mirror of
https://github.com/MightyPirates/OpenComputers.git
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Merge branch 'VBO_hologram' of https://github.com/evg-zhabotinsky/OpenComputers
Conflicts: src/main/resources/reference.conf src/main/scala/li/cil/oc/client/renderer/tileentity/HologramRenderer.scala
This commit is contained in:
commit
234b33f474
@ -67,6 +67,12 @@ opencomputers {
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# down with the actual scale of the hologram.
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hologramRenderDistance: 64
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# The distance at which to start fading out the hologram (as with
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# hologramRenderDistance). This is purely cosmetic, to avoid image
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# disappearing instantly when moving too far away from a projector.
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# It does not affect performance. Holograms are transparent anyway.
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hologramFadeStartDistance: 48
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# This controls how often holograms 'flicker'. This is the chance that it
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# flickers for *each frame*, meaning if you're running at high FPS you
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# may want to lower this a bit, to avoid it flickering too much.
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@ -31,6 +31,7 @@ class Settings(config: Config) {
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val robotLabels = config.getBoolean("client.robotLabels")
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val soundVolume = config.getDouble("client.soundVolume").toFloat max 0 min 2
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val fontCharScale = config.getDouble("client.fontCharScale") max 0.5 min 2
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val hologramFadeStartDistance = config.getDouble("client.hologramFadeStartDistance") max 0
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val hologramRenderDistance = config.getDouble("client.hologramRenderDistance") max 0
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val hologramFlickerFrequency = config.getDouble("client.hologramFlickerFrequency") max 0
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@ -153,7 +153,6 @@ class PacketHandler extends CommonPacketHandler {
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p.readTileEntity[Hologram]() match {
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case Some(t) =>
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t.scale = p.readDouble()
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t.dirty = true
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case _ => // Invalid packet.
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}
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@ -8,18 +8,18 @@ import li.cil.oc.client.Textures
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import li.cil.oc.common.tileentity.Hologram
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import li.cil.oc.util.RenderState
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer
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import net.minecraft.client.renderer.{GLAllocation, Tessellator}
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import net.minecraft.tileentity.TileEntity
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import org.lwjgl.opengl.GL11
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import org.lwjgl.opengl.{GL15, GL11}
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import scala.util.Random
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import org.lwjgl.BufferUtils
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import li.cil.oc.Settings
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object HologramRenderer extends TileEntitySpecialRenderer with Callable[Int] with RemovalListener[TileEntity, Int] with ITickHandler {
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val random = new Random()
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/** We cache the display lists for the projectors we render for performance. */
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/** We cache the VBOs for the projectors we render for performance. */
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val cache = com.google.common.cache.CacheBuilder.newBuilder().
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expireAfterAccess(2, TimeUnit.SECONDS).
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expireAfterAccess(10, TimeUnit.SECONDS).
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removalListener(this).
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asInstanceOf[CacheBuilder[Hologram, Int]].
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build[Hologram, Int]()
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@ -37,6 +37,11 @@ object HologramRenderer extends TileEntitySpecialRenderer with Callable[Int] wit
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RenderState.makeItBlend()
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE)
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val playerDistSq = x*x + y*y + z*z
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val maxDistSq = hologram.getMaxRenderDistanceSquared
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val fadeDistSq = hologram.getFadeStartDistanceSquared
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RenderState.setBlendAlpha(0.75f * (if (playerDistSq > fadeDistSq) math.max(0, 1 - ((playerDistSq - fadeDistSq) / (maxDistSq - fadeDistSq)).toFloat) else 1))
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GL11.glPushMatrix()
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GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5)
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GL11.glScaled(1.001, 1.001, 1.001) // Avoid z-fighting with other blocks.
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@ -48,16 +53,21 @@ object HologramRenderer extends TileEntitySpecialRenderer with Callable[Int] wit
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GL11.glTranslated(random.nextGaussian() * 0.01, random.nextGaussian() * 0.01, random.nextGaussian() * 0.01)
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}
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// After the below scaling, hologram is drawn inside a [0..48]x[0..32]x[0..48] box
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GL11.glScaled(hologram.scale / 16f, hologram.scale / 16f, hologram.scale / 16f)
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// We do two passes here to avoid weird transparency effects: in the first
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// pass we find the front-most fragment, in the second we actually draw it.
