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167 lines
6.7 KiB
C#
167 lines
6.7 KiB
C#
/*
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Copyright 2010 MCLawl Team - Written by Valek (Modified for use with MCGalaxy)
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System;
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namespace MCGalaxy.Commands
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{
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public sealed class CmdPossess : Command
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{
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public override string name { get { return "possess"; } }
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public override string shortcut { get { return ""; } }
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public override string type { get { return "mod"; } }
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public override bool museumUsable { get { return true; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Admin; } }
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public CmdPossess() { }
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public override void Use(Player p, string message)
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{
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if (message.Split(' ').Length > 2) { Help(p); return; }
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if (p == null) { Player.SendMessage(p, "Console possession? Nope.avi."); return; }
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try
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{
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string skin = (message.Split(' ').Length == 2) ? message.Split(' ')[1] : "";
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message = message.Split(' ')[0];
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if (message == "")
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{
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if (p.possess == "")
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{
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Help(p);
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return;
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}
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else
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{
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Player who = Player.Find(p.possess);
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if (who == null)
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{
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p.possess = "";
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Player.SendMessage(p, "Possession disabled.");
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return;
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}
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who.following = "";
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who.canBuild = true;
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p.possess = "";
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if (!who.MarkPossessed())
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{
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return;
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}
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p.invincible = false;
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Command.all.Find("hide").Use(p, "");
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Player.SendMessage(p, "Stopped possessing " + who.color + who.name + Server.DefaultColor + ".");
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return;
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}
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}
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else if (message == p.possess)
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{
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Player who = Player.Find(p.possess);
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if (who == null)
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{
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p.possess = "";
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Player.SendMessage(p, "Possession disabled.");
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return;
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}
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if (who == p)
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{
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Player.SendMessage(p, "Cannot possess yourself!");
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return;
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}
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who.following = "";
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who.canBuild = true;
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p.possess = "";
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if (!who.MarkPossessed())
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{
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return;
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}
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p.invincible = false;
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Command.all.Find("hide").Use(p, "");
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Player.SendMessage(p, "Stopped possessing " + who.color + who.name + Server.DefaultColor + ".");
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return;
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}
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else
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{
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Player who = Player.Find(message);
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if (who == null)
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{
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Player.SendMessage(p, "Could not find player.");
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return;
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}
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if (who.group.Permission >= p.group.Permission)
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{
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Player.SendMessage(p, "Cannot possess someone of equal or greater rank.");
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return;
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}
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if (who.possess != "")
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{
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Player.SendMessage(p, "That player is currently possessing someone!");
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return;
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}
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if (who.following != "")
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{
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Player.SendMessage(p, "That player is either following someone or already possessed.");
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return;
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}
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if (p.possess != "")
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{
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Player oldwho = Player.Find(p.possess);
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if (oldwho != null)
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{
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oldwho.following = "";
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oldwho.canBuild = true;
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if (!oldwho.MarkPossessed())
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{
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return;
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}
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//p.SendSpawn(oldwho.id, oldwho.color + oldwho.name, oldwho.pos[0], oldwho.pos[1], oldwho.pos[2], oldwho.rot[0], oldwho.rot[1]);
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}
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}
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Command.all.Find("tp").Use(p, who.name);
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if (!p.hidden)
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{
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Command.all.Find("hide").Use(p, "");
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}
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p.possess = who.name;
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who.following = p.name;
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if (!p.invincible)
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{
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p.invincible = true;
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}
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bool result = (skin == "#") ? who.MarkPossessed() : who.MarkPossessed(p.name);
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if (!result)
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{
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return;
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}
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p.SendDie(who.id);
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who.canBuild = false;
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Player.SendMessage(p, "Successfully possessed " + who.color + who.name + Server.DefaultColor + ".");
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}
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}
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catch (Exception e)
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{
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Server.ErrorLog(e);
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Player.SendMessage(p, "There was an error.");
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}
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}
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public override void Help(Player p)
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{
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Player.SendMessage(p, "/possess <player> [skin as #] - DEMONIC POSSESSION HUE HUE");
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Player.SendMessage(p, "Using # after player name makes possessed keep their custom skin during possession.");
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Player.SendMessage(p, "Not using it makes them lose their skin, and makes their name show as \"Player (YourName)\".");
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}
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}
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}
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