MCGalaxy/Commands/CmdFill.cs

280 lines
11 KiB
C#

/*
Copyright 2011 MCGalaxy
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System;
using System.Collections.Generic;
namespace MCGalaxy.Commands
{
public sealed class CmdFill : Command
{
public override string name { get { return "fill"; } }
public override string shortcut { get { return "f"; } }
public override string type { get { return "build"; } }
public override bool museumUsable { get { return false; } }
public override LevelPermission defaultRank { get { return LevelPermission.AdvBuilder; } }
public CmdFill() { }
public override void Use(Player p, string message)
{
CatchPos cpos;
int number = message.Split(' ').Length;
if (number > 2) { Help(p); return; }
if (number == 2)
{
int pos = message.IndexOf(' ');
string t = message.Substring(0, pos).ToLower();
string s = message.Substring(pos + 1).ToLower();
cpos.type = Block.Byte(t);
if (cpos.type == 255) { Player.SendMessage(p, "There is no block \"" + t + "\"."); return; }
if (!Block.canPlace(p, cpos.type)) { Player.SendMessage(p, "Cannot place that."); return; }
if (s == "up") cpos.fillType = FillType.Up;
else if (s == "down") cpos.fillType = FillType.Down;
else if (s == "layer") cpos.fillType = FillType.Layer;
else if (s == "vertical_x") cpos.fillType = FillType.VerticalX;
else if (s == "vertical_z") cpos.fillType = FillType.VerticalZ;
else { Player.SendMessage(p, "Invalid fill type"); return; }
}
else if (message != "")
{
message = message.ToLower();
if (message == "up") { cpos.fillType = FillType.Up; cpos.type = Block.Zero; }
else if (message == "down") { cpos.fillType = FillType.Down; cpos.type = Block.Zero; }
else if (message == "layer") { cpos.fillType = FillType.Layer; cpos.type = Block.Zero; }
else if (message == "vertical_x") { cpos.fillType = FillType.VerticalX; cpos.type = Block.Zero; }
else if (message == "vertical_z") { cpos.fillType = FillType.VerticalZ; cpos.type = Block.Zero; }
else
{
cpos.type = Block.Byte(message);
if (cpos.type == (byte)255) { Player.SendMessage(p, "Invalid block or fill type"); return; }
if (!Block.canPlace(p, cpos.type)) { Player.SendMessage(p, "Cannot place that."); return; }
cpos.fillType = FillType.Default;
}
}
else
{
cpos.type = Block.Zero; cpos.fillType = FillType.Default;
}
cpos.x = 0; cpos.y = 0; cpos.z = 0; p.blockchangeObject = cpos;
Player.SendMessage(p, "Destroy the block you wish to fill."); p.ClearBlockchange();
p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
}
public override void Help(Player p)
{
Player.SendMessage(p, "/fill [block] [type] - Fills the area specified with [block].");
Player.SendMessage(p, "[types] - up, down, layer, vertical_x, vertical_z");
}
public void Blockchange1(Player p, ushort x, ushort y, ushort z, byte type)
{
try
{
p.ClearBlockchange();
CatchPos cpos = (CatchPos)p.blockchangeObject;
if (cpos.type == Block.Zero) cpos.type = p.bindings[type];
byte oldType = p.level.GetTile(x, y, z);
p.SendBlockchange(x, y, z, oldType);
if (cpos.type == oldType) { Player.SendMessage(p, "Cannot fill with the same type."); return; }
if (!Block.canPlace(p, oldType) && !Block.BuildIn(oldType)) { Player.SendMessage(p, "Cannot fill with that."); return; }
byte[] mapBlocks = new byte[p.level.blocks.Length];
List<Pos> buffer = new List<Pos>();
p.level.blocks.CopyTo(mapBlocks, 0);
fromWhere.Clear();
deep = 0;
FloodFill(p, x, y, z, cpos.type, oldType, cpos.fillType, ref mapBlocks, ref buffer);
int totalFill = fromWhere.Count;
for (int i = 0; i < totalFill; i++)
{
totalFill = fromWhere.Count;
Pos pos = fromWhere[i];
deep = 0;
