mirror of
https://github.com/ClassiCube/MCGalaxy.git
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66 lines
3.3 KiB
C#
66 lines
3.3 KiB
C#
/*
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Copyright 2010 MCSharp team (Modified for use with MCZall/MCLawl/MCGalaxy)
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System;
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namespace MCGalaxy.Commands
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{
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public sealed class CmdInfo : Command
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{
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public override string name { get { return "info"; } }
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public override string shortcut { get { return ""; } }
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public override string type { get { return "information"; } }
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public override bool museumUsable { get { return true; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Banned; } }
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public CmdInfo() { }
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public override void Use(Player p, string message)
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{
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if (message != "")
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{
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Help(p);
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}
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else
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{
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Player.SendMessage(p, "This server's name is &b" + Server.name + Server.DefaultColor + ".");
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Player.SendMessage(p, "There are currently " + Player.number + " players on this server");
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Player.SendMessage(p, "This server currently has $banned people that are &8banned" + Server.DefaultColor + ".");
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Player.SendMessage(p, "This server currently has " + Server.levels.Count + " levels loaded.");
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Player.SendMessage(p, "This server's currency is: " + Server.moneys);
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Player.SendMessage(p, "This server runs on &bMCGalaxy" + Server.DefaultColor + ", which is based on &bMCLawl" + Server.DefaultColor + ".");
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Player.SendMessage(p, "This server's version: &a" + Server.VersionString);
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Command.all.Find("devs").Use(p, "");
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TimeSpan up = DateTime.Now - Server.timeOnline;
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string upTime = "Time online: &b";
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if (up.Days == 1) upTime += up.Days + " day, ";
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else if (up.Days > 0) upTime += up.Days + " days, ";
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if (up.Hours == 1) upTime += up.Hours + " hour, ";
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else if (up.Days > 0 || up.Hours > 0) upTime += up.Hours + " hours, ";
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if (up.Minutes == 1) upTime += up.Minutes + " minute and ";
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else if (up.Hours > 0 || up.Days > 0 || up.Minutes > 0) upTime += up.Minutes + " minutes and ";
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if (up.Seconds == 1) upTime += up.Seconds + " second";
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else upTime += up.Seconds + " seconds";
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Player.SendMessage(p, upTime);
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if (Server.updateTimer.Interval > 1000) Player.SendMessage(p, "This server is currently in &5Low Lag" + Server.DefaultColor + " mode.");
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}
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}
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public override void Help(Player p)
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{
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Player.SendMessage(p, "/info - Displays the server information.");
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}
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}
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}
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