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// TODO proper transparency shader? depth peeling e.g.
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// evg-zhabotinsky: I'd rather not do it. Anyway it won't work for multiple holograms.
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// Also I commented out the first pass to see what it will look like and I prefer it the way it is now.
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GL11.glColorMask(false, false, false, false)
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GL11.glDepthMask(true)
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val list = cache.get(hologram, this)
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compileOrDraw(list)
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val privateBuf = cache.get(hologram, this)
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compileOrDraw(privateBuf)
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GL11.glColorMask(true, true, true, true)
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GL11.glDepthFunc(GL11.GL_EQUAL)
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compileOrDraw(list)
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compileOrDraw(privateBuf)
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GL11.glPopMatrix()
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GL11.glPopAttrib()
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@ -65,33 +75,30 @@ object HologramRenderer extends TileEntitySpecialRenderer with Callable[Int] wit
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RenderState.checkError(getClass.getName + ".renderTileEntityAt: leaving")
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}
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def compileOrDraw(list: Int) = if (hologram.dirty) {
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val doCompile = !RenderState.compilingDisplayList
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if (doCompile) {
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hologram.dirty = false
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GL11.glNewList(list, GL11.GL_COMPILE_AND_EXECUTE)
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val compileOrDraw = {
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// WARNING works only if all the holograms have the same dimensions (in voxels)
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var commonBuffer = 0 // Common for all holograms (a-la static variable)
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(privateBuf: Int) => {
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// Save current state (don't forget to restore)
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GL11.glPushClientAttrib(GL11.GL_ALL_CLIENT_ATTRIB_BITS)
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS)
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if (commonBuffer == 0) { // First run only
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commonBuffer = GL15.glGenBuffers()
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var tmpBuf = BufferUtils.createFloatBuffer(hologram.width * hologram.width * hologram.height * 24 * (2 + 3 + 3))
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def newVert = (x: Int, y: Int, z: Int, u: Int, v: Int, nx: Int, ny: Int, nz: Int) => {
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tmpBuf.put(u)
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tmpBuf.put(v)
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tmpBuf.put(nx)
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tmpBuf.put(ny)
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tmpBuf.put(nz)
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tmpBuf.put(x)
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tmpBuf.put(y)
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tmpBuf.put(z)
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}
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def value(hx: Int, hy: Int, hz: Int) = if (hx >= 0 && hy >= 0 && hz >= 0 && hx < hologram.width && hy < hologram.height && hz < hologram.width) hologram.getColor(hx, hy, hz) else 0
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def isSolid(hx: Int, hy: Int, hz: Int) = value(hx, hy, hz) != 0
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bindTexture(Textures.blockHologram)
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val t = Tessellator.instance
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t.startDrawingQuads()
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// TODO merge quads for better rendering performance
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val s = 1f / 16f * hologram.scale
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for (hx <- 0 until hologram.width) {
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val wx = hx * s
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for (hz <- 0 until hologram.width) {
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val wz = hz * s
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for (hy <- 0 until hologram.height) {
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val wy = hy * s
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if (isSolid(hx, hy, hz)) {
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t.setColorRGBA_I(hologram.colors(value(hx, hy, hz) - 1), 192)
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for (x <- 0 until hologram.width) {
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for (z <- 0 until hologram.width) {
