Merge branch 'master' of github.com:MightyPirates/OpenComputers into MC1.7

Conflicts:
	src/main/scala/li/cil/oc/client/renderer/MonospaceFontRenderer.scala
	src/main/scala/li/cil/oc/client/renderer/TextBufferRenderCache.scala
This commit is contained in:
Florian Nücke 2014-06-18 13:21:34 +02:00
commit 47d5d884cd
13 changed files with 533 additions and 186 deletions

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@ -66,14 +66,14 @@ hdd1 {
["oc:circuitChip1", "oc:materialDisk", ingotIron]]
}
hdd2 {
input: [[ingotGold, "oc:craftingHDDTier1", ingotGold]
input: [[ingotGold, "oc:hdd1", ingotGold]
["oc:circuitChip2", "oc:materialCircuitBoardPrinted", "oc:circuitChip2"]
[ingotGold, "oc:craftingHDDTier1", ingotGold]]
[ingotGold, "oc:hdd1", ingotGold]]
}
hdd3 {
input: [["oc:circuitChip3", "oc:craftingHDDTier2", "oc:circuitChip3"]
input: [["oc:circuitChip3", "oc:hdd2", "oc:circuitChip3"]
["oc:ram1", "oc:materialCircuitBoardPrinted", "oc:ram1"]
["oc:circuitChip3", "oc:craftingHDDTier2", "oc:circuitChip3"]]
["oc:circuitChip3", "oc:hdd2", "oc:circuitChip3"]]
}
abstractBusCard {

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@ -1,2 +1,2 @@
☺☻♥♦♣♠•◘○◙♂♀♪♫☼►◄↕‼¶§▬↨↑↓→←∟↔▲▼ !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~⌂ÇüéâäàåçêëèïîìÄÅÉæÆôöòûùÿÖÜ¢£¥₧ƒáíóúñѪº¿⌐¬½¼¡«»░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■
5 9
10 18

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@ -3,7 +3,7 @@ package li.cil.oc.client.gui
import java.util
import li.cil.oc.api
import li.cil.oc.Settings
import li.cil.oc.client.renderer.MonospaceFontRenderer
import li.cil.oc.client.renderer.TextBufferRenderCache
import li.cil.oc.client.renderer.gui.BufferRenderer
import li.cil.oc.client.{PacketSender => ClientPacketSender, Textures}
import li.cil.oc.common.container
@ -261,8 +261,8 @@ class Robot(playerInventory: InventoryPlayer, val robot: tileentity.Robot) exten
}
override protected def changeSize(w: Double, h: Double, recompile: Boolean) = {
val bw = w * MonospaceFontRenderer.fontWidth
val bh = h * MonospaceFontRenderer.fontHeight
val bw = w * TextBufferRenderCache.renderer.charRenderWidth
val bh = h * TextBufferRenderCache.renderer.charRenderHeight
val scaleX = math.min(bufferWidth / (bw + bufferMargin * 2.0), 1)
val scaleY = math.min(bufferHeight / (bh + bufferMargin * 2.0), 1)
math.min(scaleX, scaleY)

