mirror of
https://github.com/ClassiCube/MCGalaxy.git
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130 lines
5.3 KiB
C#
130 lines
5.3 KiB
C#
/*
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Copyright 2011 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System.IO;
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using System.Threading;
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namespace MCGalaxy.Commands
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{
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public sealed class CmdLockdown : Command
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{
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public override string name { get { return "lockdown"; } }
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public override string shortcut { get { return "ld"; } }
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public override string type { get { return "other"; } }
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public override bool museumUsable { get { return false; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
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public override void Use(Player p, string message)
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{
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if (!Directory.Exists("text/lockdown"))
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{
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Player.SendMessage(p, "Could not locate the folder creating one now.");
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Directory.CreateDirectory("text/lockdown");
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Directory.CreateDirectory("text/lockdown/map");
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Player.SendMessage(p, "Added the settings for the command");
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}
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string[] param = message.Split(' ');
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if (param.Length == 2 && (param[0] == "map" || param[0] == "player"))
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{
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if (param[0] == "map")
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{
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if (!Directory.Exists("text/lockdown/map"))
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{
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p.SendMessage("Could not locate the map folder, creating one now.");
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Directory.CreateDirectory("text/lockdown/map");
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p.SendMessage("Added the map settings Directory within 'text/lockdown'!");
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}
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string filepath = "text/lockdown/map/" + param[1] + "";
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bool mapIsLockedDown = File.Exists(filepath);
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if (!mapIsLockedDown)
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{
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File.Create(filepath).Dispose();
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Player.GlobalMessage("The map " + param[1] + " has been locked");
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Player.GlobalMessageOps("Locked by: " + ((p == null) ? "Console" : p.name));
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}
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else
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{
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File.Delete(filepath);
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Player.GlobalMessage("The map " + param[1] + " has been unlocked");
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Player.GlobalMessageOps("Unlocked by: " + ((p == null) ? "Console" : p.name));
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}
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}
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if (param[0] == "player")
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{
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Player who = Player.Find(param[1]);
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if (who == null)
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{
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Player.SendMessage(p, "There is no player with such name online");
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return;
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}
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if (!who.jailed)
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{
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if (p != null)
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{
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if (who.group.Permission >= p.group.Permission)
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{
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Player.SendMessage(p, "Cannot lock down someone of equal or greater rank.");
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return;
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}
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}
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if (p != null && who.level != p.level)
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{
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Player.SendMessage(p, "Moving player to your map...");
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Command.all.Find("goto").Use(who, p.level.name);
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int waits = 0;
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while (who.Loading)
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{
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Thread.Sleep(500);
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// If they don't load in 10 seconds, eff it.
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if (waits++ == 20)
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break;
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}
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}
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who.jailed = true;
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Player.GlobalMessage(who.color + who.name + Server.DefaultColor + " has been locked down!");
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Player.GlobalMessageOps("Locked by: " + ((p == null) ? "Console" : p.name));
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return;
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}
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else
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{
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who.jailed = false;
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Player.GlobalMessage(who.color + who.name + Server.DefaultColor + " has been unlocked.");
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Player.GlobalMessageOps("Unlocked by: " + ((p == null) ? "Console" : p.name));
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return;
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}
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}
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}
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else
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{
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Help(p);
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return;
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}
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}
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public override void Help(Player p)
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{
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Player.SendMessage(p, " use /lockdown map <mapname> to lock it down.");
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Player.SendMessage(p, " use /lockdown player <playername> to lock down player."); return;
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}
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}
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} |