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for (y <- 0 until hologram.height) {
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/*
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0---1
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| N |
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@ -103,82 +110,185 @@ object HologramRenderer extends TileEntitySpecialRenderer with Callable[Int] wit
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*/
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// South
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if (!isSolid(hx, hy, hz + 1)) {
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t.setNormal(0, 0, 1)
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t.addVertexWithUV(wx + s, wy + s, wz + s, 0, 0) // 5
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t.addVertexWithUV(wx + 0, wy + s, wz + s, 1, 0) // 4
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t.addVertexWithUV(wx + 0, wy + 0, wz + s, 1, 1) // 7
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t.addVertexWithUV(wx + s, wy + 0, wz + s, 0, 1) // 6
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}
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// North
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if (!isSolid(hx, hy, hz - 1)) {
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t.setNormal(0, 0, -1)
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t.addVertexWithUV(wx + s, wy + 0, wz + 0, 0, 0) // 3
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t.addVertexWithUV(wx + 0, wy + 0, wz + 0, 1, 0) // 2
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t.addVertexWithUV(wx + 0, wy + s, wz + 0, 1, 1) // 1
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t.addVertexWithUV(wx + s, wy + s, wz + 0, 0, 1) // 0
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}
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newVert(x + 1, y + 1, z + 1, 0, 0, 0, 0, 1) // 5
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newVert(x + 0, y + 1, z + 1, 1, 0, 0, 0, 1) // 4
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newVert(x + 0, y + 0, z + 1, 1, 1, 0, 0, 1) // 7
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newVert(x + 1, y + 0, z + 1, 0, 1, 0, 0, 1) // 6
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// North
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newVert(x + 1, y + 0, z + 0, 0, 0, 0, 0, -1) // 3
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newVert(x + 0, y + 0, z + 0, 1, 0, 0, 0, -1) // 2
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newVert(x + 0, y + 1, z + 0, 1, 1, 0, 0, -1) // 1
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newVert(x + 1, y + 1, z + 0, 0, 1, 0, 0, -1) // 0
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// East
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if (!isSolid(hx + 1, hy, hz)) {
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t.setNormal(1, 0, 0)
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t.addVertexWithUV(wx + s, wy + s, wz + s, 1, 0) // 5
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t.addVertexWithUV(wx + s, wy + 0, wz + s, 1, 1) // 6
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t.addVertexWithUV(wx + s, wy + 0, wz + 0, 0, 1) // 3
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t.addVertexWithUV(wx + s, wy + s, wz + 0, 0, 0) // 0
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}
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// West
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if (!isSolid(hx - 1, hy, hz)) {
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t.setNormal(-1, 0, 0)
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t.addVertexWithUV(wx + 0, wy + 0, wz + s, 1, 0) // 7
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t.addVertexWithUV(wx + 0, wy + s, wz + s, 1, 1) // 4
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t.addVertexWithUV(wx + 0, wy + s, wz + 0, 0, 1) // 1
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t.addVertexWithUV(wx + 0, wy + 0, wz + 0, 0, 0) // 2
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}
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// East
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newVert(x + 1, y + 1, z + 1, 1, 0, 1, 0, 0) // 5
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newVert(x + 1, y + 0, z + 1, 1, 1, 1, 0, 0) // 6
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newVert(x + 1, y + 0, z + 0, 0, 1, 1, 0, 0) // 3
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newVert(x + 1, y + 1, z + 0, 0, 0, 1, 0, 0) // 0
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// West
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newVert(x + 0, y + 0, z + 1, 1, 0, -1, 0, 0) // 7
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newVert(x + 0, y + 1, z + 1, 1, 1, -1, 0, 0) // 4
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newVert(x + 0, y + 1, z + 0, 0, 1, -1, 0, 0) // 1
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newVert(x + 0, y + 0, z + 0, 0, 0, -1, 0, 0) // 2
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// Up
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if (!isSolid(hx, hy + 1, hz)) {
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t.setNormal(0, 1, 0)
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t.addVertexWithUV(wx + s, wy + s, wz + 0, 0, 0) // 0
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t.addVertexWithUV(wx + 0, wy + s, wz + 0, 1, 0) // 1
