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https://github.com/MightyPirates/OpenComputers.git
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Fixed screens rendering their orientation overlay when *any* OC item is held in hand; should only be the case when a screen is held (or a wrench tool).
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@ -1,8 +1,8 @@
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package li.cil.oc.client.renderer.tileentity
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package li.cil.oc.client.renderer.tileentity
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import li.cil.oc.Settings
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import li.cil.oc.Settings
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import li.cil.oc.api
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import li.cil.oc.client.Textures
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import li.cil.oc.client.Textures
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import li.cil.oc.common.block
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import li.cil.oc.common.tileentity.Screen
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import li.cil.oc.common.tileentity.Screen
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import li.cil.oc.integration.util.Wrench
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import li.cil.oc.integration.util.Wrench
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import li.cil.oc.util.RenderState
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import li.cil.oc.util.RenderState
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@ -22,6 +22,8 @@ object ScreenRenderer extends TileEntitySpecialRenderer {
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private var screen: Screen = null
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private var screen: Screen = null
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private lazy val screens = Set(api.Items.get("screen1"), api.Items.get("screen2"), api.Items.get("screen3"))
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// ----------------------------------------------------------------------- //
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// ----------------------------------------------------------------------- //
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// Rendering
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// Rendering
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// ----------------------------------------------------------------------- //
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// ----------------------------------------------------------------------- //
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@ -104,11 +106,7 @@ object ScreenRenderer extends TileEntitySpecialRenderer {
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// Show up vector overlay when holding same screen block.
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// Show up vector overlay when holding same screen block.
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val stack = Minecraft.getMinecraft.thePlayer.getHeldItem
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val stack = Minecraft.getMinecraft.thePlayer.getHeldItem
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if (stack != null) {
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if (stack != null) {
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if (Wrench.holdsApplicableWrench(Minecraft.getMinecraft.thePlayer, screen.x, screen.y, screen.z) ||
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if (Wrench.holdsApplicableWrench(Minecraft.getMinecraft.thePlayer, screen.x, screen.y, screen.z) || screens.contains(api.Items.get(stack))) {
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(stack.getItem match {
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case block: block.Item => block.getMetadata(stack.getItemDamage) == screen.getBlockMetadata
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case _ => false
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})) {
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GL11.glPushMatrix()
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GL11.glPushMatrix()
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transform()
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transform()
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bindTexture(Textures.blockScreenUpIndicator)
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bindTexture(Textures.blockScreenUpIndicator)
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