mirror of
https://github.com/ClassiCube/MCGalaxy.git
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81 lines
2.9 KiB
C#
81 lines
2.9 KiB
C#
/*
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Copyright 2010 MCSharp team (Modified for use with MCZall/MCLawl/MCGalaxy)
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System;
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namespace MCGalaxy
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{
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public sealed class CmdCTF : Command
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{
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public override string name { get { return "ctf"; } }
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public override string shortcut { get { return ""; } }
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public override string type { get { return "game"; } }
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public override bool museumUsable { get { return false; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
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public CmdCTF() { }
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public override void Use(Player p, string message)
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{
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if (p == null)
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{
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Server.s.Log("You must be in-game");
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return;
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}
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if ((message != null && String.IsNullOrEmpty(message))) { Help(p); return; }
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if (message == "start")
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{
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//Prevent null errors :/
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if (Server.ctf == null)
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{
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Player.SendMessage(p, "Starting CTF..");
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Server.ctf = new Auto_CTF();
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Player.GlobalMessage("A CTF GAME IS STARTING AT CTF! TYPE /goto CTF to join!");
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}
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else if (Server.ctf.started)
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{
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Player.SendMessage(p, "A ctf is already in session!");
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return;
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}
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else if (!Server.ctf.started)
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{
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Server.ctf.Start();
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Player.GlobalMessage("A CTF GAME IS STARTING AT CTF! TYPE /goto CTF to join!");
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}
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}
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if (message == "stop")
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{
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//Prevent null error :/
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if (Server.ctf == null)
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{
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Player.SendMessage(p, "A ctf game isnt active!");
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return;
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}
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else if (!Server.ctf.started)
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{
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Player.SendMessage(p, "A ctf game isnt active!");
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return;
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}
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else
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Server.ctf.Stop();
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}
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}
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public override void Help(Player p)
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{
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Player.SendMessage(p, "/ctf <start/stop> - Start / Stop the ctf game!");
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}
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}
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}
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