mirror of
https://github.com/ClassiCube/MCGalaxy.git
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127 lines
5.3 KiB
C#
127 lines
5.3 KiB
C#
/*
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Copyright 2011 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System;
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using System.Collections.Generic;
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namespace MCGalaxy.Commands
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{
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public sealed class CmdOutline : Command
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{
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public override string name { get { return "outline"; } }
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public override string shortcut { get { return ""; } }
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public override string type { get { return "build"; } }
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public override bool museumUsable { get { return false; } }
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public override LevelPermission defaultRank { get { return LevelPermission.AdvBuilder; } }
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public CmdOutline() { }
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public override void Use(Player p, string message)
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{
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int number = message.Split(' ').Length;
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if (number != 2) { Help(p); return; }
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int pos = message.IndexOf(' ');
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string t = message.Substring(0, pos).ToLower();
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string t2 = message.Substring(pos + 1).ToLower();
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byte type = Block.Byte(t);
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if (type == 255) { Player.SendMessage(p, "There is no block \"" + t + "\"."); return; }
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byte type2 = Block.Byte(t2);
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if (type2 == 255) { Player.SendMessage(p, "There is no block \"" + t2 + "\"."); return; }
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if (!Block.canPlace(p, type2)) { Player.SendMessage(p, "Cannot place that block type."); return; }
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CatchPos cpos; cpos.type2 = type2; cpos.type = type;
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cpos.x = 0; cpos.y = 0; cpos.z = 0; p.blockchangeObject = cpos;
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Player.SendMessage(p, "Place two blocks to determine the edges.");
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p.ClearBlockchange();
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p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
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}
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public override void Help(Player p)
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{
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Player.SendMessage(p, "/outline [type] [type2] - Outlines [type] with [type2]");
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}
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public void Blockchange1(Player p, ushort x, ushort y, ushort z, byte type)
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{
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p.ClearBlockchange();
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byte b = p.level.GetTile(x, y, z);
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p.SendBlockchange(x, y, z, b);
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CatchPos bp = (CatchPos)p.blockchangeObject;
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bp.x = x; bp.y = y; bp.z = z; p.blockchangeObject = bp;
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p.Blockchange += new Player.BlockchangeEventHandler(Blockchange2);
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}
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public void Blockchange2(Player p, ushort x, ushort y, ushort z, byte type)
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{
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p.ClearBlockchange();
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byte b = p.level.GetTile(x, y, z);
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p.SendBlockchange(x, y, z, b);
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CatchPos cpos = (CatchPos)p.blockchangeObject;
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unchecked { if (cpos.type != (byte)-1) { type = cpos.type; } }
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List<Pos> buffer = new List<Pos>();
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Pos pos;
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bool AddMe = false;
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for (ushort xx = Math.Min(cpos.x, x); xx <= Math.Max(cpos.x, x); ++xx)
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for (ushort yy = Math.Min(cpos.y, y); yy <= Math.Max(cpos.y, y); ++yy)
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for (ushort zz = Math.Min(cpos.z, z); zz <= Math.Max(cpos.z, z); ++zz)
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{
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AddMe = false;
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if (p.level.GetTile((ushort)(xx - 1), yy, zz) == cpos.type) AddMe = true;
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else if (p.level.GetTile((ushort)(xx + 1), yy, zz) == cpos.type) AddMe = true;
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else if (p.level.GetTile(xx, (ushort)(yy - 1), zz) == cpos.type) AddMe = true;
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else if (p.level.GetTile(xx, (ushort)(yy + 1), zz) == cpos.type) AddMe = true;
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else if (p.level.GetTile(xx, yy, (ushort)(zz - 1)) == cpos.type) AddMe = true;
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else if (p.level.GetTile(xx, yy, (ushort)(zz + 1)) == cpos.type) AddMe = true;
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if (AddMe && p.level.GetTile(xx, yy, zz) != cpos.type) { pos.x = xx; pos.y = yy; pos.z = zz; buffer.Add(pos); }
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}
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if (buffer.Count > p.group.maxBlocks)
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{
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Player.SendMessage(p, "You tried to outline more than " + buffer.Count + " blocks.");
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Player.SendMessage(p, "You cannot outline more than " + p.group.maxBlocks + ".");
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return;
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}
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buffer.ForEach(delegate(Pos pos1)
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{
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p.level.Blockchange(p, pos1.x, pos1.y, pos1.z, cpos.type2);
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});
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Player.SendMessage(p, "You outlined " + buffer.Count + " blocks.");
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if (p.staticCommands) p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
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}
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void BufferAdd(List<Pos> list, ushort x, ushort y, ushort z)
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{
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Pos pos; pos.x = x; pos.y = y; pos.z = z; list.Add(pos);
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}
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struct Pos
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{
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public ushort x, y, z;
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}
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struct CatchPos
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{
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public byte type;
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public byte type2;
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public ushort x, y, z;
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}
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}
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}
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