1.5.1 update 3
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README
4
README
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Minecraft Land Generator version 1.5.1
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BuildID: (111017.222422-0700)
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This version was last modified on Monday, October 17, 2011 at 10:24 PM Pacific Daylight Time
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BuildID: (111017.233927-0700)
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This version was last modified on Monday, October 17, 2011 at 11:39 PM Pacific Daylight Time
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Uses a Minecraft server to generate square land of a specified size.
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#Minecraft Land Generator Configuration File: Version: 1.5.1
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#Authors: Corrodias, Morlok8k, pr0f1x
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#Auto-Generated: Monday, October 17, 2011 at 10:25 PM Pacific Daylight Time
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#Auto-Generated: Monday, October 17, 2011 at 11:40 PM Pacific Daylight Time
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#Line to run server:
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Java=java -Djline.terminal=jline.UnsupportedTerminal -Duser.language=en -Xms1024m -Xmx1024m -Xincgc -jar minecraft_server.jar nogui
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Java=java -Djava.awt.headless=true -Djline.terminal=jline.UnsupportedTerminal -Duser.language=en -Xms1024m -Xmx1024m -Xincgc -jar minecraft_server.jar nogui
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#Location of server. use "." for the same folder as MLG
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ServerPath=.
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@ -54,7 +54,7 @@ public class Main {
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private int increment = 380;
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private ProcessBuilder minecraft = null;
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private String javaLine = null;
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private static final String defaultJavaLine = "java -Djline.terminal=jline.UnsupportedTerminal -Duser.language=en -Xms1024m -Xmx1024m -Xincgc -jar minecraft_server.jar nogui";
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private static final String defaultJavaLine = "java -Djava.awt.headless=true -Djline.terminal=jline.UnsupportedTerminal -Duser.language=en -Xms1024m -Xmx1024m -Xincgc -jar minecraft_server.jar nogui";
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private String serverPath = null;
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private String worldPath = null;
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private static String worldName = null;
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@ -619,6 +619,18 @@ public class Main {
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differenceTime *= 1 + (totalIterations - currentIteration);
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System.out.println( MLG + String.format("Estimated time remaining: %dh%dm%ds",
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differenceTime / (1000 * 60 * 60), (differenceTime % (1000 * 60 * 60)) / (1000 * 60), ((differenceTime % (1000 * 60 * 60)) % (1000 * 60)) / 1000));
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} else if (currentIteration == 3) {
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differenceTime = (timeTracking[3] - timeTracking[1]) / 2; // well, this is what it boils down to
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differenceTime *= 1 + (totalIterations - currentIteration);
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System.out.println( MLG + String.format("Estimated time remaining: %dh%dm%ds",
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differenceTime / (1000 * 60 * 60), (differenceTime % (1000 * 60 * 60)) / (1000 * 60), ((differenceTime % (1000 * 60 * 60)) % (1000 * 60)) / 1000));
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} else if (currentIteration == 2) {
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differenceTime = (timeTracking[3] - timeTracking[2]); // well, this is what it boils down to
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differenceTime *= 1 + (totalIterations - currentIteration);
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System.out.println( MLG + String.format("Estimated time remaining: %dh%dm%ds",
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differenceTime / (1000 * 60 * 60), (differenceTime % (1000 * 60 * 60)) / (1000 * 60), ((differenceTime % (1000 * 60 * 60)) % (1000 * 60)) / 1000));
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} else if (currentIteration <= 1) {
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System.out.println( MLG + "Estimated time remaining: Caculating...");
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}
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// Set the spawn point
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@ -774,9 +786,9 @@ public class Main {
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if (waitSave) {
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System.out.println( MLG + "Waiting 30 seconds to save.");
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int count = 0;
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int count = 1;
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while (count <= 30) {
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System.out.print(count + "sec ");
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System.out.print(".");
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try {
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Thread.sleep( 1000 );
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@ -799,10 +811,10 @@ public class Main {
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outputStream.write(stop);
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outputStream.flush();
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if (waitSave) {
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System.out.println( MLG + "Waiting 10 seconds for save.");
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int count = 0;
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System.out.println( MLG + "Waiting 10 seconds to save.");
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int count = 1;
