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fixed the glitch with items flying towards the player when robots harvested blocks
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@ -329,6 +329,8 @@ class Player(val robot: Robot) extends EntityPlayer(robot.world, Settings.get.na
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override def onLivingUpdate() {}
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override def onItemPickup(entity: Entity, count: Int) {}
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override def setCurrentItemOrArmor(slot: Int, stack: ItemStack) {}
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override def setRevengeTarget(entity: EntityLivingBase) {}
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