mirror of
https://github.com/ClassiCube/MCGalaxy.git
synced 2025-09-23 04:32:50 -04:00
128 lines
5.2 KiB
C#
128 lines
5.2 KiB
C#
/*
|
|
Copyright 2011 MCGalaxy
|
|
|
|
Dual-licensed under the Educational Community License, Version 2.0 and
|
|
the GNU General Public License, Version 3 (the "Licenses"); you may
|
|
not use this file except in compliance with the Licenses. You may
|
|
obtain a copy of the Licenses at
|
|
|
|
http://www.opensource.org/licenses/ecl2.php
|
|
http://www.gnu.org/licenses/gpl-3.0.html
|
|
|
|
Unless required by applicable law or agreed to in writing,
|
|
software distributed under the Licenses are distributed on an "AS IS"
|
|
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
|
|
or implied. See the Licenses for the specific language governing
|
|
permissions and limitations under the Licenses.
|
|
*/
|
|
using System;
|
|
namespace MCGalaxy.Commands
|
|
{
|
|
public sealed class CmdFollow : Command
|
|
{
|
|
public override string name { get { return "follow"; } }
|
|
public override string shortcut { get { return ""; } }
|
|
public override string type { get { return "mod"; } }
|
|
public override bool museumUsable { get { return true; } }
|
|
public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
|
|
public CmdFollow() { }
|
|
|
|
public override void Use(Player p, string message)
|
|
{
|
|
if (p == null)
|
|
{
|
|
Player.SendMessage(p, "This command can only be used in-game");
|
|
return;
|
|
}
|
|
if (!p.canBuild)
|
|
{
|
|
Player.SendMessage(p, "You're currently being &4possessed" + Server.DefaultColor + "!");
|
|
return;
|
|
}
|
|
try
|
|
{
|
|
bool stealth = false;
|
|
|
|
if (message != "")
|
|
{
|
|
if (message == "#")
|
|
{
|
|
if (p.following != "")
|
|
{
|
|
stealth = true;
|
|
message = "";
|
|
}
|
|
else
|
|
{
|
|
Help(p);
|
|
return;
|
|
}
|
|
}
|
|
else if (message.IndexOf(' ') != -1)
|
|
{
|
|
if (message.Split(' ')[0] == "#")
|
|
{
|
|
if (p.hidden) stealth = true;
|
|
message = message.Split(' ')[1];
|
|
}
|
|
}
|
|
}
|
|
|
|
Player who = Player.Find(message);
|
|
if (message == "" && p.following == "") {
|
|
Help(p);
|
|
return;
|
|
}
|
|
else if (message == "" && p.following != "" || message == p.following)
|
|
{
|
|
who = Player.Find(p.following);
|
|
p.following = "";
|
|
if (p.hidden)
|
|
{
|
|
if (who != null)
|
|
p.SendSpawn(who.id, who.color + who.name, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1]);
|
|
if (!stealth)
|
|
{
|
|
Command.all.Find("hide").Use(p, "");
|
|
}
|
|
else
|
|
{
|
|
if (who != null)
|
|
{
|
|
Player.SendMessage(p, "You have stopped following " + who.color + who.name + Server.DefaultColor + " and remained hidden.");
|
|
}
|
|
else
|
|
{
|
|
Player.SendMessage(p, "Following stopped.");
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
if (who == null) { Player.SendMessage(p, "Could not find player."); return; }
|
|
else if (who == p) { Player.SendMessage(p, "Cannot follow yourself."); return; }
|
|
else if (who.group.Permission >= p.group.Permission) { Player.SendMessage(p, "Cannot follow someone of equal or greater rank."); return; }
|
|
else if (who.following != "") { Player.SendMessage(p, who.name + " is already following " + who.following); return; }
|
|
|
|
if (!p.hidden) Command.all.Find("hide").Use(p, "");
|
|
|
|
if (p.level != who.level) Command.all.Find("tp").Use(p, who.name);
|
|
if (p.following != "")
|
|
{
|
|
who = Player.Find(p.following);
|
|
p.SendSpawn(who.id, who.color + who.name, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1]);
|
|
}
|
|
who = Player.Find(message);
|
|
p.following = who.name;
|
|
Player.SendMessage(p, "Following " + who.name + ". Use \"/follow\" to stop.");
|
|
p.SendDie(who.id);
|
|
}
|
|
catch (Exception e) { Server.ErrorLog(e); Player.SendMessage(p, "Error occured"); }
|
|
}
|
|
public override void Help(Player p)
|
|
{
|
|
Player.SendMessage(p, "/follow <name> - Follows <name> until the command is cancelled");
|
|
Player.SendMessage(p, "/follow # <name> - Will cause /hide not to be toggled");
|
|
}
|
|
}
|
|
} |