MCGalaxy/Commands/CmdOutline.cs
2015-03-21 09:45:31 -04:00

127 lines
5.3 KiB
C#

/*
Copyright 2011 MCGalaxy
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System;
using System.Collections.Generic;
namespace MCGalaxy.Commands
{
public sealed class CmdOutline : Command
{
public override string name { get { return "outline"; } }
public override string shortcut { get { return ""; } }
public override string type { get { return "build"; } }
public override bool museumUsable { get { return false; } }
public override LevelPermission defaultRank { get { return LevelPermission.AdvBuilder; } }
public CmdOutline() { }
public override void Use(Player p, string message)
{
int number = message.Split(' ').Length;
if (number != 2) { Help(p); return; }
int pos = message.IndexOf(' ');
string t = message.Substring(0, pos).ToLower();
string t2 = message.Substring(pos + 1).ToLower();
byte type = Block.Byte(t);
if (type == 255) { Player.SendMessage(p, "There is no block \"" + t + "\"."); return; }
byte type2 = Block.Byte(t2);
if (type2 == 255) { Player.SendMessage(p, "There is no block \"" + t2 + "\"."); return; }
if (!Block.canPlace(p, type2)) { Player.SendMessage(p, "Cannot place that block type."); return; }
CatchPos cpos; cpos.type2 = type2; cpos.type = type;
cpos.x = 0; cpos.y = 0; cpos.z = 0; p.blockchangeObject = cpos;
Player.SendMessage(p, "Place two blocks to determine the edges.");
p.ClearBlockchange();
p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
}
public override void Help(Player p)
{
Player.SendMessage(p, "/outline [type] [type2] - Outlines [type] with [type2]");
}
public void Blockchange1(Player p, ushort x, ushort y, ushort z, byte type)
{
p.ClearBlockchange();
byte b = p.level.GetTile(x, y, z);
p.SendBlockchange(x, y, z, b);
CatchPos bp = (CatchPos)p.blockchangeObject;
bp.x = x; bp.y = y; bp.z = z; p.blockchangeObject = bp;
p.Blockchange += new Player.BlockchangeEventHandler(Blockchange2);
}
public void Blockchange2(Player p, ushort x, ushort y, ushort z, byte type)
{
p.ClearBlockchange();
byte b = p.level.GetTile(x, y, z);
p.SendBlockchange(x, y, z, b);
CatchPos cpos = (CatchPos)p.blockchangeObject;
unchecked { if (cpos.type != (byte)-1) { type = cpos.type; } }
List<Pos> buffer = new List<Pos>();
Pos pos;
bool AddMe = false;
for (ushort xx = Math.Min(cpos.x, x); xx <= Math.Max(cpos.x, x); ++xx)
for (ushort yy = Math.Min(cpos.y, y); yy <= Math.Max(cpos.y, y); ++yy)
for (ushort zz = Math.Min(cpos.z, z); zz <= Math.Max(cpos.z, z); ++zz)
{
AddMe = false;
if (p.level.GetTile((ushort)(xx - 1), yy, zz) == cpos.type) AddMe = true;
else if (p.level.GetTile((ushort)(xx + 1), yy, zz) == cpos.type) AddMe = true;
else if (p.level.GetTile(xx, (ushort)(yy - 1), zz) == cpos.type) AddMe = true;
else if (p.level.GetTile(xx, (ushort)(yy + 1), zz) == cpos.type) AddMe = true;
else if (p.level.GetTile(xx, yy, (ushort)(zz - 1)) == cpos.type) AddMe = true;
else if (p.level.GetTile(xx, yy, (ushort)(zz + 1)) == cpos.type) AddMe = true;
if (AddMe && p.level.GetTile(xx, yy, zz) != cpos.type) { pos.x = xx; pos.y = yy; pos.z = zz; buffer.Add(pos); }
}
if (buffer.Count > p.group.maxBlocks)
{
Player.SendMessage(p, "You tried to outline more than " + buffer.Count + " blocks.");
Player.SendMessage(p, "You cannot outline more than " + p.group.maxBlocks + ".");
return;
}
buffer.ForEach(delegate(Pos pos1)
{
p.level.Blockchange(p, pos1.x, pos1.y, pos1.z, cpos.type2);
});
Player.SendMessage(p, "You outlined " + buffer.Count + " blocks.");
if (p.staticCommands) p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
}
void BufferAdd(List<Pos> list, ushort x, ushort y, ushort z)
{
Pos pos; pos.x = x; pos.y = y; pos.z = z; list.Add(pos);
}
struct Pos
{
public ushort x, y, z;
}
struct CatchPos
{
public byte type;
public byte type2;
public ushort x, y, z;
}
}
}