MCGalaxy/Commands/CmdPhysics.cs
2015-03-21 09:45:31 -04:00

128 lines
6.1 KiB
C#

/*
Copyright 2010 MCSharp team (Modified for use with MCZall/MCLawl/MCGalaxy)
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
namespace MCGalaxy.Commands
{
public sealed class CmdPhysics : Command
{
public override string name { get { return "physics"; } }
public override string shortcut { get { return ""; } }
public override string type { get { return "information"; } }
public override bool museumUsable { get { return false; } }
public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
public CmdPhysics() { }
public override void Use(Player p, string message)
{
if (message == "")
{
foreach (Level l in Server.levels)
{
if (l.physics > 0)
Player.SendMessage(p, "&5" + l.name + Server.DefaultColor + " has physics at &b" + l.physics + Server.DefaultColor + ". &cChecks: " + l.lastCheck + "; Updates: " + l.lastUpdate);
}
return;
}
try
{
int temp = 0; Level level = null;
if (message.Split(' ').Length == 1)
{
temp = int.Parse(message);
if (p != null)
{
level = p.level;
}
else
{
level = Server.mainLevel;
}
}
else
{
temp = System.Convert.ToInt16(message.Split(' ')[1]);
string nameStore = message.Split(' ')[0];
level = Level.Find(nameStore);
}
if (temp >= 0 && temp <= 5)
{
level.setPhysics(temp);
switch (temp)
{
case 0:
level.ClearPhysics();
Player.GlobalMessage("Physics are now &cOFF" + Server.DefaultColor + " on &b" + level.name + Server.DefaultColor + ".");
Server.s.Log("Physics are now OFF on " + level.name + ".");
//IRCBot.Say("Physics are now OFF on " + level.name + ".");
Server.IRC.Say("Physics are now OFF on " + level.name + ".");
break;
case 1:
Player.GlobalMessage("Physics are now &aNormal" + Server.DefaultColor + " on &b" + level.name + Server.DefaultColor + ".");
Server.s.Log("Physics are now Normal on " + level.name + ".");
//IRCBot.Say("Physics are now Normal on " + level.name + ".");
Server.IRC.Say("Physics are now Normal on " + level.name + ".");
break;
case 2:
Player.GlobalMessage("Physics are now &aAdvanced" + Server.DefaultColor + " on &b" + level.name + Server.DefaultColor + ".");
Server.s.Log("Physics are now Advanced on " + level.name + ".");
//IRCBot.Say("Physics are now Advanced on " + level.name + ".");
Server.IRC.Say("Physics are now Advanced on " + level.name + ".");
break;
case 3:
Player.GlobalMessage("Physics are now &aHardcore" + Server.DefaultColor + " on &b" + level.name + Server.DefaultColor + ".");
Server.s.Log("Physics are now Hardcore on " + level.name + ".");
//IRCBot.Say("Physics are now Hardcore on " + level.name + ".");
Server.IRC.Say("Physics are now Hardcore on " + level.name + ".");
break;
case 4:
Player.GlobalMessage("Physics are now &aInstant" + Server.DefaultColor + " on &b" + level.name + Server.DefaultColor + ".");
Server.s.Log("Physics are now Instant on " + level.name + ".");
//IRCBot.Say("Physics are now Instant on " + level.name + ".");
Server.IRC.Say("Physics are now Instant on " + level.name + ".");
break;
case 5:
Player.GlobalMessage("Physics are now &4Doors-Only" + Server.DefaultColor + " on &b" + level.name + Server.DefaultColor + ".");
Server.s.Log("Physics are now Doors-Only on " + level.name + ".");
//IRCBot.Say("Physics are now Doors-Only on " + level.name + ".");
Server.IRC.Say("Physics are now Doors-Only on " + level.name + ".");
break;
}
level.changed = true;
}
else
{
Player.SendMessage(p, "Not a valid setting");
}
}
catch
{
Player.SendMessage(p, "INVALID INPUT");
}
}
public override void Help(Player p)
{
Player.SendMessage(p, "/physics [map] <0/1/2/3/4/5> - Set the [map]'s physics, 0-Off 1-On 2-Advanced 3-Hardcore 4-Instant 5-Doors_Only");
Player.SendMessage(p, "If [map] is blank, uses Current level");
}
}
}