Potential rendering improvements (mostly stuff discovered while porting to 1.8 that didn't seem to have an effect in 1.7, but can't hurt to clean up).

This commit is contained in:
Florian Nücke 2015-02-10 02:32:55 +01:00
parent 66763c3317
commit 43edfefa6e
6 changed files with 8 additions and 21 deletions

View File

@ -101,12 +101,12 @@ class Assembler(playerInventory: InventoryPlayer, val assembler: tileentity.Asse
override def drawGuiContainerBackgroundLayer(dt: Float, mouseX: Int, mouseY: Int) {
GL11.glColor3f(1, 1, 1) // Required under Linux.
super.drawGuiContainerBackgroundLayer(dt, mouseX, mouseY)
mc.renderEngine.bindTexture(Textures.guiRobotAssembler)
drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize)
if (assemblerContainer.isAssembling) progress.level = assemblerContainer.assemblyProgress / 100.0
else progress.level = 0
drawWidgets()
drawInventorySlots()
}
override protected def drawDisabledSlot(slot: ComponentSlot) {}

View File

@ -21,7 +21,6 @@ class Disassembler(playerInventory: InventoryPlayer, val disassembler: tileentit
override def drawGuiContainerBackgroundLayer(dt: Float, mouseX: Int, mouseY: Int) {
GL11.glColor3f(1, 1, 1) // Required under Linux.
super.drawGuiContainerBackgroundLayer(dt, mouseX, mouseY)
mc.renderEngine.bindTexture(Textures.guiDisassembler)
drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize)
progress.level = disassemblerContainer.disassemblyProgress / 100.0

View File

@ -17,7 +17,6 @@ import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiButton
import net.minecraft.client.renderer.Tessellator
import net.minecraft.entity.player.InventoryPlayer
import net.minecraft.inventory.Slot
import org.lwjgl.opengl.GL11
class Drone(playerInventory: InventoryPlayer, val drone: entity.Drone) extends DynamicGuiContainer(new container.Drone(playerInventory, drone)) with traits.DisplayBuffer {
@ -117,14 +116,7 @@ class Drone(playerInventory: InventoryPlayer, val drone: entity.Drone) extends D
drawSelection()
}
GL11.glPushMatrix()
GL11.glTranslatef(guiLeft, guiTop, 0)
for (slot <- 0 until inventorySlots.inventorySlots.size()) {
drawSlotInventory(inventorySlots.inventorySlots.get(slot).asInstanceOf[Slot])
}
GL11.glPopMatrix()
RenderState.makeItBlend()
drawInventorySlots()
}
protected override def drawGradientRect(par1: Int, par2: Int, par3: Int, par4: Int, par5: Int, par6: Int) {

View File

@ -55,12 +55,17 @@ abstract class DynamicGuiContainer(container: Container) extends CustomGuiContai
RenderState.makeItBlend()
GL11.glDisable(GL11.GL_LIGHTING)
drawInventorySlots()
}
protected def drawInventorySlots(): Unit = {
GL11.glPushMatrix()
GL11.glTranslatef(guiLeft, guiTop, 0)
for (slot <- 0 until inventorySlots.inventorySlots.size()) {
drawSlotInventory(inventorySlots.inventorySlots.get(slot).asInstanceOf[Slot])
}
GL11.glPopMatrix()
RenderState.makeItBlend()
}
override def drawScreen(mouseX: Int, mouseY: Int, dt: Float) {

View File

@ -21,7 +21,6 @@ class Raid(playerInventory: InventoryPlayer, val raid: tileentity.Raid) extends
override def drawGuiContainerBackgroundLayer(dt: Float, mouseX: Int, mouseY: Int) {
GL11.glColor3f(1, 1, 1) // Required under Linux.
super.drawGuiContainerBackgroundLayer(dt, mouseX, mouseY)
mc.renderEngine.bindTexture(Textures.guiRaid)
drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize)
}

View File

@ -18,7 +18,6 @@ import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiButton
import net.minecraft.client.renderer.Tessellator
import net.minecraft.entity.player.InventoryPlayer
import net.minecraft.inventory.Slot
import org.lwjgl.input.Keyboard
import org.lwjgl.input.Mouse
import org.lwjgl.opengl.GL11
@ -159,14 +158,7 @@ class Robot(playerInventory: InventoryPlayer, val robot: tileentity.Robot) exten
drawSelection()
}
GL11.glPushMatrix()
GL11.glTranslatef(guiLeft, guiTop, 0)
for (slot <- 0 until inventorySlots.inventorySlots.size()) {
drawSlotInventory(inventorySlots.inventorySlots.get(slot).asInstanceOf[Slot])
}
GL11.glPopMatrix()
RenderState.makeItBlend()
drawInventorySlots()
}
protected override def drawGradientRect(par1: Int, par2: Int, par3: Int, par4: Int, par5: Int, par6: Int) {