mirror of
https://github.com/ClassiCube/MCGalaxy.git
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122 lines
4.7 KiB
C#
122 lines
4.7 KiB
C#
/*
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Written By Jack1312
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Copyright 2011 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.osedu.org/licenses/ECL-2.0
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System.IO;
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namespace MCGalaxy.Commands
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{
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public sealed class CmdLogoutMessage : Command
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{
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public override string name { get { return "logoutmessage"; } }
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public override string shortcut { get { return ""; } }
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public override string type { get { return "other"; } }
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public override bool museumUsable { get { return false; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
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public CmdLogoutMessage() { }
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public override void Help(Player p)
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{
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Player.SendMessage(p, "/logoutmessage [Player] [Message] - Customize your logout message.");
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if (Server.mono == true)
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{
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Player.SendMessage(p, "Please note that if the player is offline, the name is case sensitive.");
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}
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}
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public override void Use(Player p, string message)
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{
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if (message == "") { Help(p); return; }
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int number = message.Split(' ').Length;
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if (number > 18) { Help(p); return; }
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if (number >= 2)
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{
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int pos = message.IndexOf(' ');
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string t = message.Substring(0, pos);
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string s = message.Substring(pos + 1);
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Player target = Player.Find(t);
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if (target != null)
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{
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if (!File.Exists("text/logout/" + target.name + ".txt"))
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{
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Player.SendMessage(p, "The player you specified does not exist!");
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return;
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}
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else
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{
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File.WriteAllText("text/logout/" + target.name + ".txt", s);
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}
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Player.SendMessage(p, "The logout message of " + target.name + " has been changed to:");
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Player.SendMessage(p, s);
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if (p != null)
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{
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Server.s.Log(p.name + " changed " + target.name + "'s logout message to:");
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}
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else
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{
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Server.s.Log("The Console changed " + target.name + "'s logout message to:");
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}
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Server.s.Log(s);
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}
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else
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{
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if (!File.Exists("text/logout/" + t + ".txt"))
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{
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Player.SendMessage(p, "The player you specified does not exist!");
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return;
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}
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else
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{
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File.WriteAllText("text/logout/" + t + ".txt", s);
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}
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Player.SendMessage(p, "The logout message of " + t + " has been changed to:");
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Player.SendMessage(p, s);
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if (p != null)
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{
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Server.s.Log(p.name + " changed " + t + "'s logout message to:");
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}
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else
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{
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Server.s.Log("The Console changed " + t + "'s logout message to:");
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}
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Server.s.Log(s);
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}
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}
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/*
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if (number == 1)
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{
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int pos = message.IndexOf(' ');
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string t = message.Substring(0, pos);
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string s = message.Substring(pos + 1);
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if (!File.Exists("text/logout/" + p.name + ".txt"))
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{
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Player.SendMessage(p, "You do not exist!");
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return;
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}
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else
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File.WriteAllText("text/logout/" + p.name + ".txt", message);
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Player.SendMessage(p, "Your logout message has now been changed to:");
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Player.SendMessage(p, message);
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Server.s.Log(p.name + " changed their logout message to:");
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Server.s.Log(t);
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}*/
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}
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}
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} |