new net_splitter component with api

getSides, setSides, open, and close

closes #2531
This commit is contained in:
payonel 2018-10-09 22:34:51 -07:00
parent fd3ba6a55e
commit 4142e09671
3 changed files with 89 additions and 20 deletions

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@ -81,7 +81,7 @@ class Adapter extends traits.Environment with traits.ComponentInventory with tra
if (node != null && node.network != null) {
val (x, y, z) = (this.x + d.offsetX, this.y + d.offsetY, this.z + d.offsetZ)
world.getTileEntity(x, y, z) match {
case env: traits.Environment =>
case _: traits.Environment =>
// Don't provide adaption for our stuffs. This is mostly to avoid
// cables and other non-functional stuff popping up in the adapter
// due to having a power interface. Might revisit this at some point,

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@ -1,45 +1,66 @@
package li.cil.oc.common.tileentity
import java.util
import cpw.mods.fml.relauncher.{Side, SideOnly}
import li.cil.oc.{Settings, api}
import li.cil.oc.api.network.Visibility
import li.cil.oc.api.driver.DeviceInfo
import li.cil.oc.api.driver.DeviceInfo.{DeviceAttribute, DeviceClass}
import li.cil.oc.api.machine.{Arguments, Callback, Context}
import li.cil.oc.{Constants, Settings, api}
import li.cil.oc.api.network.{Node, Visibility}
import li.cil.oc.common.EventHandler
import li.cil.oc.common.tileentity.traits.RedstoneChangedEventArgs
import li.cil.oc.server.{PacketSender => ServerPacketSender}
import net.minecraft.nbt.NBTTagCompound
import net.minecraftforge.common.util.ForgeDirection
class NetSplitter extends traits.Environment with traits.OpenSides with traits.RedstoneAware with api.network.SidedEnvironment {
import scala.collection.convert.WrapAsJava._
class NetSplitter extends traits.Environment with traits.OpenSides with traits.RedstoneAware with api.network.SidedEnvironment with DeviceInfo {
private lazy val deviceInfo: util.Map[String, String] = Map(
DeviceAttribute.Class -> DeviceClass.Network,
DeviceAttribute.Description -> "Ethernet controller",
DeviceAttribute.Vendor -> Constants.DeviceInfo.DefaultVendor,
DeviceAttribute.Product -> "NetSplits",
DeviceAttribute.Version -> "1.0",
DeviceAttribute.Width -> "6"
)
override def getDeviceInfo: util.Map[String, String] = deviceInfo
_isOutputEnabled = true
val node = api.Network.newNode(this, Visibility.None).
val node: Node = api.Network.newNode(this, Visibility.Network).
withComponent("network_splitter", Visibility.Network).
create()
var isInverted = false
override def isSideOpen(side: ForgeDirection) = if (isInverted) !super.isSideOpen(side) else super.isSideOpen(side)
override def isSideOpen(side: ForgeDirection): Boolean = if (isInverted) !super.isSideOpen(side) else super.isSideOpen(side)
override def setSideOpen(side: ForgeDirection, value: Boolean) {
val previous = isSideOpen(side)
super.setSideOpen(side, value)
if (isServer) {
node.remove()
api.Network.joinOrCreateNetwork(this)
ServerPacketSender.sendNetSplitterState(this)
world.playSoundEffect(x + 0.5, y + 0.5, z + 0.5, "tile.piston.out", 0.5f, world.rand.nextFloat() * 0.25f + 0.7f)
world.notifyBlocksOfNeighborChange(x, y, z, block)
}
else {
world.markBlockForUpdate(x, y, z)
if (previous != isSideOpen(side)) {
if (isServer) {
node.remove()
api.Network.joinOrCreateNetwork(this)
ServerPacketSender.sendNetSplitterState(this)
world.playSoundEffect(x + 0.5, y + 0.5, z + 0.5, "tile.piston.out", 0.5f, world.rand.nextFloat() * 0.25f + 0.7f)
world.notifyBlocksOfNeighborChange(x, y, z, block)
}
else {
world.markBlockForUpdate(x, y, z)
}
}
}
// ----------------------------------------------------------------------- //
override def sidedNode(side: ForgeDirection) = if (isSideOpen(side)) node else null
override def sidedNode(side: ForgeDirection): Node = if (isSideOpen(side)) node else null
@SideOnly(Side.CLIENT)
override def canConnect(side: ForgeDirection) = isSideOpen(side)
override def canConnect(side: ForgeDirection): Boolean = isSideOpen(side)
// ----------------------------------------------------------------------- //
@ -89,4 +110,52 @@ class NetSplitter extends traits.Environment with traits.OpenSides with traits.R
super.writeToNBTForClient(nbt)
nbt.setBoolean(Settings.namespace + "isInverted", isInverted)
}
// component api
def currentStatus(): Array[Boolean] = {
val openSidesCopy = Array.fill(ForgeDirection.VALID_DIRECTIONS.length)(false)
for (side <- ForgeDirection.VALID_DIRECTIONS) {
openSidesCopy(side.ordinal()) = isSideOpen(side)
}
openSidesCopy
}
def setSide(side: ForgeDirection, state: Boolean): Boolean = {
val previous = isSideOpen(side) // isSideOpen uses inverter
setSideOpen(side, if (isInverted) !state else state) // but setSideOpen does not
previous != state
}
@Callback(doc = "function(settings:table):table -- set open state (true/false) of all sides in an array; index by direction. Returns previous states")
def setSides(context: Context, args: Arguments): Array[AnyRef] = {
val settings = args.checkTable(0)
val previous = currentStatus()
for (side <- ForgeDirection.VALID_DIRECTIONS) {
val ordinal = side.ordinal()
val value = if (settings.containsKey(ordinal)) {
settings.get(ordinal) match {
case v: Boolean => v
case _ => false
}
} else false
setSide(side, value)
}
result(previous)
}
@Callback(direct = true, doc = "function():table -- Returns current open/close state of all sides in an array, indexed by direction.")
def getSides(context: Context, args: Arguments): Array[AnyRef] = result(currentStatus())
def setSideHelper(args: Arguments, value: Boolean): Array[AnyRef] = {
val side = ForgeDirection.getOrientation(args.checkInteger(0))
if (!ForgeDirection.VALID_DIRECTIONS.contains(side))
return result(Unit, "invalid direction")
result(setSide(side, value))
}
@Callback(doc = "function(side: number):boolean -- Open the side, returns true if it changed to open.")
def open(context: Context, args: Arguments): Array[AnyRef] = setSideHelper(args, value = true)
@Callback(doc = "function(side: number):boolean -- Close the side, returns true if it changed to close.")
def close(context: Context, args: Arguments): Array[AnyRef] = setSideHelper(args, value = false)
}

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@ -36,10 +36,10 @@ trait Node extends ImmutableNode {
if (network == null) Iterable.empty[ImmutableNode].toSeq
else network.neighbors(this)
// a node should be added to a network before it can connect to a node
// A node should be added to a network before it can connect to a node
// but, sometimes other mods try to create nodes and connect them before
// the network is ready. we dont those things to crash here
// with typical nodes we are talking about components here
// the network is ready. We don't desire those things to crash here.
// With typical nodes we are talking about components here
// which will be connected anyways when the network is created
def connect(node: ImmutableNode): Unit = if (network != null) network.connect(this, node)