MCGalaxy/Commands/CmdCtf.cs
2015-03-21 09:45:31 -04:00

81 lines
2.9 KiB
C#

/*
Copyright 2010 MCSharp team (Modified for use with MCZall/MCLawl/MCGalaxy)
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System;
namespace MCGalaxy
{
public sealed class CmdCTF : Command
{
public override string name { get { return "ctf"; } }
public override string shortcut { get { return ""; } }
public override string type { get { return "game"; } }
public override bool museumUsable { get { return false; } }
public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
public CmdCTF() { }
public override void Use(Player p, string message)
{
if (p == null)
{
Server.s.Log("You must be in-game");
return;
}
if ((message != null && String.IsNullOrEmpty(message))) { Help(p); return; }
if (message == "start")
{
//Prevent null errors :/
if (Server.ctf == null)
{
Player.SendMessage(p, "Starting CTF..");
Server.ctf = new Auto_CTF();
Player.GlobalMessage("A CTF GAME IS STARTING AT CTF! TYPE /goto CTF to join!");
}
else if (Server.ctf.started)
{
Player.SendMessage(p, "A ctf is already in session!");
return;
}
else if (!Server.ctf.started)
{
Server.ctf.Start();
Player.GlobalMessage("A CTF GAME IS STARTING AT CTF! TYPE /goto CTF to join!");
}
}
if (message == "stop")
{
//Prevent null error :/
if (Server.ctf == null)
{
Player.SendMessage(p, "A ctf game isnt active!");
return;
}
else if (!Server.ctf.started)
{
Player.SendMessage(p, "A ctf game isnt active!");
return;
}
else
Server.ctf.Stop();
}
}
public override void Help(Player p)
{
Player.SendMessage(p, "/ctf <start/stop> - Start / Stop the ctf game!");
}
}
}