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t.addVertexWithUV(wx + 0, wy + s, wz + s, 1, 1) // 4
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t.addVertexWithUV(wx + s, wy + s, wz + s, 0, 1) // 5
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}
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// Down
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if (!isSolid(hx, hy - 1, hz)) {
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t.setNormal(0, -1, 0)
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t.addVertexWithUV(wx + s, wy + 0, wz + s, 0, 0) // 6
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t.addVertexWithUV(wx + 0, wy + 0, wz + s, 1, 0) // 7
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t.addVertexWithUV(wx + 0, wy + 0, wz + 0, 1, 1) // 2
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t.addVertexWithUV(wx + s, wy + 0, wz + 0, 0, 1) // 3
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// Up
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newVert(x + 1, y + 1, z + 0, 0, 0, 0, 1, 0) // 0
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newVert(x + 0, y + 1, z + 0, 1, 0, 0, 1, 0) // 1
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newVert(x + 0, y + 1, z + 1, 1, 1, 0, 1, 0) // 4
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newVert(x + 1, y + 1, z + 1, 0, 1, 0, 1, 0) // 5
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// Down
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newVert(x + 1, y + 0, z + 1, 0, 0, 0, -1, 0) // 6
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newVert(x + 0, y + 0, z + 1, 1, 0, 0, -1, 0) // 7
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newVert(x + 0, y + 0, z + 0, 1, 1, 0, -1, 0) // 2
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newVert(x + 1, y + 0, z + 0, 0, 1, 0, -1, 0) // 3
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}
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}
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}
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tmpBuf.rewind() // Important!
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GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, commonBuffer)
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GL15.glBufferData(GL15.GL_ARRAY_BUFFER, tmpBuf, GL15.GL_STATIC_DRAW)
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}
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if (hologram.dirty) { // Refresh hologram
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def value(hx: Int, hy: Int, hz: Int) = if (hx >= 0 && hy >= 0 && hz >= 0 && hx < hologram.width && hy < hologram.height && hz < hologram.width) hologram.getColor(hx, hy, hz) else 0
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def isSolid(hx: Int, hy: Int, hz: Int) = value(hx, hy, hz) != 0
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var tmpBuf = BufferUtils.createIntBuffer(hologram.width * hologram.width * hologram.height * 24 * 2)
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// Copy color information, identify which quads to render and prepare data for glDrawElements
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hologram.visibleQuads = 0
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var c = 0
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tmpBuf.position(hologram.width * hologram.width * hologram.height * 24)
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for (hx <- 0 until hologram.width) {
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for (hz <- 0 until hologram.width) {
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for (hy <- 0 until hologram.height) {
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if (isSolid(hx, hy, hz)) {
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val v: Int = hologram.colors(value(hx, hy, hz) - 1)
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// South
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if (!isSolid(hx, hy, hz + 1)) {
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tmpBuf.put(c)
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tmpBuf.put(c + 1)
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tmpBuf.put(c + 2)
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tmpBuf.put(c + 3)
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tmpBuf.put(c, v)
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tmpBuf.put(c + 1, v)
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tmpBuf.put(c + 2, v)
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tmpBuf.put(c + 3, v)
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hologram.visibleQuads += 1
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}
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c += 4
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// North
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if (!isSolid(hx, hy, hz - 1)) {
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tmpBuf.put(c)
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tmpBuf.put(c + 1)
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tmpBuf.put(c + 2)
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tmpBuf.put(c + 3)
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tmpBuf.put(c, v)
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tmpBuf.put(c + 1, v)
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tmpBuf.put(c + 2, v)
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tmpBuf.put(c + 3, v)