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@ -1,7 +1,7 @@
package li.cil.oc.client.gui
import li.cil.oc.api
import li.cil.oc.client.renderer.MonospaceFontRenderer
import li.cil.oc.client.renderer.TextBufferRenderCache
import li.cil.oc.client.renderer.gui.BufferRenderer
import li.cil.oc.util.RenderState
import org.lwjgl.input.Mouse
@ -27,8 +27,8 @@ class Screen(val buffer: api.component.TextBuffer, val hasMouse: Boolean, val ha
if (Mouse.hasWheel && Mouse.getEventDWheel != 0) {
val mouseX = Mouse.getEventX * width / mc.displayWidth
val mouseY = height - Mouse.getEventY * height / mc.displayHeight - 1
val bx = (mouseX - x - bufferMargin) / MonospaceFontRenderer.fontWidth + 1
val by = (mouseY - y - bufferMargin) / MonospaceFontRenderer.fontHeight + 1
val bx = (mouseX - x - bufferMargin) / TextBufferRenderCache.renderer.charRenderWidth + 1
val by = (mouseY - y - bufferMargin) / TextBufferRenderCache.renderer.charRenderHeight + 1
val bw = buffer.getWidth
val bh = buffer.getHeight
if (bx > 0 && by > 0 && bx <= bw && by <= bh) {
@ -60,8 +60,8 @@ class Screen(val buffer: api.component.TextBuffer, val hasMouse: Boolean, val ha
super.mouseMovedOrUp(mouseX, mouseY, button)
if (button >= 0) {
if (didDrag) {
val bx = ((mouseX - x - bufferMargin) / scale / MonospaceFontRenderer.fontWidth).toInt + 1
val by = ((mouseY - y - bufferMargin) / scale / MonospaceFontRenderer.fontHeight).toInt + 1
val bx = ((mouseX - x - bufferMargin) / scale / TextBufferRenderCache.renderer.charRenderWidth).toInt + 1
val by = ((mouseY - y - bufferMargin) / scale / TextBufferRenderCache.renderer.charRenderHeight).toInt + 1
val bw = buffer.getWidth
val bh = buffer.getHeight
if (bx > 0 && by > 0 && bx <= bw && by <= bh) {
@ -78,8 +78,8 @@ class Screen(val buffer: api.component.TextBuffer, val hasMouse: Boolean, val ha
}
private def clickOrDrag(mouseX: Int, mouseY: Int, button: Int) {
val bx = ((mouseX - x - bufferMargin) / scale / MonospaceFontRenderer.fontWidth).toInt + 1
val by = ((mouseY - y - bufferMargin) / scale / MonospaceFontRenderer.fontHeight).toInt + 1
val bx = ((mouseX - x - bufferMargin) / scale / TextBufferRenderCache.renderer.charRenderWidth).toInt + 1
val by = ((mouseY - y - bufferMargin) / scale / TextBufferRenderCache.renderer.charRenderHeight).toInt + 1
val bw = buffer.getWidth
val bh = buffer.getHeight
if (bx > 0 && by > 0 && bx <= bw && by <= bh) {

View File

@ -1,7 +1,6 @@
package li.cil.oc.client.gui
import li.cil.oc.client.{Textures, KeyBindings}
import li.cil.oc.client.renderer.MonospaceFontRenderer
import li.cil.oc.client.renderer.gui.BufferRenderer
import li.cil.oc.util.RenderState
import li.cil.oc.util.mods.NEI
@ -35,7 +34,6 @@ trait TextBuffer extends GuiScreen {
override def initGui() = {
super.initGui()
MonospaceFontRenderer.init(Minecraft.getMinecraft.renderEngine)
BufferRenderer.init(Minecraft.getMinecraft.renderEngine)
Keyboard.enableRepeatEvents(true)
}

