diff --git a/src/main/resources/application.conf b/src/main/resources/application.conf index 070d6949f..83e60eb2b 100644 --- a/src/main/resources/application.conf +++ b/src/main/resources/application.conf @@ -580,7 +580,7 @@ opencomputers { # capacitor on the side of the converter. converter: 1000.0 - # The amount of energy each face of a distributor can story. This + # The amount of energy each face of a distributor can store. This # allows connecting two power distributors directly. If the buffer # capacity between the two distributors is zero, they won't be able # to exchange energy. This basically controls the bandwidth. You can @@ -842,7 +842,7 @@ opencomputers { # File system related settings, performance and and balancing. filesystem { - # Whether persistent file systems such as disk drivers should be + # Whether persistent file systems such as disk drives should be # 'buffered', and only written to disk when the world is saved. This # applies to all hard drives. The advantage of having this enabled is that # data will never go 'out of sync' with the computer's state if the game @@ -1488,8 +1488,8 @@ opencomputers { # Extract the native library with Lua into the system's temporary # directory instead of the game directory (e.g. /tmp on Linux). The # default is to extract into the game directory, to avoid issues when - # the temporary directory is mounted as noexec (meaning the lib cannot) - # be loaded. There is also less of a chance of conflicts when running + # the temporary directory is mounted as noexec (meaning the lib cannot + # be loaded). There is also less of a chance of conflicts when running # multiple servers or server and client on the same machine. nativeInTmpDir: false