The added line fixes lightning issues with shaders, however at night the monitors will have a reddish tint
This commit is contained in:
Pelicoon 2018-07-10 22:16:17 +02:00 committed by payonel
parent 87d358d814
commit 30a7b23af7

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@ -9,6 +9,7 @@ import li.cil.oc.integration.util.Wrench
import li.cil.oc.util.RenderState import li.cil.oc.util.RenderState
import net.minecraft.client.Minecraft import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.GlStateManager import net.minecraft.client.renderer.GlStateManager
import net.minecraft.client.renderer.OpenGlHelper
import net.minecraft.client.renderer.Tessellator import net.minecraft.client.renderer.Tessellator
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer
import net.minecraft.client.renderer.vertex.DefaultVertexFormats import net.minecraft.client.renderer.vertex.DefaultVertexFormats
@ -61,6 +62,7 @@ object ScreenRenderer extends TileEntitySpecialRenderer[Screen] {
RenderState.pushAttrib() RenderState.pushAttrib()
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 0xFF, 0xFF)
RenderState.disableEntityLighting() RenderState.disableEntityLighting()
RenderState.makeItBlend() RenderState.makeItBlend()
GlStateManager.color(1, 1, 1, 1) GlStateManager.color(1, 1, 1, 1)