View File

@ -1,156 +0,0 @@
package li.cil.oc.client.renderer
import org.apache.logging.log4j.Level
import li.cil.oc.client.Textures
import li.cil.oc.util.{RenderState, PackedColor}
import li.cil.oc.{OpenComputers, Settings}
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.texture.TextureManager
import net.minecraft.util.ResourceLocation
import org.lwjgl.opengl.GL11
import scala.io.Source
// IMPORTANT: we must not use the tessellator here. Doing so can cause
// crashes on certain graphics cards with certain drivers (reported for
// ATI/AMD and Intel chip sets). These crashes have been reported to
// happen I have no idea why, and can only guess that it's related to
// using the VBO/ARB the tessellator uses inside a display list (since
// this stuff is eventually only rendered via display lists).
object MonospaceFontRenderer {
val (chars, fontWidth, fontHeight) = try {
val lines = Source.fromInputStream(Minecraft.getMinecraft.getResourceManager.getResource(new ResourceLocation(Settings.resourceDomain, "textures/font/chars.txt")).getInputStream)("UTF-8").getLines()
val chars = lines.next()
val (w, h) = if (lines.hasNext) {
val size = lines.next().split(" ", 2)
(size(0).toInt, size(1).toInt)
} else (5, 9)
(chars, w, h)
}
catch {
case t: Throwable =>
OpenComputers.log.log(Level.WARN, "Failed reading font metadata, using defaults.", t)
( """☺☻♥♦♣♠•◘○◙♂♀♪♫☼►◄↕‼¶§▬↨↑↓→←∟↔▲▼ !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~⌂ÇüéâäàåçêëèïîìÄÅÉæÆôöòûùÿÖÜ¢£¥₧ƒáíóúñѪº¿⌐¬½¼¡«»░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■""", 5, 9)
}
private var instance: Option[Renderer] = None
def init(textureManager: TextureManager) = this.synchronized(
instance = instance.orElse(Some(new Renderer(textureManager))))
def drawString(x: Int, y: Int, value: Array[Char], color: Array[Short], format: PackedColor.ColorFormat) = this.synchronized(instance match {
case None => OpenComputers.log.warn("Trying to render string with uninitialized MonospaceFontRenderer.")
case Some(renderer) => renderer.drawString(x, y, value, color, format)
})
private class Renderer(private val textureManager: TextureManager) {
private val (charWidth, charHeight) = (MonospaceFontRenderer.fontWidth * 2, MonospaceFontRenderer.fontHeight * 2)
private val cols = 256 / charWidth
private val uStep = charWidth / 256.0
private val uSize = uStep
private val vStep = (charHeight + 1) / 256.0
private val vSize = charHeight / 256.0
private val s = Settings.get.fontCharScale
private val dw = charWidth * s - charWidth
private val dh = charHeight * s - charHeight
def drawString(x: Int, y: Int, value: Array[Char], color: Array[Short], format: PackedColor.ColorFormat) = {
if (color.length != value.length) throw new IllegalArgumentException("Color count must match char count.")
RenderState.checkError(getClass.getName + ".drawString: entering (aka: wasntme)")
if (Settings.get.textAntiAlias)
textureManager.bindTexture(Textures.fontAntiAliased)
else
textureManager.bindTexture(Textures.fontAliased)
GL11.glPushMatrix()
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS)
GL11.glTranslatef(x, y, 0)
GL11.glScalef(0.5f, 0.5f, 1)
GL11.glDepthMask(false)
GL11.glDisable(GL11.GL_TEXTURE_2D)
RenderState.checkError(getClass.getName + ".drawString: configure state")
GL11.glBegin(GL11.GL_QUADS)
// Background first. We try to merge adjacent backgrounds of the same
// color to reduce the number of quads we have to draw.
var cbg = 0x000000
var offset = 0
var width = 0
for (col <- color.map(PackedColor.unpackBackground(_, format))) {
if (col != cbg) {
draw(cbg, offset, width)
cbg = col
offset += width
width = 0
}
width = width + 1
}
draw(cbg, offset, width)
GL11.glEnd()
RenderState.checkError(getClass.getName + ".drawString: background")
GL11.glEnable(GL11.GL_TEXTURE_2D)
if (Settings.get.textLinearFiltering) {
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR)
}
// Foreground second. We only have to flush when the color changes, so
// unless every char has a different color this should be quite efficient.
GL11.glBegin(GL11.GL_QUADS)
var cfg = -1
var posX = 0.0
for ((ch, col) <- value.zip(color.map(PackedColor.unpackForeground(_, format)))) {
val index = 1 + (chars.indexOf(ch) match {
case -1 => chars.indexOf('?')
case i => i
})
if (col != cfg) {
// Color changed.
cfg = col
GL11.glColor3ub(
((cfg & 0xFF0000) >> 16).toByte,
((cfg & 0x00FF00) >> 8).toByte,
((cfg & 0x0000FF) >> 0).toByte)
}
if (ch != ' ') {
// Don't render whitespace.
val x = (index - 1) % cols
val y = (index - 1) / cols
val u = x * uStep
val v = y * vStep
GL11.glTexCoord2d(u, v + vSize)
GL11.glVertex3d(posX - dw, charHeight * s, 0)
GL11.glTexCoord2d(u + uSize, v + vSize)
GL11.glVertex3d(posX + charWidth * s, charHeight * s, 0)
GL11.glTexCoord2d(u + uSize, v)
GL11.glVertex3d(posX + charWidth * s, -dh, 0)
GL11.glTexCoord2d(u, v)
GL11.glVertex3d(posX - dw, -dh, 0)
}
posX += charWidth
}
GL11.glEnd()
RenderState.checkError(getClass.getName + ".drawString: foreground")
GL11.glPopAttrib()
GL11.glPopMatrix()
RenderState.checkError(getClass.getName + ".drawString: leaving")
}
private def draw(color: Int, offset: Int, width: Int) = if (color != 0 && width > 0) {
GL11.glColor3ub(((color >> 16) & 0xFF).toByte, ((color >> 8) & 0xFF).toByte, (color & 0xFF).toByte)
GL11.glVertex3d(charWidth * offset, charHeight, 0)
GL11.glVertex3d(charWidth * (offset + width), charHeight, 0)
GL11.glVertex3d(charWidth * (offset + width), 0, 0)
GL11.glVertex3d(charWidth * offset, 0, 0)
}
}
}

