mirror of
https://github.com/ClassiCube/MCGalaxy.git
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77 lines
3.0 KiB
C#
77 lines
3.0 KiB
C#
/*
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Copyright 2011 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System;
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namespace MCGalaxy.Commands
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{
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public sealed class CmdPlace : Command
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{
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public override string name { get { return "place"; } }
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public override string shortcut { get { return "pl"; } }
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public override string type { get { return "build"; } }
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public override bool museumUsable { get { return true; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Guest; } }
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public CmdPlace() { }
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public override void Use(Player p, string message)
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{
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byte b = Block.Zero;
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ushort x = 0; ushort y = 0; ushort z = 0;
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x = (ushort)(p.pos[0] / 32);
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y = (ushort)((p.pos[1] / 32) - 1);
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z = (ushort)(p.pos[2] / 32);
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try
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{
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switch (message.Split(' ').Length)
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{
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case 0: b = Block.rock; break;
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case 1: b = Block.Byte(message); break;
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case 3:
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x = Convert.ToUInt16(message.Split(' ')[0]);
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y = Convert.ToUInt16(message.Split(' ')[1]);
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z = Convert.ToUInt16(message.Split(' ')[2]);
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break;
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case 4:
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b = Block.Byte(message.Split(' ')[0]);
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x = Convert.ToUInt16(message.Split(' ')[1]);
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y = Convert.ToUInt16(message.Split(' ')[2]);
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z = Convert.ToUInt16(message.Split(' ')[3]);
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break;
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default: Player.SendMessage(p, "Invalid parameters"); return;
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}
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}
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catch { Player.SendMessage(p, "Invalid parameters"); return; }
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if (b == Block.Zero) b = (byte)1;
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if (!Block.canPlace(p, b)) { Player.SendMessage(p, "Cannot place that block type."); return; }
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Level level = p.level;
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if (y >= p.level.depth) y = (ushort)(p.level.depth - 1);
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p.level.Blockchange(p, x, y, z, b);
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Player.SendMessage(p, "A block was placed at (" + x + ", " + y + ", " + z + ").");
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}
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public override void Help(Player p)
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{
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Player.SendMessage(p, "/place [block] <x y z> - Places block at your feet or <x y z>");
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}
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}
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}
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