MCGalaxy/Commands/CmdXmute.cs
2015-03-21 09:45:31 -04:00

93 lines
2.9 KiB
C#

/*
Copyright 2011 MCGalaxy
Written by GamezGalaxy (hypereddie10)
Licensed under the
Educational Community License, Version 2.0 (the "License"); you may
not use this file except in compliance with the License. You may
obtain a copy of the License at
http://www.opensource.org/licenses/ecl2.php
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the License for the specific language governing
permissions and limitations under the License.
*/
using System;
using System.Threading;
namespace MCGalaxy.Commands
{
public sealed class CmdXmute : Command
{
public override string name { get { return "xmute"; } }
public override string shortcut { get { return ""; } }
public override string type { get { return "mod"; } }
public override bool museumUsable { get { return false; } }
public override LevelPermission defaultRank { get { return LevelPermission.Operator; } }
public override void Use(Player p, string message)
{
if (message == "")
{
Help(p);
return;
}
if (p == null)
{
Player.SendMessage(p, "This command can only be used in-game. Use /mute [Player] instead.");
return;
}
var split = message.Split(' ');
Player muter = Player.Find(split[0]);
if (muter == null)
{
Player.SendMessage(p, "Player not found.");
return;
}
if (p != null && muter.group.Permission > p.group.Permission)
{
Player.SendMessage(p, "You cannot xmute someone ranked higher than you!");
return;
}
if (p == muter)
{
Player.SendMessage(p, "You cannot use xmute on yourself!");
return;
}
Command.all.Find("mute").Use(p, muter.name);
int time = 120;
try
{
time = Convert.ToInt32(message.Split(' ')[1]);
}
catch/* (Exception ex)*/
{
Player.SendMessage(p, "Invalid time given.");
Help(p);
return;
}
Player.GlobalMessage(muter.color + muter.name + " has been muted for " + time + " seconds");
Player.SendMessage(muter, "You have been muted for " + time + " seconds");
Thread.Sleep(time * 1000);
Command.all.Find("mute").Use(p, muter.name);
}
// This one controls what happens when you use /help [commandname].
public override void Help(Player p)
{
Player.SendMessage(p, "/xmute <player> <seconds> - Mutes <player> for <seconds> seconds");
}
}
}