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@ -1,18 +1,23 @@
package li.cil.oc.client.renderer
import com.google.common.cache.{RemovalListener, RemovalNotification, CacheBuilder}
import java.util.concurrent.{Callable, TimeUnit}
import com.google.common.cache.{CacheBuilder, RemovalListener, RemovalNotification}
import cpw.mods.fml.common.eventhandler.SubscribeEvent
import cpw.mods.fml.common.gameevent.TickEvent.ClientTickEvent
import li.cil.oc.client.renderer.font.StaticFontRenderer
import li.cil.oc.common.component.TextBuffer
import li.cil.oc.util.RenderState
import net.minecraft.client.renderer.GLAllocation
import net.minecraft.tileentity.TileEntity
import org.lwjgl.opengl.GL11
import net.minecraft.client.Minecraft
import cpw.mods.fml.common.eventhandler.SubscribeEvent
import cpw.mods.fml.common.gameevent.TickEvent.ClientTickEvent
object TextBufferRenderCache extends Callable[Int] with RemovalListener[TileEntity, Int] {
val cache = com.google.common.cache.CacheBuilder.newBuilder().
val renderer =
new StaticFontRenderer()
// new DynamicFontRenderer("Terminal")
private val cache = com.google.common.cache.CacheBuilder.newBuilder().
expireAfterAccess(2, TimeUnit.SECONDS).
removalListener(this).
asInstanceOf[CacheBuilder[TextBuffer, Int]].
@ -26,7 +31,6 @@ object TextBufferRenderCache extends Callable[Int] with RemovalListener[TileEnti
// ----------------------------------------------------------------------- //
def render(buffer: TextBuffer) {
MonospaceFontRenderer.init(Minecraft.getMinecraft.getTextureManager)
currentBuffer = buffer
compileOrDraw(cache.get(currentBuffer, this))
}
@ -35,6 +39,10 @@ object TextBufferRenderCache extends Callable[Int] with RemovalListener[TileEnti
if (currentBuffer.proxy.dirty) {
RenderState.checkError(getClass.getName + ".compileOrDraw: entering (aka: wasntme)")
for (line <- currentBuffer.data.buffer) {
renderer.generateChars(line)
}
val doCompile = !RenderState.compilingDisplayList
if (doCompile) {
currentBuffer.proxy.dirty = false
@ -43,9 +51,7 @@ object TextBufferRenderCache extends Callable[Int] with RemovalListener[TileEnti
RenderState.checkError(getClass.getName + ".compileOrDraw: glNewList")
}
for (((line, color), i) <- currentBuffer.data.buffer.zip(currentBuffer.data.color).zipWithIndex) {
MonospaceFontRenderer.drawString(0, i * MonospaceFontRenderer.fontHeight, line, color, currentBuffer.data.format)
}
renderer.drawBuffer(currentBuffer.data)
RenderState.checkError(getClass.getName + ".compileOrDraw: drawString")

