MCGalaxy/Commands/CmdFollow.cs
2015-03-21 09:45:31 -04:00

128 lines
5.2 KiB
C#

/*
Copyright 2011 MCGalaxy
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System;
namespace MCGalaxy.Commands
{
public sealed class CmdFollow : Command
{
public override string name { get { return "follow"; } }
public override string shortcut { get { return ""; } }
public override string type { get { return "mod"; } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
public CmdFollow() { }
public override void Use(Player p, string message)
{
if (p == null)
{
Player.SendMessage(p, "This command can only be used in-game");
return;
}
if (!p.canBuild)
{
Player.SendMessage(p, "You're currently being &4possessed" + Server.DefaultColor + "!");
return;
}
try
{
bool stealth = false;
if (message != "")
{
if (message == "#")
{
if (p.following != "")
{
stealth = true;
message = "";
}
else
{
Help(p);
return;
}
}
else if (message.IndexOf(' ') != -1)
{
if (message.Split(' ')[0] == "#")
{
if (p.hidden) stealth = true;
message = message.Split(' ')[1];
}
}
}
Player who = Player.Find(message);
if (message == "" && p.following == "") {
Help(p);
return;
}
else if (message == "" && p.following != "" || message == p.following)
{
who = Player.Find(p.following);
p.following = "";
if (p.hidden)
{
if (who != null)
p.SendSpawn(who.id, who.color + who.name, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1]);
if (!stealth)
{
Command.all.Find("hide").Use(p, "");
}
else
{
if (who != null)
{
Player.SendMessage(p, "You have stopped following " + who.color + who.name + Server.DefaultColor + " and remained hidden.");
}
else
{
Player.SendMessage(p, "Following stopped.");
}
}
return;
}
}
if (who == null) { Player.SendMessage(p, "Could not find player."); return; }
else if (who == p) { Player.SendMessage(p, "Cannot follow yourself."); return; }
else if (who.group.Permission >= p.group.Permission) { Player.SendMessage(p, "Cannot follow someone of equal or greater rank."); return; }
else if (who.following != "") { Player.SendMessage(p, who.name + " is already following " + who.following); return; }
if (!p.hidden) Command.all.Find("hide").Use(p, "");
if (p.level != who.level) Command.all.Find("tp").Use(p, who.name);
if (p.following != "")
{
who = Player.Find(p.following);
p.SendSpawn(who.id, who.color + who.name, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1]);
}
who = Player.Find(message);
p.following = who.name;
Player.SendMessage(p, "Following " + who.name + ". Use \"/follow\" to stop.");
p.SendDie(who.id);
}
catch (Exception e) { Server.ErrorLog(e); Player.SendMessage(p, "Error occured"); }
}
public override void Help(Player p)
{
Player.SendMessage(p, "/follow <name> - Follows <name> until the command is cancelled");
Player.SendMessage(p, "/follow # <name> - Will cause /hide not to be toggled");
}
}
}