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https://github.com/MightyPirates/OpenComputers.git
synced 2025-09-14 09:46:53 -04:00
Preloading sounds, reduces lag on clientside when first starting a computer some.
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parent
603f23a0fb
commit
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16
src/main/resources/assets/opencomputers/sounds/preload.cfg
Normal file
16
src/main/resources/assets/opencomputers/sounds/preload.cfg
Normal file
@ -0,0 +1,16 @@
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assets/opencomputers/sounds/computer_running.ogg
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assets/opencomputers/sounds/floppy_access1.ogg
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assets/opencomputers/sounds/floppy_access2.ogg
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assets/opencomputers/sounds/floppy_access3.ogg
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assets/opencomputers/sounds/floppy_access4.ogg
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assets/opencomputers/sounds/floppy_access5.ogg
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assets/opencomputers/sounds/floppy_access6.ogg
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assets/opencomputers/sounds/floppy_eject.ogg
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assets/opencomputers/sounds/floppy_insert.ogg
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assets/opencomputers/sounds/hdd_access1.ogg
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assets/opencomputers/sounds/hdd_access2.ogg
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assets/opencomputers/sounds/hdd_access3.ogg
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assets/opencomputers/sounds/hdd_access4.ogg
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assets/opencomputers/sounds/hdd_access5.ogg
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assets/opencomputers/sounds/hdd_access6.ogg
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assets/opencomputers/sounds/hdd_access7.ogg
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@ -8,8 +8,10 @@ import java.util.Timer
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import java.util.TimerTask
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import java.util.UUID
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import com.google.common.base.Charsets
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import cpw.mods.fml.client.FMLClientHandler
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import cpw.mods.fml.common.eventhandler.SubscribeEvent
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import cpw.mods.fml.common.gameevent.TickEvent.ClientTickEvent
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import cpw.mods.fml.relauncher.ReflectionHelper
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import li.cil.oc.OpenComputers
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import li.cil.oc.Settings
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@ -25,6 +27,7 @@ import paulscode.sound.SoundSystem
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import paulscode.sound.SoundSystemConfig
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import scala.collection.mutable
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import scala.io.Source
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object Sound {
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private val sources = mutable.Map.empty[TileEntity, PseudoLoopingStream]
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@ -101,6 +104,33 @@ object Sound {
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manager = event.manager
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}
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private var hasPreloaded = Settings.get.soundVolume <= 0
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@SubscribeEvent
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def onTick(e: ClientTickEvent) {
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if (!hasPreloaded && soundSystem != null) {
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hasPreloaded = true
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new Thread(new Runnable() {
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override def run(): Unit = {
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val preloadConfigLocation = new ResourceLocation(Settings.resourceDomain, "sounds/preload.cfg")
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val preloadConfigResource = Minecraft.getMinecraft.getResourceManager.getResource(preloadConfigLocation)
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for (location <- Source.fromInputStream(preloadConfigResource.getInputStream)(Charsets.UTF_8).getLines()) {
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val url = getClass.getClassLoader.getResource(location)
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if (url != null) try {
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val sourceName = "preload_" + location
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soundSystem.newSource(false, sourceName, url, location, true, 0, 0, 0, SoundSystemConfig.ATTENUATION_NONE, 16)
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soundSystem.activate(sourceName)
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soundSystem.removeSource(sourceName)
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} catch {
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case _: Throwable => // Meh.
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}
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else OpenComputers.log.warn(s"Couldn't preload sound $location!")
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}
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}
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})
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}
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}
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@SubscribeEvent
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def onWorldUnload(event: WorldEvent.Unload) {
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commandQueue.synchronized(commandQueue.clear())
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@ -110,7 +140,7 @@ object Sound {
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}
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private abstract class Command(val when: Long, val tileEntity: TileEntity) extends Ordered[Command] {
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def apply()
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def apply(): Unit
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override def compare(that: Command) = (that.when - when).toInt
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}
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