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@ -0,0 +1,125 @@
package li.cil.oc.client.renderer.font
import java.awt.Font
import java.awt.font.FontRenderContext
import java.awt.geom.{PathIterator, Point2D}
import org.lwjgl.opengl.GL11
import org.lwjgl.util.glu.{GLU, GLUtessellatorCallbackAdapter}
class DynamicCharRenderer(val font: Font) {
private val context = new FontRenderContext(font.getTransform, true, true)
private val callback = new DynamicCharRenderer.Callback()
private val maxCharBounds = font.getMaxCharBounds(context)
def charWidth = maxCharBounds.getWidth.toFloat
def charHeight = maxCharBounds.getHeight.toFloat
def drawChar(char: Char) {
GL11.glPushMatrix()
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS)
GL11.glTranslated(-maxCharBounds.getX, -maxCharBounds.getY, 0)
GL11.glDisable(GL11.GL_TEXTURE_2D)
GL11.glColor4f(1, 1, 1, 1)
val vector = font.createGlyphVector(context, Array(char))
val tess = GLU.gluNewTess()
tess.gluTessCallback(GLU.GLU_TESS_BEGIN, callback)
tess.gluTessCallback(GLU.GLU_TESS_END, callback)
tess.gluTessCallback(GLU.GLU_TESS_VERTEX, callback)
tess.gluTessCallback(GLU.GLU_TESS_EDGE_FLAG, callback)
tess.gluTessNormal(0, 0, -1)
for (i <- 0 until vector.getNumGlyphs) {
val outline = vector.getGlyphOutline(i).getPathIterator(null)
tess.gluTessBeginPolygon(null)
val current = new Point2D.Double(0, 0)
val coords = new Array[Double](6)
while (!outline.isDone) {
if (outline.getWindingRule == PathIterator.WIND_EVEN_ODD)
tess.gluTessProperty(GLU.GLU_TESS_WINDING_RULE, GLU.GLU_TESS_WINDING_ODD)
else
tess.gluTessProperty(GLU.GLU_TESS_WINDING_RULE, GLU.GLU_TESS_WINDING_NONZERO)
outline.currentSegment(coords) match {
case PathIterator.SEG_MOVETO =>
tess.gluTessBeginContour()
current.setLocation(coords(0), coords(1))
case PathIterator.SEG_LINETO =>
val buffer = Array[Float](coords(0).toFloat, coords(1).toFloat)
tess.gluTessVertex(coords, 0, buffer)
current.setLocation(coords(0), coords(1))
case PathIterator.SEG_QUADTO =>
// From SEG_QUADTO:
// P(t) = B(2,0)*CP + B(2,1)*P1 + B(2,2)*P2
// with 0 <= t <= 1
// B(n,m) = mth coefficient of nth degree Bernstein polynomial
// = C(n,m) * t^(m) * (1 - t)^(n-m)
// C(n,m) = Combinations of n things, taken m at a time
// = n! / (m! * (n-m)!)
// So:
// P(t) = B(2,0)*CP + B(2,1)*P1 + B(2,2)*P2
// = C(2,0) * t^(0) * (1 - t)^(2-0) * CP +
// C(2,1) * t^(1) * (1 - t)^(2-1) * P1 +
// C(2,2) * t^(2) * (1 - t)^(2-2) * P2
// = 2! / (0! * (2-0)!) * (1 - t)^2 * CP +
// 2! / (1! * (2-1)!) * t * (1 - t) * P1 +
// 2! / (2! * (2-2)!) * t^2 * P2
// = (1 - t)^2 * CP +
// 2 * t * (1 - t) * P1 +
// t^2 * P2
// = (1 - 2*t + t^2) * CP +
// 2 * (t - t^2) * P1 +
// t^2 * P2
val interpolated = new Array[Double](3)
def p(t: Double) = {
val tSquared = t * t
val fc = 1 - 2 * t + tSquared
val f1 = 2 * (t - tSquared)
val f2 = tSquared
interpolated(0) = fc * current.x + f1 * coords(0) + f2 * coords(2)
interpolated(1) = fc * current.y + f1 * coords(1) + f2 * coords(3)
val buffer = Array[Float](interpolated(0).toFloat, interpolated(1).toFloat)
tess.gluTessVertex(interpolated, 0, buffer)
}
for (t <- 0.0 until 1.0 by 0.25) {
p(t)
}
current.setLocation(coords(2), coords(3))
case PathIterator.SEG_CUBICTO =>
// Not supported.
case PathIterator.SEG_CLOSE =>
tess.gluTessEndContour()
case _ => // Wuh?
}
outline.next()
}
tess.gluTessEndPolygon()
}
tess.gluDeleteTess()
GL11.glPopAttrib()
GL11.glPopMatrix()
}
}
object DynamicCharRenderer {
private class Callback extends GLUtessellatorCallbackAdapter {
override def begin(mode: Int) = GL11.glBegin(mode)
override def end() = GL11.glEnd()
override def vertex(coords: scala.Any) {
val point = coords.asInstanceOf[Array[Float]]
GL11.glVertex2f(point(0), point(1))
}
override def edgeFlag(boundaryEdge: Boolean) {
GL11.glEdgeFlag(boundaryEdge)
}
}
}