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hologram.visibleQuads += 1
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}
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c += 4
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// East
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if (!isSolid(hx + 1, hy, hz)) {
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tmpBuf.put(c)
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tmpBuf.put(c + 1)
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tmpBuf.put(c + 2)
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tmpBuf.put(c + 3)
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tmpBuf.put(c, v)
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tmpBuf.put(c + 1, v)
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tmpBuf.put(c + 2, v)
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tmpBuf.put(c + 3, v)
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hologram.visibleQuads += 1
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}
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c += 4
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// West
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if (!isSolid(hx - 1, hy, hz)) {
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tmpBuf.put(c)
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tmpBuf.put(c + 1)
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tmpBuf.put(c + 2)
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tmpBuf.put(c + 3)
|
||||
tmpBuf.put(c, v)
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tmpBuf.put(c + 1, v)
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||||
tmpBuf.put(c + 2, v)
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||||
tmpBuf.put(c + 3, v)
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hologram.visibleQuads += 1
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}
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c += 4
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||||
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// Up
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||||
if (!isSolid(hx, hy + 1, hz)) {
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||||
tmpBuf.put(c)
|
||||
tmpBuf.put(c + 1)
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||||
tmpBuf.put(c + 2)
|
||||
tmpBuf.put(c + 3)
|
||||
tmpBuf.put(c, v)
|
||||
tmpBuf.put(c + 1, v)
|
||||
tmpBuf.put(c + 2, v)
|
||||
tmpBuf.put(c + 3, v)
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||||
hologram.visibleQuads += 1
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||||
}
|
||||
c += 4
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// Down
|
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if (!isSolid(hx, hy - 1, hz)) {
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||||
tmpBuf.put(c)
|
||||
tmpBuf.put(c + 1)
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||||
tmpBuf.put(c + 2)
|
||||
tmpBuf.put(c + 3)
|
||||
tmpBuf.put(c, v)
|
||||
tmpBuf.put(c + 1, v)
|
||||
tmpBuf.put(c + 2, v)
|
||||
tmpBuf.put(c + 3, v)
|
||||
hologram.visibleQuads += 1
|
||||
}
|
||||
c += 4
|
||||
} else c += 24
|
||||
}
|
||||
}
|
||||
}
|
||||
tmpBuf.rewind() // Important!
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, privateBuf)
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, tmpBuf, GL15.GL_STATIC_DRAW)
|
||||
|
||||
hologram.dirty = false
|
||||
}
|
||||
|
||||
t.draw()
|
||||
GL11.glEnable(GL11.GL_NORMALIZE) // Normalize normals!!! (Yes, glScale scales them too!)
|
||||
GL11.glEnable(GL11.GL_CULL_FACE)
|
||||
GL11.glCullFace(GL11.GL_BACK) // Because fragment processing started to slow things down
|
||||
bindTexture(Textures.blockHologram)
|
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GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, commonBuffer)
|
||||
GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY)
|
||||
GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY)
|
||||
GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY)
|
||||
GL11.glInterleavedArrays(GL11.GL_T2F_N3F_V3F, 0, 0)
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, privateBuf)
|
||||
GL11.glEnableClientState(GL11.GL_COLOR_ARRAY)
|
||||
GL11.glColorPointer(3, GL11.GL_UNSIGNED_BYTE, 4, 0)
|
||||
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, privateBuf)
|
||||
|
||||
if (doCompile) {
|
||||
GL11.glEndList()
|
||||
}
|
||||
GL11.glDrawElements(GL11.GL_QUADS, hologram.visibleQuads * 4, GL11.GL_UNSIGNED_INT, hologram.width * hologram.width * hologram.height * 24 * 4)
|
||||
|
||||
true
|
||||
// Restore original state
|
||||
GL11.glPopAttrib()
|
||||
GL11.glPopClientAttrib()
|
||||
}
|
||||
}
|
||||
else GL11.glCallList(list)
|
||||
|
||||
// ----------------------------------------------------------------------- //
|
||||
// Cache
|
||||
// ----------------------------------------------------------------------- //
|
||||
|
||||
def call = {
|
||||
val list = GLAllocation.generateDisplayLists(1)
|
||||
val privateBuf = GL15.glGenBuffers()
|
||||
hologram.dirty = true // Force compilation.
|
||||
list
|
||||
privateBuf
|
||||
}
|
||||
|
||||
def onRemoval(e: RemovalNotification[TileEntity, Int]) {
|
||||
GLAllocation.deleteDisplayLists(e.getValue)
|
||||
GL15.glDeleteBuffers(e.getValue)
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------- //
|
||||
|
@ -34,6 +34,9 @@ class Hologram(var tier: Int) extends traits.Environment with SidedEnvironment w
|
||||
// Whether we need to send an update packet/recompile our display list.
