MCGalaxy/Commands/CmdOpRules.cs
2015-03-21 09:45:31 -04:00

76 lines
2.7 KiB
C#

/*
Copyright 2011 MCGalaxy
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System.Collections.Generic;
using System.IO;
namespace MCGalaxy.Commands
{
public sealed class CmdOpRules : Command
{
public override string name { get { return "oprules"; } }
public override string shortcut { get { return ""; } }
public override string type { get { return "information"; } }
public override bool museumUsable { get { return true; } }
public override LevelPermission defaultRank { get { return LevelPermission.Banned; } }
public CmdOpRules() { }
public override void Use(Player p, string message)
{
//Do you really need a list for this?
List<string> oprules = new List<string>();
if (!File.Exists("text/oprules.txt"))
{
File.WriteAllText("text/oprules.txt", "No oprules entered yet!");
}
using (StreamReader r = File.OpenText("text/oprules.txt"))
{
while (!r.EndOfStream)
oprules.Add(r.ReadLine());
}
Player who = null;
if (message != "")
{
who = Player.Find(message);
if (p.group.Permission < who.group.Permission) { Player.SendMessage(p, "You cant send /oprules to another player!"); return; }
}
else
{
who = p;
}
if (who != null)
{
//if (who.level == Server.mainLevel && Server.mainLevel.permissionbuild == LevelPermission.Guest) { who.SendMessage("You are currently on the guest map where anyone can build"); }
who.SendMessage("Server OPRules:");
foreach (string s in oprules)
who.SendMessage(s);
}
else
{
Player.SendMessage(p, "There is no player \"" + message + "\"!");
}
}
public override void Help(Player p)
{
Player.SendMessage(p, "/oprules [player]- Displays server oprules to a player");
}
}
}