MCGalaxy/Commands/CmdPermissionBuild.cs
2015-03-21 09:45:31 -04:00

106 lines
5.0 KiB
C#

/*
Copyright 2010 MCSharp team (Modified for use with MCZall/MCLawl/MCGalaxy)
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
namespace MCGalaxy.Commands
{
public sealed class CmdPermissionBuild : Command
{
public override string name { get { return "perbuild"; } }
public override string shortcut { get { return ""; } }
public override string type { get { return "mod"; } }
public override bool museumUsable { get { return false; } }
public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
public CmdPermissionBuild() { }
public override void Use(Player p, string message)
{
if (p != null)
{
if (message == "") { Help(p); return; }
int number = message.Split(' ').Length;
if (number > 2 || number < 1) { Help(p); return; }
if (number == 1)
{
LevelPermission Perm = Level.PermissionFromName(message);
if (Perm == LevelPermission.Null) { Player.SendMessage(p, "Not a valid rank"); return; }
if (p.level.permissionbuild > p.group.Permission)
{
Player.SendMessage(p, "You cannot change the perbuild of a level with a perbuild higher than your rank.");
return;
}
p.level.permissionbuild = Perm;
Level.SaveSettings(p.level);
Server.s.Log(p.level.name + " build permission changed to " + message + ".");
Player.GlobalMessageLevel(p.level, "build permission changed to " + message + ".");
}
else
{
int pos = message.IndexOf(' ');
string t = message.Substring(0, pos).ToLower();
string s = message.Substring(pos + 1).ToLower();
LevelPermission Perm = Level.PermissionFromName(s);
if (Perm == LevelPermission.Null) { Player.SendMessage(p, "Not a valid rank"); return; }
Level level = Level.Find(t);
if (level != null)
{
if (level.permissionbuild > p.group.Permission)
{
Player.SendMessage(p, "You cannot change the perbuild of a level with a perbuild higher than your rank.");
return;
}
level.permissionbuild = Perm;
Level.SaveSettings(level);
Server.s.Log(level.name + " build permission changed to " + s + ".");
Player.GlobalMessageLevel(level, "build permission changed to " + s + ".");
if (p != null)
if (p.level != level) { Player.SendMessage(p, "build permission changed to " + s + " on " + level.name + "."); }
return;
}
else
Player.SendMessage(p, "There is no level \"" + s + "\" loaded.");
}
}
else
{
string[] args = message.Split(' ');
LevelPermission Perm = Level.PermissionFromName(args[1]);
if (Perm == LevelPermission.Null) { Player.SendMessage(p, "Not a valid rank"); return; }
Level level = Level.Find(args[0]);
if (level != null)
{
level.permissionbuild = Perm;
Level.SaveSettings(level);
Server.s.Log(level.name + " build permission changed to " + args[1] + ".");
Player.GlobalMessageLevel(level, "build permission changed to " + args[1] + ".");
if (p != null)
if (p.level != level) { Player.SendMessage(p, "build permission changed to " + args[1] + " on " + level.name + "."); }
return;
}
else
Server.s.Log("There is no level \"" + args[1] + "\" loaded.");
}
}
public override void Help(Player p)
{
Player.SendMessage(p, "/PerBuild <map> <rank> - Sets build permission for a map.");
}
}
}