MCGalaxy/Commands/CmdTree.cs
2015-03-21 09:45:31 -04:00

87 lines
3.8 KiB
C#

/*
Copyright 2011 MCGalaxy
Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at
http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html
Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
namespace MCGalaxy.Commands
{
public sealed class CmdTree : Command
{
public override string name { get { return "tree"; } }
public override string shortcut { get { return ""; } }
public override string type { get { return "build"; } }
public override bool museumUsable { get { return false; } }
public override LevelPermission defaultRank { get { return LevelPermission.Builder; } }
public CmdTree() { }
public override void Use(Player p, string message)
{
p.ClearBlockchange();
switch (message.ToLower())
{
case "2":
case "cactus": p.Blockchange += new Player.BlockchangeEventHandler(AddCactus); break;
case "3":
case "notch": p.Blockchange += new Player.BlockchangeEventHandler(AddNotchTree); break;
case "4":
case "swamp": p.Blockchange += new Player.BlockchangeEventHandler(AddNotchSwampTree); break;
/*case "5":
case "big": p.Blockchange += new Player.BlockchangeEventHandler(AddNotchBigTree); break;
case "6":
case "pine": p.Blockchange += new Player.BlockchangeEventHandler(AddNotchPineTree); break;*/
default: p.Blockchange += new Player.BlockchangeEventHandler(AddTree); break;
}
Player.SendMessage(p, "Select where you wish your tree to grow");
p.painting = false;
}
void AddTree(Player p, ushort x, ushort y, ushort z, byte type)
{
Server.MapGen.AddTree(p.level, x, y, z, p.random, true, true, p);
if (!p.staticCommands) p.ClearBlockchange();
}
void AddNotchTree(Player p, ushort x, ushort y, ushort z, byte type)
{
Server.MapGen.AddNotchTree(p.level, x, y, z, p.random, true, true, p);
if (!p.staticCommands) p.ClearBlockchange();
}
void AddNotchBigTree(Player p, ushort x, ushort y, ushort z, byte type)
{
Server.MapGen.AddNotchBigTree(p.level, x, y, z, p.random, true, true, p);
if (!p.staticCommands) p.ClearBlockchange();
}
void AddNotchPineTree(Player p, ushort x, ushort y, ushort z, byte type)
{
Server.MapGen.AddNotchPineTree(p.level, x, y, z, p.random, true, true, p);
if (!p.staticCommands) p.ClearBlockchange();
}
void AddNotchSwampTree(Player p, ushort x, ushort y, ushort z, byte type)
{
Server.MapGen.AddNotchSwampTree(p.level, x, y, z, p.random, true, true, p);
if (!p.staticCommands) p.ClearBlockchange();
}
void AddCactus(Player p, ushort x, ushort y, ushort z, byte type)
{
Server.MapGen.AddCactus(p.level, x, y, z, p.random, true, true, p);
if (!p.staticCommands) p.ClearBlockchange();
}
public override void Help(Player p)
{
Player.SendMessage(p, "/tree [type] - Turns tree mode on or off.");
Player.SendMessage(p, "Types - (Fern | 1), (Cactus | 2), (Notch | 3), (Swamp | 4)");
}
}
}