|
||||
var dirty = false
|
||||
|
||||
// Store it here for convenience
|
||||
var visibleQuads = 0
|
||||
|
||||
// Interval of dirty columns.
|
||||
var dirtyFromX = Int.MaxValue
|
||||
var dirtyUntilX = -1
|
||||
@ -45,7 +48,7 @@ class Hologram(var tier: Int) extends traits.Environment with SidedEnvironment w
|
||||
|
||||
var hasPower = true
|
||||
|
||||
val colorsByTier = Array(Array(0x00FF00), Array(0xFF0000, 0x00FF00, 0x0000FF))
|
||||
val colorsByTier = Array(Array(0x00FF00), Array(0x0000FF, 0x00FF00, 0xFF0000)) // 0xBBGGRR for rendering convenience
|
||||
def colors = colorsByTier(tier)
|
||||
|
||||
def getColor(x: Int, y: Int, z: Int) = {
|
||||
@ -203,7 +206,9 @@ class Hologram(var tier: Int) extends traits.Environment with SidedEnvironment w
|
||||
def getPaletteColor(computer: Context, args: Arguments): Array[AnyRef] = {
|
||||
val index = args.checkInteger(0)
|
||||
if (index < 0 || index >= colors.length) throw new ArrayIndexOutOfBoundsException()
|
||||
result(colors(index))
|
||||
var col = colors(index)
|
||||
// Colors are stored as 0xAABBGGRR for rendering convenience, so convert them back here
|
||||
result(((col & 0xFF) << 16) | (col & 0xFF00) | ((col >>> 16) & 0xFF))
|
||||
}
|
||||
|
||||
@Callback(doc = """function(index:number, value:number):number -- Set the color defined for the specified value.""")
|
||||
@ -212,7 +217,9 @@ class Hologram(var tier: Int) extends traits.Environment with SidedEnvironment w
|
||||
if (index < 0 || index >= colors.length) throw new ArrayIndexOutOfBoundsException()
|
||||
val value = args.checkInteger(1)
|
||||
val oldValue = colors(index)
|
||||
colors(index) = value & 0xFFFFFF
|
||||
// Change byte order here to allow passing stored color to OpenGL "as-is"
|
||||
// (as whole Int, i.e. 0xAABBGGRR, alpha is unused but present for alignment)
|
||||
colors(index) = ((value & 0xFF) << 16) | (value & 0xFF00) | ((value >>> 16) & 0xFF)
|
||||
ServerPacketSender.sendHologramColor(this, index, value)
|
||||
result(oldValue)
|
||||
}
|
||||
@ -275,6 +282,7 @@ class Hologram(var tier: Int) extends traits.Environment with SidedEnvironment w
|
||||
override def shouldRenderInPass(pass: Int) = pass == 1
|
||||
|
||||
override def getMaxRenderDistanceSquared = scale / Settings.hologramMaxScaleByTier.max * Settings.get.hologramRenderDistance * Settings.get.hologramRenderDistance
|
||||
def getFadeStartDistanceSquared = scale / Settings.hologramMaxScaleByTier.max * Settings.get.hologramFadeStartDistance * Settings.get.hologramFadeStartDistance
|
||||
|
||||
override def getRenderBoundingBox = AxisAlignedBB.getAABBPool.getAABB(xCoord + 0.5 - 1.5 * scale, yCoord, zCoord - scale, xCoord + 0.5 + 1.5 * scale, yCoord + 0.25 + 2 * scale, zCoord + 0.5 + 1.5 * scale)
|
||||
|
||||
@ -303,7 +311,6 @@ class Hologram(var tier: Int) extends traits.Environment with SidedEnvironment w
|
||||
nbt.getIntArray("colors").copyToArray(colors)
|
||||
scale = nbt.getDouble("scale")
|
||||
hasPower = nbt.getBoolean("hasPower")
|
||||
dirty = true
|
||||
}
|
||||
|
||||
override def writeToNBTForClient(nbt: NBTTagCompound) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user