MCGalaxy/Commands/CmdSPlace.cs
2015-03-21 09:45:31 -04:00

160 lines
6.8 KiB
C#

/*
Copyright 2011 MCGalaxy
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System;
namespace MCGalaxy.Commands
{
/// <summary>
/// This is the command /splace
/// use /help splace in game for more info
/// </summary>
public sealed class CmdSPlace : Command
{
public override string name { get { return "splace"; } }
public override string shortcut { get { return "set"; } }
public override string type { get { return "build"; } }
public override bool museumUsable { get { return false; } }
public override LevelPermission defaultRank { get { return LevelPermission.Builder; } }
private ushort distance, interval;
private byte blocktype = (byte)1;
public CmdSPlace() { }
public override void Use(Player p, string message)
{
distance = 0; interval = 0;
if (message == "") { Help(p); return; }
if (message.Split(' ').Length > 1)
{
try { ushort.TryParse(message.Split(' ')[0], out distance); }
catch { Player.SendMessage(p, "Distance must be a number."); return; }
try { ushort.TryParse(message.Split(' ')[1], out interval); }
catch { Player.SendMessage(p, "Interval must be a number."); return; }
}
else
{
try { ushort.TryParse(message, out distance); }
catch { Player.SendMessage(p, "Distance must be a number."); return; }
}
if (distance < 1)
{
Player.SendMessage(p, "Enter a distance greater than 0."); return;
}
if (interval >= distance)
{
Player.SendMessage(p, "The Interval cannot be greater than the distance."); return;
}
CatchPos cpos;
cpos.givenMessage = message;
cpos.x = 0; cpos.y = 0; cpos.z = 0; p.blockchangeObject = cpos;
Player.SendMessage(p, "Place two blocks to determine direction.");
p.ClearBlockchange();
p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
}
public override void Help(Player p)
{
Player.SendMessage(p, "/splace [distance] [interval] - Measures a set [distance] and places a stone block at each end.");
Player.SendMessage(p, "Optionally place a block at set [interval] between them.");
}
public void Blockchange1(Player p, ushort x, ushort y, ushort z, byte type)
{
p.ClearBlockchange();
byte b = p.level.GetTile(x, y, z);
p.SendBlockchange(x, y, z, b);
CatchPos bp = (CatchPos)p.blockchangeObject;
bp.x = x; bp.y = y; bp.z = z; p.blockchangeObject = bp;
p.Blockchange += new Player.BlockchangeEventHandler(Blockchange2);
}
public void Blockchange2(Player p, ushort x, ushort y, ushort z, byte type)
{
type = p.bindings[type];
p.ClearBlockchange();
byte b = p.level.GetTile(x, y, z);
p.SendBlockchange(x, y, z, b);
CatchPos cpos = (CatchPos)p.blockchangeObject;
if (x == cpos.x && z == cpos.z) { Player.SendMessage(p, "No direction was selected"); return; }
if (Math.Abs(cpos.x - x) > Math.Abs(cpos.z - z))
{
if (x > cpos.x)
{
p.level.Blockchange(p, (ushort)(cpos.x + (distance - 1)), cpos.y, cpos.z, blocktype);
p.level.Blockchange(p, cpos.x, cpos.y, cpos.z, blocktype);
if (interval > 0)
{
for (ushort offset = interval; cpos.x + offset < cpos.x + (distance - 1); offset += interval)
{
p.level.Blockchange(p, (ushort)(cpos.x + offset), cpos.y, cpos.z, blocktype);
}
}
}
else
{
p.level.Blockchange(p, (ushort)(cpos.x - (distance - 1)), cpos.y, cpos.z, blocktype);
p.level.Blockchange(p, cpos.x, cpos.y, cpos.z, b = blocktype);
if (interval > 0)
{
for (ushort offset = interval; cpos.x - (distance - 1) < cpos.x - offset; offset += interval)
{
p.level.Blockchange(p, (ushort)(cpos.x - offset), cpos.y, cpos.z, blocktype);
}
}
}
}
else
{
if (z > cpos.z)
{
p.level.Blockchange(p, cpos.x, cpos.y, (ushort)(cpos.z + (distance - 1)), blocktype);
p.level.Blockchange(p, cpos.x, cpos.y, cpos.z, blocktype);
if (interval > 0)
{
for (ushort offset = interval; cpos.z + offset < cpos.z + (distance - 1); offset += interval)
{
p.level.Blockchange(p, cpos.x, cpos.y, (ushort)(cpos.z + offset), blocktype);
}
}
}
else
{
p.level.Blockchange(p, cpos.x, cpos.y, (ushort)(cpos.z - (distance - 1)), blocktype);
p.level.Blockchange(p, cpos.x, cpos.y, cpos.z, blocktype);
if (interval > 0)
{
for (ushort offset = interval; cpos.z - (distance - 1) < cpos.z - offset; offset += interval)
{
p.level.Blockchange(p, cpos.x, cpos.y, (ushort)(cpos.z - offset), blocktype);
}
}
}
}
if (interval > 0)
{
Player.SendMessage(p, "Placed stone blocks " + interval + " apart");
}
else
{
Player.SendMessage(p, "Placed stone blocks " + distance + " apart");
}
if (p.staticCommands) p.Blockchange += new Player.BlockchangeEventHandler(Blockchange1);
}
struct CatchPos
{
public ushort x, y, z; public string givenMessage;
}
}
}