MCGalaxy/Commands/CmdFetch.cs
2015-03-21 09:45:31 -04:00

76 lines
2.6 KiB
C#

/*
Copyright 2011 MCGalaxy
Author: SebbiUltimate
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System.Threading;
namespace MCGalaxy.Commands
{
/// <summary>
/// This is the command /fetch
/// use /help fetch in-game for more info
/// </summary>
public sealed class CmdFetch : Command
{
public override string name { get { return "fetch"; } }
public override string shortcut { get { return "fb"; } }
public override string type { get { return "mod"; } }
public override bool museumUsable { get { return false; } }
public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
public override void Use(Player p, string message)
{
if (p == null)
{
Player.SendMessage(p, "Console cannot use this command. Try using /move instead.");
return;
}
Player who = Player.Find(message);
if (who == null || who.hidden)
{
Player.SendMessage(p, "Could not find player.");
return;
}
if (p.group.Permission <= who.group.Permission)
{
Player.SendMessage(p, "You cannot fetch a player of equal or greater rank!");
return;
}
if (p.level != who.level)
{
Player.SendMessage(p, who.name + " is in a different Level. Forcefetching has started!");
Level where = p.level;
Command.all.Find("goto").Use(who, where.name);
Thread.Sleep(1000);
// Sleep for a bit while they load
while (who.Loading) { Thread.Sleep(250); }
}
unchecked
{
who.SendPos((byte)-1, p.pos[0], p.pos[1], p.pos[2], p.rot[0], 0);
}
}
public override void Help(Player p)
{
Player.SendMessage(p, "/fetch <player> - Fetches Player forced!");
Player.SendMessage(p, "Moves Player to your Level first");
}
}
}