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@ -0,0 +1,166 @@
package li.cil.oc.client.renderer.font
import java.awt.Font
import java.io.InputStream
import li.cil.oc.client.renderer.font.DynamicFontRenderer.CharTexture
import li.cil.oc.util.RenderState
import org.lwjgl.BufferUtils
import org.lwjgl.opengl._
import scala.collection.mutable
/**
* Font renderer that dynamically generates lookup textures by rendering a font
* to it. It's pretty broken right now, and font rendering looks crappy as hell.
*/
class DynamicFontRenderer(val font: Font) extends TextureFontRenderer {
def this(name: String) = this(new Font(name, Font.PLAIN, 11))
def this(stream: InputStream) = this(Font.createFont(Font.TRUETYPE_FONT, stream).deriveFont(11f))
private val charRenderer = new DynamicCharRenderer(font)
private val textures = mutable.ArrayBuffer(new DynamicFontRenderer.CharTexture(this))
private val charMap = mutable.Map.empty[Char, DynamicFontRenderer.CharIcon]
private val fbo = GL30.glGenFramebuffers()
private val rbo = GL30.glGenRenderbuffers()
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, fbo)
GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, rbo)
GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, GL11.GL_RGBA8, charWidth, charHeight)
GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, GL30.GL_RENDERBUFFER, rbo)
GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, 0)
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0)
var activeTexture: CharTexture = textures(0)
generateChars(basicChars.toCharArray)
RenderState.checkError(getClass.getName + ".<init>: glGenFramebuffers")
override protected def charWidth = charRenderer.charWidth.toInt
override protected def charHeight = charRenderer.charHeight.toInt
override protected def textureCount = textures.length
override protected def bindTexture(index: Int) {
activeTexture = textures(index)
activeTexture.bind()
RenderState.checkError(getClass.getName + ".bindTexture")
}
override protected def generateChar(char: Char) {
charMap.getOrElseUpdate(char, createCharIcon(char))
}
override protected def drawChar(tx: Float, ty: Float, char: Char) {
val icon = charMap(char)
if (icon.texture == activeTexture) {
GL11.glTexCoord2f(icon.u1, icon.v2)
GL11.glVertex2f(tx, ty + charHeight)
GL11.glTexCoord2f(icon.u2, icon.v2)
GL11.glVertex2f(tx + charWidth, ty + charHeight)
GL11.glTexCoord2f(icon.u2, icon.v1)
GL11.glVertex2f(tx + charWidth, ty)
GL11.glTexCoord2f(icon.u1, icon.v1)
GL11.glVertex2f(tx, ty)
}
}
private def createCharIcon(char: Char): DynamicFontRenderer.CharIcon = {
if (!font.canDisplay(char)) {
if (char == '?') null
else charMap.getOrElseUpdate('?', createCharIcon('?'))
}
else {
if (textures.last.isFull) {
textures += new DynamicFontRenderer.CharTexture(this)
textures.last.bind()
}
textures.last.add(char)
}
}
}
object DynamicFontRenderer {
private val size = 256
class CharTexture(val owner: DynamicFontRenderer) {
private val id = GL11.glGenTextures()
GL11.glBindTexture(GL11.GL_TEXTURE_2D, id)
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST)
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST)
GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, size, size, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, BufferUtils.createByteBuffer(size * size * 4))
RenderState.checkError(getClass.getName + ".<init>: create texture")
// Some padding to avoid bleeding.
private val cellWidth = owner.charWidth + 2
private val cellHeight = owner.charHeight + 2
private val cols = size / cellWidth
private val rows = size / cellHeight
private val uStep = cellWidth / size.toFloat
private val vStep = cellHeight / size.toFloat
private val pad = 1f / size
private val capacity = cols * rows
private var chars = 0
def bind() {
GL11.glBindTexture(GL11.GL_TEXTURE_2D, id)
}
def isFull = chars >= capacity
def add(char: Char) = {
val x = chars % cols
val y = chars / cols
GL11.glDisable(GL11.GL_DEPTH_TEST)
GL11.glDepthMask(false)
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, owner.fbo)
GL11.glClearColor(0, 0, 0, 0)
GL20.glDrawBuffers(GL30.GL_COLOR_ATTACHMENT0)
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT)
GL11.glViewport(0, 0, owner.charWidth, owner.charHeight)
GL11.glMatrixMode(GL11.GL_PROJECTION)
GL11.glPushMatrix()
GL11.glLoadIdentity()
GL11.glOrtho(0, owner.charWidth, owner.charHeight, 0, 0, 1)
GL11.glMatrixMode(GL11.GL_MODELVIEW)
GL11.glPushMatrix()
GL11.glLoadIdentity()
GL11.glTranslatef(0, 0, -0.5f)
owner.charRenderer.drawChar(char)
GL43.glCopyImageSubData(owner.rbo, GL30.GL_RENDERBUFFER, 0, 0, 0, 0, id, GL11.GL_TEXTURE_2D, 0, 1 + x * cellWidth, 1 + y * cellHeight, 0, owner.charWidth, owner.charHeight, 1)
GL11.glMatrixMode(GL11.GL_PROJECTION)
GL11.glPopMatrix()
GL11.glMatrixMode(GL11.GL_MODELVIEW)
GL11.glPopMatrix()
GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0)
chars += 1
new CharIcon(this, pad + x * uStep, pad + y * vStep, (x + 1) * uStep - 2 * pad, (y + 1) * vStep - 2 * pad)
}
}
class CharIcon(val texture: CharTexture, val u1: Float, val v1: Float, val u2: Float, val v2: Float)
}

