MCGalaxy/PlayerDB.cs
2015-03-21 09:45:31 -04:00

51 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace MCGalaxy
{
public class PlayerDB
{
public static bool Load( Player p ) {
if ( File.Exists( "players/" + p.name + "DB.txt" ) ) {
foreach ( string line in File.ReadAllLines( "players/" + p.name + "DB.txt" ) ) {
if ( !string.IsNullOrEmpty( line ) && !line.StartsWith( "#" ) ) {
string key = line.Split( '=' )[0].Trim();
string value = line.Split( '=' )[1].Trim();
string section = "nowhere yet...";
try {
switch ( key.ToLower() ) {
case "nick":
p.DisplayName = value;
section = key;
break;
}
} catch(Exception e) {
Server.s.Log( "Loading " + p.name + "'s EXP database failed at section: " + section );
Server.ErrorLog( e );
}
p.timeLogged = DateTime.Now;
}
}
p.SetPrefix();
return true;
} else {
Save( p );
return false;
}
}
public static void Save( Player p ) {
StreamWriter sw = new StreamWriter( File.Create( "players/" + p.name + "DB.txt" ) );
sw.WriteLine ("Nick = " + p.DisplayName );
sw.Flush();
sw.Close();
sw.Dispose();
}
}
}