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60 lines
2.5 KiB
C#
60 lines
2.5 KiB
C#
/*
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Copyright 2011 MCGalaxy
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Dual-licensed under the Educational Community License, Version 2.0 and
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the GNU General Public License, Version 3 (the "Licenses"); you may
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not use this file except in compliance with the Licenses. You may
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obtain a copy of the Licenses at
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http://www.opensource.org/licenses/ecl2.php
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http://www.gnu.org/licenses/gpl-3.0.html
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Unless required by applicable law or agreed to in writing,
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software distributed under the Licenses are distributed on an "AS IS"
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BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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or implied. See the Licenses for the specific language governing
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permissions and limitations under the Licenses.
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*/
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using System.IO;
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namespace MCGalaxy.Commands
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{
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public sealed class CmdXhide : Command
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{
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public override string name { get { return "xhide"; } }
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public override string shortcut { get { return ""; } }
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public override string type { get { return "mod"; } }
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public override bool museumUsable { get { return false; } }
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public override LevelPermission defaultRank { get { return LevelPermission.Admin; } }
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public override void Use(Player p, string message)
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{
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if (p == null) { Player.SendMessage(p, "This command can only be used in-game!"); return; }
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if (message != "") { Help(p); return; }
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if (p.possess != "")
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{
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Player.SendMessage(p, "Stop your current possession first.");
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return;
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}
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p.hidden = !p.hidden;
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if (p.hidden)
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{
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Player.GlobalDie(p, true);
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Player.GlobalChat(p, "&c- " + p.color + p.prefix + p.name + Server.DefaultColor + " " + (File.Exists("text/logout/" + p.name + ".txt") ? File.ReadAllText("text/logout/" + p.name + ".txt") : "Disconnected."), false);
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Server.IRC.Say(p.name + " left the game (Disconnected.)");
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}
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else
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{
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Player.GlobalSpawn(p, p.pos[0], p.pos[1], p.pos[2], p.rot[0], p.rot[1], false, "");
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Player.GlobalChat(p, "&a+ " + p.color + p.prefix + p.name + Server.DefaultColor + " " + (File.Exists("text/login/" + p.name + ".txt") ? File.ReadAllText("text/login/" + p.name + ".txt") : "joined the game."), false);
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Server.IRC.Say(p.name + " joined the game");
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}
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}
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public override void Help(Player p)
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{
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Player.SendMessage(p, "/xhide - like /hide, only it doesn't send a message to ops.");
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}
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}
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}
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