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Cleanup.
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@ -10,7 +10,6 @@ import cpw.mods.fml.common.gameevent.TickEvent.ClientTickEvent
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import li.cil.oc.api.event.RobotRenderEvent
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import li.cil.oc.api.event.RobotRenderEvent
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import li.cil.oc.client.renderer.tileentity.RobotRenderer
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import li.cil.oc.client.renderer.tileentity.RobotRenderer
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import net.minecraft.client.Minecraft
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import net.minecraft.client.Minecraft
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import net.minecraft.client.gui.inventory.GuiContainer
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import net.minecraft.entity.Entity
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import net.minecraft.entity.Entity
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import net.minecraftforge.client.event.RenderPlayerEvent
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import net.minecraftforge.client.event.RenderPlayerEvent
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import org.lwjgl.opengl.GL11
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import org.lwjgl.opengl.GL11
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@ -143,11 +142,7 @@ object PetRenderer {
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GL11.glTranslated(0.3, -0.1, -0.2)
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GL11.glTranslated(0.3, -0.1, -0.2)
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}
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}
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//Sangar: Someone please tell me a cleaner solution than this...
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private def isForInventory = Minecraft.getMinecraft.currentScreen != null && owner == Minecraft.getMinecraft.thePlayer
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//tim4242: This seems to be cleaner, but what do I know?
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private def isForInventory = Minecraft.getMinecraft.currentScreen != null && owner == Minecraft.getMinecraft.thePlayer //Check if the player is currently in an inventory
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//private def isForInventory = new Exception().getStackTrace.exists(_.getClassName == classOf[GuiContainer].getName)
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}
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}
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@SubscribeEvent
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@SubscribeEvent
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