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@ -0,0 +1,72 @@
package li.cil.oc.client.renderer.font
import li.cil.oc.client.Textures
import li.cil.oc.{OpenComputers, Settings}
import net.minecraft.client.Minecraft
import net.minecraft.util.ResourceLocation
import org.apache.logging.log4j.Level
import org.lwjgl.opengl.GL11
import scala.io.Source
/**
* Font renderer using a user specified texture file, meaning the list of
* supported characters is fixed. But at least this one works.
*/
class StaticFontRenderer extends TextureFontRenderer {
protected val (chars, charWidth, charHeight) = try {
val lines = Source.fromInputStream(Minecraft.getMinecraft.getResourceManager.getResource(new ResourceLocation(Settings.resourceDomain, "textures/font/chars.txt")).getInputStream)("UTF-8").getLines()
val chars = lines.next()
val (w, h) = if (lines.hasNext) {
val size = lines.next().split(" ", 2)
(size(0).toInt, size(1).toInt)
} else (10, 18)
(chars, w, h)
}
catch {
case t: Throwable =>
OpenComputers.log.log(Level.WARN, "Failed reading font metadata, using defaults.", t)
(basicChars, 10, 18)
}
private val cols = 256 / charWidth
private val uStep = charWidth / 256.0
private val uSize = uStep
private val vStep = (charHeight + 1) / 256.0
private val vSize = charHeight / 256.0
private val s = Settings.get.fontCharScale
private val dw = charWidth * s - charWidth
private val dh = charHeight * s - charHeight
override protected def textureCount = 1
override protected def bindTexture(index: Int) {
if (Settings.get.textAntiAlias) {
Minecraft.getMinecraft.getTextureManager.bindTexture(Textures.fontAntiAliased)
}
else {
Minecraft.getMinecraft.getTextureManager.bindTexture(Textures.fontAliased)
}
}
override protected def drawChar(tx: Float, ty: Float, char: Char) {
val index = 1 + (chars.indexOf(char) match {
case -1 => chars.indexOf('?')
case i => i
})
val x = (index - 1) % cols
val y = (index - 1) / cols
val u = x * uStep
val v = y * vStep
GL11.glTexCoord2d(u, v + vSize)
GL11.glVertex3d(tx - dw, ty + charHeight * s, 0)
GL11.glTexCoord2d(u + uSize, v + vSize)
GL11.glVertex3d(tx + charWidth * s, ty + charHeight * s, 0)
GL11.glTexCoord2d(u + uSize, v)
GL11.glVertex3d(tx + charWidth * s, ty - dh, 0)
GL11.glTexCoord2d(u, v)
GL11.glVertex3d(tx - dw, ty - dh, 0)
}
override protected def generateChar(char: Char) {}
}