FloodFill(p, pos.x, pos.y, pos.z, cpos.type, oldType, cpos.fillType, ref mapBlocks, ref buffer);
totalFill = fromWhere.Count;
}
fromWhere.Clear();
if (buffer.Count > p.group.maxBlocks)
{
Player.SendMessage(p, "You tried to fill " + buffer.Count + " blocks.");
Player.SendMessage(p, "You cannot fill more than " + p.group.maxBlocks + ".");
return;
}
if (buffer.Count < 10000)
{
if (p.level.bufferblocks && !p.level.Instant)
{
foreach (Pos pos in buffer)
{
BlockQueue.Addblock(p, pos.x, pos.y, pos.z, cpos.type);
}
}
else
{
foreach (Pos pos in buffer)
{
p.level.Blockchange(p, pos.x, pos.y, pos.z, cpos.type);
}
}
}
else
{
p.SendMessage("You tried to cuboid over 10000 blocks, reloading map for faster fill.");
foreach (Pos pos in buffer)
{
p.level.SetTile(pos.x, pos.y, pos.z, cpos.type);
}
foreach (Player pl in Player.players)
{
if (pl.level.name.ToLower() == p.level.name.ToLower())
{
Command.all.Find("reveal").Use(p, pl.name);
}
}
}
Player.SendMessage(p, "Filled " + buffer.Count + " blocks.");
buffer.Clear();
buffer = null;
mapBlocks = null;
if (p.staticCommands) p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
}
catch (Exception e)
{
Server.ErrorLog(e);
}
}
int deep;
List<Pos> fromWhere = new List<Pos>();
public void FloodFill(Player p, ushort x, ushort y, ushort z, byte b, byte oldType, FillType fillType, ref byte[] blocks, ref List<Pos> buffer)
{
try
{
Pos pos;
pos.x = x; pos.y = y; pos.z = z;
if (deep > 4000)
{
fromWhere.Add(pos);
return;
}
blocks[x + p.level.width * z + p.level.width * p.level.height * y] = b;
buffer.Add(pos);
//x
if (fillType != FillType.VerticalX)
{
if (GetTile((ushort)(x + 1), y, z, p.level, blocks) == oldType)
{
deep++;
FloodFill(p, (ushort)(x + 1), y, z, b, oldType, fillType, ref blocks, ref buffer);
deep--;
}
if (x > 0)
if (GetTile((ushort)(x - 1), y, z, p.level, blocks) == oldType)
{
deep++;
FloodFill(p, (ushort)(x - 1), y, z, b, oldType, fillType, ref blocks, ref buffer);
deep--;
}
}
//z
if (fillType != FillType.VerticalZ)
{
if (GetTile(x, y, (ushort)(z + 1), p.level, blocks) == oldType)
{
deep++;
FloodFill(p, x, y, (ushort)(z + 1), b, oldType, fillType, ref blocks, ref buffer);
deep--;
}
if (z > 0)
if (GetTile(x, y, (ushort)(z - 1), p.level, blocks) == oldType)
{
deep++;
FloodFill(p, x, y, (ushort)(z - 1), b, oldType, fillType, ref blocks, ref buffer);
deep--;
}
}
//y
if (fillType == 0 || fillType == FillType.Up || fillType > FillType.Layer)
{
if (GetTile(x, (ushort)(y + 1), z, p.level, blocks) == oldType)
{
deep++;
FloodFill(p, x, (ushort)(y + 1), z, b, oldType, fillType, ref blocks, ref buffer);
deep--;
}
}
if (fillType == 0 || fillType == FillType.Down || fillType > FillType.Layer)
{
if (y > 0)
if (GetTile(x, (ushort)(y - 1), z, p.level, blocks) == oldType)
{
deep++;
FloodFill(p, x, (ushort)(y - 1), z, b, oldType, fillType, ref blocks, ref buffer);
deep--;
}
}
} catch (Exception e) { Server.ErrorLog(e); }
}
public byte GetTile(ushort x, ushort y, ushort z, Level l, byte[] blocks)
{
//if (PosToInt(x, y, z) >= blocks.Length) { return null; }
//Avoid internal overflow
if (x < 0) { return Block.Zero; }
if (x >= l.width) { return Block.Zero; }
if (y < 0) { return Block.Zero; }
if (y >= l.depth) { return Block.Zero; }
if (z < 0) { return Block.Zero; }
if (z >= l.height) { return Block.Zero; }
try
{
return blocks[l.PosToInt(x, y, z)];
}
catch (Exception e) { Server.ErrorLog(e); return Block.Zero; }
}
struct CatchPos { public ushort x, y, z; public byte type; public FillType fillType; }
public struct Pos { public ushort x, y, z; }
public enum FillType : int
{
Default = 0,
Up = 1,
Down = 2,
Layer = 3,
VerticalX = 4,
VerticalZ = 5
}
}
}