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https://github.com/MightyPirates/OpenComputers.git
synced 2025-09-17 03:05:30 -04:00
fixed default config failing to load on some systems (reported on Minecraft Forums, could not reproduce but this change reportedly did the trick)
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@ -164,7 +164,17 @@ object Settings {
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def get = settings
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def load(file: File) = {
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val defaults = ConfigFactory.defaultReference().withOnlyPath("opencomputers")
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// typesafe config's internal method for loading the reference.conf file
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// seems to fail on some systems (as does their parseResource method), so
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// we'll have to load the default config manually. This was reported on the
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// Minecraft Forums, I could not reproduce the issue, but this version has
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// reportedly fixed the problem.
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val defaults = {
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val in = classOf[Settings].getResourceAsStream("/reference.conf")
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val config = ConfigFactory.parseReader(new BufferedReader(new InputStreamReader(in)))
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in.close()
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config
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}
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try {
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val config = ConfigFactory.parseFile(file).withFallback(defaults)
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settings = new Settings(config.getConfig("opencomputers"))
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@ -699,9 +699,6 @@ class Computer(val owner: tileentity.Computer) extends ManagedComponent with Con
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}
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try {
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// Push a couple of functions that override original Lua API functions or
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// that add new functionality to it.
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// Push a couple of functions that override original Lua API functions or
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// that add new functionality to it.
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lua.getGlobal("os")
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@ -776,7 +773,7 @@ class Computer(val owner: tileentity.Computer) extends ManagedComponent with Con
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// clutter it.
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lua.newTable()
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// Allow getting the real world time via os.realTime() for timeouts.
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// Allow getting the real world time for timeouts.
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lua.pushScalaFunction(lua => {
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lua.pushNumber(System.currentTimeMillis() / 1000.0)
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1
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@ -786,7 +783,7 @@ class Computer(val owner: tileentity.Computer) extends ManagedComponent with Con
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// The time the computer has been running, as opposed to the CPU time.
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lua.pushScalaFunction(lua => {
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// World time is in ticks, and each second has 20 ticks. Since we
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// want os.uptime() to return real seconds, though, we'll divide it
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// want uptime() to return real seconds, though, we'll divide it
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// accordingly.
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lua.pushNumber((worldTime - timeStarted) / 20.0)
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1
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@ -831,7 +828,7 @@ class Computer(val owner: tileentity.Computer) extends ManagedComponent with Con
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})
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lua.setField(-2, "pushSignal")
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// And it's ROM address.
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// And its ROM address.
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lua.pushScalaFunction(lua => {
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rom.foreach(rom => Option(rom.node.address) match {
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case None => lua.pushNil()
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