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@ -0,0 +1,136 @@
package li.cil.oc.client.renderer.font
import li.cil.oc.Settings
import li.cil.oc.util.{TextBuffer, RenderState, PackedColor}
import org.lwjgl.opengl.GL11
/**
* Base class for texture based font rendering.
*
* Provides common logic for the static one (using an existing texture) and the
* dynamic one (generating textures on the fly from a font).
*/
abstract class TextureFontRenderer {
protected final val basicChars = """☺☻♥♦♣♠•◘○◙♂♀♪♫☼►◄↕‼¶§▬↨↑↓→←∟↔▲▼ !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~⌂ÇüéâäàåçêëèïîìÄÅÉæÆôöòûùÿÖÜ¢£¥₧ƒáíóúñѪº¿⌐¬½¼¡«»░▒▓│┤╡╢╖╕╣║╗╝╜╛┐└┴┬├─┼╞╟╚╔╩╦╠═╬╧╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀αßΓπΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·√ⁿ²■"""
def charRenderWidth = charWidth / 2
def charRenderHeight = charHeight / 2
/**
* If drawString() is called inside display lists this should be called
* beforehand, outside the display list, to ensure no characters have to
* be generated inside the draw call.
*/
def generateChars(chars: Array[Char]) {
for (char <- chars) {
generateChar(char)
}
}
def drawBuffer(buffer: TextBuffer) {
val format = buffer.format
GL11.glPushMatrix()
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS)
GL11.glScalef(0.5f, 0.5f, 1)
GL11.glDepthMask(false)
GL11.glDisable(GL11.GL_TEXTURE_2D)
RenderState.checkError(getClass.getName + ".drawBuffer: configure state")
// Background first. We try to merge adjacent backgrounds of the same
// color to reduce the number of quads we have to draw.
GL11.glBegin(GL11.GL_QUADS)
for (y <- 0 until buffer.height) {
val color = buffer.color(y)
var cbg = 0x000000
var x = 0
var width = 0
for (col <- color.map(PackedColor.unpackBackground(_, format))) {
if (col != cbg) {
drawQuad(cbg, x, y, width)
cbg = col
x += width
width = 0
}
width = width + 1
}
drawQuad(cbg, x, y, width)
}
GL11.glEnd()
RenderState.checkError(getClass.getName + ".drawBuffer: background")
GL11.glEnable(GL11.GL_TEXTURE_2D)
if (Settings.get.textLinearFiltering) {
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR)
}
// Foreground second. We only have to flush when the color changes, so
// unless every char has a different color this should be quite efficient.
for (y <- 0 until buffer.height) {
val line = buffer.buffer(y)
val color = buffer.color(y)
val ty = y * charHeight
for (i <- 0 until textureCount) {
bindTexture(i)
GL11.glBegin(GL11.GL_QUADS)
var cfg = -1
var tx = 0f
for (n <- 0 until line.length) {
val ch = line(n)
val col = PackedColor.unpackForeground(color(n), format)
// Check if color changed.
if (col != cfg) {
cfg = col
GL11.glColor3ub(
((cfg & 0xFF0000) >> 16).toByte,
((cfg & 0x00FF00) >> 8).toByte,
((cfg & 0x0000FF) >> 0).toByte)
}
// Don't render whitespace.
if (ch != ' ') {
drawChar(tx, ty, ch)
}
tx += charWidth
}
GL11.glEnd()
}
}
RenderState.checkError(getClass.getName + ".drawBuffer: foreground")
GL11.glPopAttrib()
GL11.glPopMatrix()
RenderState.checkError(getClass.getName + ".drawBuffer: leaving")
}
protected def charWidth: Int
protected def charHeight: Int
protected def textureCount: Int
protected def bindTexture(index: Int)
protected def generateChar(char: Char)
protected def drawChar(tx: Float, ty: Float, char: Char)
private def drawQuad(color: Int, x: Int, y: Int, width: Int) = if (color != 0 && width > 0) {
val x0 = x * charWidth
val x1 = (x + width) * charWidth
val y0 = y * charHeight
val y1 = (y + 1) * charHeight
GL11.glColor3ub(((color >> 16) & 0xFF).toByte, ((color >> 8) & 0xFF).toByte, (color & 0xFF).toByte)
GL11.glVertex3d(x0, y1, 0)
GL11.glVertex3d(x1, y1, 0)
GL11.glVertex3d(x1, y0, 0)
GL11.glVertex3d(x0, y0, 0)
}
}

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@ -7,8 +7,8 @@ import li.cil.oc.common.tileentity.Screen
import li.cil.oc.util.RenderState
import li.cil.oc.util.mods.BuildCraft
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer
import net.minecraft.client.renderer.Tessellator
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer
import net.minecraft.tileentity.TileEntity
import net.minecraftforge.common.util.ForgeDirection
import org.lwjgl.opengl.GL11

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@ -8,7 +8,7 @@ import li.cil.oc.api.component.TextBuffer.ColorDepth
import li.cil.oc.api.driver.Container
import li.cil.oc.api.network._
import li.cil.oc.client.{PacketSender => ClientPacketSender, ComponentTracker => ClientComponentTracker}
import li.cil.oc.client.renderer.{MonospaceFontRenderer, TextBufferRenderCache}
import li.cil.oc.client.renderer.TextBufferRenderCache
import li.cil.oc.common.tileentity
import li.cil.oc.server.{PacketSender => ServerPacketSender, ComponentTracker => ServerComponentTracker}
import li.cil.oc.server.component.Keyboard
@ -293,10 +293,10 @@ class TextBuffer(val owner: Container) extends ManagedComponent with api.compone
override def renderText() = relativeLitArea != 0 && proxy.render()
@SideOnly(Side.CLIENT)
override def renderWidth = MonospaceFontRenderer.fontWidth * data.width
override def renderWidth = TextBufferRenderCache.renderer.charRenderWidth * data.width
@SideOnly(Side.CLIENT)
override def renderHeight = MonospaceFontRenderer.fontHeight * data.height
override def renderHeight = TextBufferRenderCache.renderer.charRenderHeight * data.height
@SideOnly(Side.CLIENT)
override def setRenderingEnabled(enabled: Boolean) = isRendering = enabled