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the y value passed to render methods changed in 1.10 to ref feet instead of eyes
this breaks our screen render check when the player is standing just below the y value of text on the screen, but should still be able to see the text. closes #3252
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@ -51,10 +51,14 @@ object ScreenRenderer extends TileEntitySpecialRenderer[Screen] {
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return
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return
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}
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}
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// y = block.bottom - player.feet
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// eye is higher, so the y delta should be more negative
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val eye_delta: Double = y - Minecraft.getMinecraft.thePlayer.getEyeHeight
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// Crude check whether screen text can be seen by the local player based
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// Crude check whether screen text can be seen by the local player based
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// on the player's position -> angle relative to screen.
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// on the player's position -> angle relative to screen.
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val screenFacing = screen.facing.getOpposite
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val screenFacing = screen.facing.getOpposite
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if (screenFacing.getFrontOffsetX * (x + 0.5) + screenFacing.getFrontOffsetY * (y + 0.5) + screenFacing.getFrontOffsetZ * (z + 0.5) < 0) {
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if (screenFacing.getFrontOffsetX * (x + 0.5) + screenFacing.getFrontOffsetY * (eye_delta + 0.5) + screenFacing.getFrontOffsetZ * (z + 0.5) < 0) {
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return
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return
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}
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}
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