Create Setup.java

Fixed a few things and moved the initial world generation to this file to make things more simple.
This commit is contained in:
Gallion 2015-01-08 09:53:01 -05:00
parent f284a82b27
commit f368d9e8f4

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/*
#######################################################################
# DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE #
# Version 2, December 2004 #
# #
# Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> #
# #
# Everyone is permitted to copy and distribute verbatim or modified #
# copies of this license document, and changing it is allowed as long #
# as the name is changed. #
# #
# DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE #
# TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION #
# #
# 0. You just DO WHAT THE FUCK YOU WANT TO. #
# #
#######################################################################
*/
package morlok8k.MinecraftLandGenerator;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import java.nio.Buffer;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
*
* @author morlok8k
*/
//TODO : Remove var.worldPath entirely because storing that is useless.
public class Setup {
static boolean doSetup() {
// Declare your stuff at the beginning, yo.
final File serverPathFile;
final BufferedReader serverPropertiesFile;
final File levelDat;
final File backupLevel;
String line = null;
//---------- Verify server path
serverPathFile = new File(var.serverPath);
if (!serverPathFile.exists() || !serverPathFile.isDirectory()) {
/*FileNotFoundException fileException =
new FileNotFoundException("The server directory is invalid: " + var.serverPath);
throw fileException;*/
Out.err("The server directory is invalid: " + var.serverPath);
return true;
}
//---------- Verify server.properties
try {
serverPropertiesFile = new BufferedReader(new FileReader(new File(var.serverPath + var.fileSeparator
+ "server.properties")));
} catch (IOException e) {
Out.err("Could not open the server.properties file.");
return true;
}
//---------- Set world name
try {
line = serverPropertiesFile.readLine();
}
catch (IOException e) {
}
while (line != null) {
if (line.contains("level-name")) { // Yep, that line contains it
if (line.contains("#")) { // There is a comment somewhere on the line
if (line.indexOf('#') > line.indexOf("level-name")) { // The comment isn't before level-name
if (!(line.indexOf('#') > line.indexOf('='))) { // In case only the name is commented out
var.worldName = line.substring(line.indexOf('=') + 1, line.indexOf('#')); // Read world name until start of comment
var.worldPath = var.serverPath + var.fileSeparator + var.worldName;
}
}
} else { // There is no comment on the line
var.worldName = line.substring(line.indexOf('=') + 1, line.length());
var.worldPath = var.serverPath + var.fileSeparator + var.worldName;
}
}
try {
line = serverPropertiesFile.readLine();
}
catch (IOException e) {
}
}
if (var.worldName == null) { // If after all this we still don't have a proper world name, stop everything and throw an exception
/*NullPointerException noNameException = new NullPointerException("There is no world name defined in the server.properties file!");
throw noNameException;*/
Out.err("There is no world name defined in the server.properties file!");
return true;
}
//---------- Verify that the world exists and restore level_backup.dat if it exists. If not, start server once to create the world.
levelDat = new File(var.worldPath + var.fileSeparator + "level.dat");
backupLevel = new File(var.worldPath + var.fileSeparator + "level_backup.dat");
// prepare our two ProcessBuilders
// minecraft = new ProcessBuilder(javaLine, "-Xms1024m", "-Xmx1024m", "-jar", jarFile, "nogui");
var.minecraft = new ProcessBuilder(var.javaLine.split("\\s")); // is this always going to work? i don't know. (most likely yes)
var.minecraft.directory(new File(var.serverPath));
var.minecraft.redirectErrorStream(true);
if (levelDat.exists() && levelDat.isFile()) {
if (backupLevel.exists()) {
Out.err("There is a level_backup.dat file left over from a previous attempt that failed.");
Out.out("Resuming...");
//use resume data
final File serverLevel = new File(var.worldPath + var.fileSeparator + "level.dat");
try {
Misc.copyFile(backupLevel, serverLevel);
} catch (final IOException e) {
e.printStackTrace();
}
backupLevel.delete();
//return;
FileRead.readArrayListCoordLog(var.worldPath + var.fileSeparator + var.logFile); // we read the .log just for any resume data, if any.
System.gc(); //run the garbage collector - hopefully free up some memory!
var.xRange = var.resumeX;
var.zRange = var.resumeZ;
}
} else {
/*FileNotFoundException fileException =
new FileNotFoundException("The currently configured world does not exist.");*/
Out.err("The currently configured world does not exist! Launching the server once to create it...");
try {
var.minecraft = new ProcessBuilder(var.javaLine.split("\\s")); // is this always going to work? i don't know. (most likely yes)
var.minecraft.directory(new File(var.serverPath));
var.minecraft.redirectErrorStream(true);
if (!(Server.runMinecraft())) {
Out.err("Huh oh! Something went wrong with the server! Exiting...");
System.exit(1); // we got a warning or severe error
}
}
catch (IOException e){}
Out.err("World created! Starting world generation...");
}
return false;
}
}