brush%H.");
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}
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}*/
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}
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