MCGalaxy/Commands/CmdPerbuildMax.cs
2015-03-21 09:45:31 -04:00

88 lines
3.9 KiB
C#

/*
Written by Jack1312
Copyright 2011 MCGalaxy
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
namespace MCGalaxy.Commands
{
public sealed class CmdPerbuildMax : Command
{
public override string name { get { return "perbuildmax"; } }
public override string shortcut { get { return ""; } }
public override string type { get { return "pbm"; } }
public override bool museumUsable { get { return false; } }
public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
public CmdPerbuildMax() { }
public override void Help(Player p)
{
Player.SendMessage(p, "/perbuildmax [Level] [Rank] - Sets the highest rank able to visit [Level].");
}
public override void Use(Player p, string message)
{
if (message == "") { Help(p); return; }
int number = message.Split(' ').Length;
if (number > 2 || number < 1) { Help(p); return; }
if (number == 1)
{
LevelPermission Perm = Level.PermissionFromName(message);
if (Perm == LevelPermission.Null) { Player.SendMessage(p, "Not a valid rank"); return; }
if (p.level.perbuildmax > p.group.Permission)
{
if (p.level.perbuildmax != LevelPermission.Nobody)
{
Player.SendMessage(p, "You cannot change the perbuildmax of a level with a perbuildmax higher than your rank.");
return;
}
}
p.level.perbuildmax = Perm;
Level.SaveSettings(p.level);
Server.s.Log(p.level.name + " buildmax permission changed to " + message + ".");
Player.GlobalMessageLevel(p.level, "buildmax permission changed to " + message + ".");
}
else
{
int pos = message.IndexOf(' ');
string t = message.Substring(0, pos).ToLower();
string s = message.Substring(pos + 1).ToLower();
LevelPermission Perm = Level.PermissionFromName(s);
if (Perm == LevelPermission.Null) { Player.SendMessage(p, "Not a valid rank"); return; }
Level level = Level.Find(t);
if (level.perbuildmax > p.group.Permission)
{
if (level.perbuildmax != LevelPermission.Nobody)
{
Player.SendMessage(p, "You cannot change the perbuildmax of a level with a perbuildmax higher than your rank.");
return;
}
}
if (level != null)
{
level.perbuildmax = Perm;
Level.SaveSettings(level);
Server.s.Log(level.name + " buildmax permission changed to " + s + ".");
Player.GlobalMessageLevel(level, "buildmax permission changed to " + s + ".");
if (p != null)
if (p.level != level) { Player.SendMessage(p, "buildmax permission changed to " + s + " on " + level.name + "."); }
return;
}
else
Player.SendMessage(p, "There is no level \"" + s + "\" loaded.");
}
}
}
}