Fixed tablet block highlight.

This commit is contained in:
Florian Nücke 2015-02-12 17:18:59 +01:00
parent 2129fef8db
commit 4da73d42ba

View File

@ -11,6 +11,7 @@ import li.cil.oc.util.RenderState
import net.minecraft.client.renderer.Tessellator
import net.minecraft.util.EnumFacing
import net.minecraft.util.MovingObjectPosition.MovingObjectType
import net.minecraft.util.Vec3
import net.minecraftforge.client.event.DrawBlockHighlightEvent
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import org.lwjgl.opengl.GL11
@ -32,9 +33,12 @@ object HighlightRenderer {
if (!isAir) {
val block = world.getBlock(blockPos)
block.setBlockBoundsBasedOnState(blockPos)
val bounds = block.getSelectedBoundingBoxFromPool(blockPos).offset(-blockPos.x, -blockPos.y, -blockPos.z)
val bounds = block.getSelectedBoundingBox(world, hitInfo.getBlockPos).offset(-blockPos.x, -blockPos.y, -blockPos.z)
val sideHit = hitInfo.sideHit
val playerPos = e.player.getPositionEyes(e.partialTicks)
val playerPos = new Vec3(
e.player.prevPosX + (e.player.posX - e.player.prevPosX) * e.partialTicks,
e.player.prevPosY + (e.player.posY - e.player.prevPosY) * e.partialTicks,
e.player.prevPosZ + (e.player.posZ - e.player.prevPosZ) * e.partialTicks)
val renderPos = blockPos.offset(-playerPos.xCoord, -playerPos.yCoord, -playerPos.zCoord)
RenderState.pushMatrix()