mirror of
https://github.com/ClassiCube/MCGalaxy.git
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160 lines
6.8 KiB
C#
160 lines
6.8 KiB
C#
/*
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Copyright 2011 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System;
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namespace MCGalaxy.Commands
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{
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/// <summary>
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/// This is the command /splace
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/// use /help splace in game for more info
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/// </summary>
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public sealed class CmdSPlace : Command
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{
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public override string name { get { return "splace"; } }
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public override string shortcut { get { return "set"; } }
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public override string type { get { return "build"; } }
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public override bool museumUsable { get { return false; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Builder; } }
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private ushort distance, interval;
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private byte blocktype = (byte)1;
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public CmdSPlace() { }
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public override void Use(Player p, string message)
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{
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distance = 0; interval = 0;
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if (message == "") { Help(p); return; }
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if (message.Split(' ').Length > 1)
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{
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try { ushort.TryParse(message.Split(' ')[0], out distance); }
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catch { Player.SendMessage(p, "Distance must be a number."); return; }
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try { ushort.TryParse(message.Split(' ')[1], out interval); }
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catch { Player.SendMessage(p, "Interval must be a number."); return; }
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}
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else
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{
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try { ushort.TryParse(message, out distance); }
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catch { Player.SendMessage(p, "Distance must be a number."); return; }
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}
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if (distance < 1)
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{
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Player.SendMessage(p, "Enter a distance greater than 0."); return;
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}
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if (interval >= distance)
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{
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Player.SendMessage(p, "The Interval cannot be greater than the distance."); return;
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}
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CatchPos cpos;
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cpos.givenMessage = message;
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cpos.x = 0; cpos.y = 0; cpos.z = 0; p.blockchangeObject = cpos;
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Player.SendMessage(p, "Place two blocks to determine direction.");
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p.ClearBlockchange();
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p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
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}
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public override void Help(Player p)
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{
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Player.SendMessage(p, "/splace [distance] [interval] - Measures a set [distance] and places a stone block at each end.");
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Player.SendMessage(p, "Optionally place a block at set [interval] between them.");
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}
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public void Blockchange1(Player p, ushort x, ushort y, ushort z, byte type)
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{
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p.ClearBlockchange();
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byte b = p.level.GetTile(x, y, z);
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p.SendBlockchange(x, y, z, b);
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CatchPos bp = (CatchPos)p.blockchangeObject;
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bp.x = x; bp.y = y; bp.z = z; p.blockchangeObject = bp;
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p.Blockchange += new Player.BlockchangeEventHandler(Blockchange2);
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}
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public void Blockchange2(Player p, ushort x, ushort y, ushort z, byte type)
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{
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type = p.bindings[type];
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p.ClearBlockchange();
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byte b = p.level.GetTile(x, y, z);
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p.SendBlockchange(x, y, z, b);
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CatchPos cpos = (CatchPos)p.blockchangeObject;
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if (x == cpos.x && z == cpos.z) { Player.SendMessage(p, "No direction was selected"); return; }
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if (Math.Abs(cpos.x - x) > Math.Abs(cpos.z - z))
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{
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if (x > cpos.x)
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{
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p.level.Blockchange(p, (ushort)(cpos.x + (distance - 1)), cpos.y, cpos.z, blocktype);
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p.level.Blockchange(p, cpos.x, cpos.y, cpos.z, blocktype);
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if (interval > 0)
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{
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for (ushort offset = interval; cpos.x + offset < cpos.x + (distance - 1); offset += interval)
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{
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p.level.Blockchange(p, (ushort)(cpos.x + offset), cpos.y, cpos.z, blocktype);
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}
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}
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}
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else
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{
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p.level.Blockchange(p, (ushort)(cpos.x - (distance - 1)), cpos.y, cpos.z, blocktype);
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p.level.Blockchange(p, cpos.x, cpos.y, cpos.z, b = blocktype);
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if (interval > 0)
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{
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for (ushort offset = interval; cpos.x - (distance - 1) < cpos.x - offset; offset += interval)
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{
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p.level.Blockchange(p, (ushort)(cpos.x - offset), cpos.y, cpos.z, blocktype);
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}
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}
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}
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}
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else
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{
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if (z > cpos.z)
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{
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p.level.Blockchange(p, cpos.x, cpos.y, (ushort)(cpos.z + (distance - 1)), blocktype);
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p.level.Blockchange(p, cpos.x, cpos.y, cpos.z, blocktype);
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if (interval > 0)
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{
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for (ushort offset = interval; cpos.z + offset < cpos.z + (distance - 1); offset += interval)
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{
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p.level.Blockchange(p, cpos.x, cpos.y, (ushort)(cpos.z + offset), blocktype);
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}
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}
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}
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else
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{
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p.level.Blockchange(p, cpos.x, cpos.y, (ushort)(cpos.z - (distance - 1)), blocktype);
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p.level.Blockchange(p, cpos.x, cpos.y, cpos.z, blocktype);
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if (interval > 0)
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{
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for (ushort offset = interval; cpos.z - (distance - 1) < cpos.z - offset; offset += interval)
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{
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p.level.Blockchange(p, cpos.x, cpos.y, (ushort)(cpos.z - offset), blocktype);
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}
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}
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}
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}
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if (interval > 0)
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{
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Player.SendMessage(p, "Placed stone blocks " + interval + " apart");
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}
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else
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{
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Player.SendMessage(p, "Placed stone blocks " + distance + " apart");
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}
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if (p.staticCommands) p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
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}
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struct CatchPos
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{
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public ushort x, y, z; public string givenMessage;
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}
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}
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} |