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while (count <= 10) {
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System.out.print(count + "sec ");
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System.out.print(".");
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try {
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Thread.sleep( 1000 );
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@ -848,25 +860,25 @@ public class Main {
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System.out.print(line.substring(line.length() - 3, line.length()) + "... ");
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} else if (line.contains(preparingLevel)){
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if (line.contains("level 0")) { //"Preparing start region for level 0"
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System.out.println("\r\n" + worldName + "-" + level_0 + ":");
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System.out.println("\r\n" + worldName + ": " + level_0 + ":");
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} else if (line.contains("level 1")) { //"Preparing start region for level 1"
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System.out.println("\r\n" + worldName + "-" + level_1 + ":");
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System.out.println("\r\n" + worldName + ": " + level_1 + ":");
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} else if (line.contains("level 2")) { //"Preparing start region for level 2"
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System.out.println("\r\n" + worldName + "-" + level_2 + ":");
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System.out.println("\r\n" + worldName + ": " + level_2 + ":");
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} else if (line.contains("level 3")) { //"Preparing start region for level 3"
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System.out.println("\r\n" + worldName + "-" + level_3 + ":");
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System.out.println("\r\n" + worldName + ": " + level_3 + ":");
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} else if (line.contains("level 4")) { //"Preparing start region for level 4"
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System.out.println("\r\n" + worldName + "-" + level_4 + ":");
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System.out.println("\r\n" + worldName + ": " + level_4 + ":");
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} else if (line.contains("level 5")) { //"Preparing start region for level 5"
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System.out.println("\r\n" + worldName + "-" + level_5 + ":");
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System.out.println("\r\n" + worldName + ": " + level_5 + ":");
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} else if (line.contains("level 6")) { //"Preparing start region for level 6"
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System.out.println("\r\n" + worldName + "-" + level_6 + ":");
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System.out.println("\r\n" + worldName + ": " + level_6 + ":");
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} else if (line.contains("level 7")) { //"Preparing start region for level 7"
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System.out.println("\r\n" + worldName + "-" + level_7 + ":");
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System.out.println("\r\n" + worldName + ": " + level_7 + ":");
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} else if (line.contains("level 8")) { //"Preparing start region for level 8"
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System.out.println("\r\n" + worldName + "-" + level_8 + ":");
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System.out.println("\r\n" + worldName + ": " + level_8 + ":");
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} else if (line.contains("level 9")) { //"Preparing start region for level 9"
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System.out.println("\r\n" + worldName + "-" + level_9 + ":");
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System.out.println("\r\n" + worldName + ": " + level_9 + ":");
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} else {
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System.out.println(line.substring(line.lastIndexOf("]") + 2));
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}
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@ -875,11 +887,11 @@ public class Main {
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if (line.contains(doneText)) { // now this is configurable!
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System.out.println("");
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if ( waitSave ) {
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System.out.println( MLG + "Waiting 30 seconds for save." );
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System.out.println( MLG + "Waiting 30 seconds to save." );
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int count = 0;
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int count = 1;
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while (count <= 30) {
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System.out.print(count + "sec ");
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System.out.print(".");
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try {
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Thread.sleep( 1000 );
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@ -901,10 +913,10 @@ public class Main {
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//outputStream.close();
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if ( waitSave ) {
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System.out.println( MLG + "Waiting 10 seconds for save." );
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int count = 0;
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System.out.println( MLG + "Waiting 10 seconds to save." );
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int count = 1;
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while (count <= 10) {
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System.out.print(count + "sec ");
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System.out.print(".");
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try {
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Thread.sleep( 1000 );
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