Updated readme.

This commit is contained in:
Morlok8k 2011-03-01 04:49:47 -08:00
parent e21866a6dd
commit b7fe4349b3

16
README
View File

@ -1,8 +1,9 @@
Minecraft Land Generator version 1.2.0
Minecraft Land Generator version 1.3.0
Post by Corrodias » Mon Nov 15, 2010 2:46 am
Originally by Corrodias
Tweaked by Morlok8k
This program lets you generate an area of land with your Minecraft Alpha SMP server (and is probably future-proof for newer versions). You set up your java command line and minecraft server paths in the MinecraftLandGenerator.conf file, set up the server's server.properties file with the name of the world you wish to use, and then run this program.
This program lets you generate an area of land with your Minecraft Beta SMP server (and is prossibly future-proof for newer versions). You set up your java command line and minecraft server paths in the MinecraftLandGenerator.conf file, set up the server's server.properties file with the name of the world you wish to use, and then run this program.
When a Minecraft server is launched, it automatically generates chunks within a square area of about 330x330 blocks, centered on the current spawn point. When provided X and Y ranges as arguments, this program will launch the server repeatedly, editing the level.dat file between sessions, to generate large amounts of land without players having to explore them. The generated land will have about the X and Y ranges as requested by the arguments, though it will not be exact. You can use the -x and -y switches to override the spawn offset and center the land generation on a different point.
@ -12,6 +13,9 @@ This program is public domain, and the source code is included in the .jar file.
The JNLP library is included as lib\jnbt-1.1.jar. It is not public domain. Its license is included within its .jar file, as LICENSE.TXT.
Version History:
1.3.0
- Fixed Problems with Minecraft Beta 1.3 -- Morlok8k
1.2.0
- land generation now centers on the spawn point instead of [0, 0]
- the server is launched once before the spawn point is changed, to verify that it can run and to create a world if one doesn't exist
@ -34,7 +38,7 @@ Version History:
Minecraft Land Generator version 1.2.0
Minecraft Land Generator version 1.3.0
Uses a Minecraft server to generate square land of a specified size.
Usage: java -jar MinecraftLandGenerator.jar x y [serverpath] [switches]
@ -76,6 +80,6 @@ Version History:
Notes:
This does not currently touch the Nether. It may be possible to rig something up when that's working on SMP.
This does not currently touch the Nether from SSP. It may be possible to rig something up when that's working on SMP. However if you are running a Nether-only server, it should work fine.
I recommend using MCE to relight the map after you generate it. This will take a long time, but should fix all those incorrectly dark spots in your level. It also lets you prune off chunks that are outside (or inside) of a box you specify, although the syntax for that is a bit tricky. My experience is that if you give it coords in the form "(x, y, z), (a, b, c)", it considers that to be a box "a" units wide and "c" units high with one corner at "(x, z)". So a box of 200 units centered on (0, 0) could be "(-100, 0, -100), (200, 1, 200)". From what i read, i expected something a little different, but it probably is perfectly reasonable, and i'm just dense.
I recommend using MCE or MCEDIT to relight the map after you generate it. This will take a long time, but should fix all those incorrectly dark spots in your level.