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https://github.com/MightyPirates/OpenComputers.git
synced 2025-09-09 07:15:11 -04:00
removed methods that were only there to make it clear what the obfuscated ones were doing
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@ -36,7 +36,7 @@ object ComputerRenderer extends TileEntitySpecialRenderer {
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GL11.glTranslatef(-0.5f, 0.5f, 0.501f)
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GL11.glScalef(1, -1, 1)
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setTexture(frontOn)
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bindTexture(frontOn)
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val t = Tessellator.instance
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t.startDrawingQuads()
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t.addVertexWithUV(0, 1, 0, 0, 1)
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@ -49,6 +49,4 @@ object ComputerRenderer extends TileEntitySpecialRenderer {
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GL11.glPopAttrib()
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}
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}
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private def setTexture(resource: ResourceLocation) = bindTexture(resource)
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}
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@ -46,7 +46,7 @@ class Computer(inventory: InventoryPlayer, val tileEntity: tileentity.Computer)
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override def drawGuiContainerBackgroundLayer(dt: Float, mouseX: Int, mouseY: Int) = {
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F)
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setTexture(background)
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mc.renderEngine.bindTexture(background)
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drawTexturedModalRect(x, y, 0, 0, xSize, ySize)
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}
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@ -59,7 +59,7 @@ class Computer(inventory: InventoryPlayer, val tileEntity: tileentity.Computer)
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GL11.glEnable(GL11.GL_BLEND)
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
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GL11.glColor4f(1, 1, 1, 0.25f)
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setTexture(icon)
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mc.renderEngine.bindTexture(icon)
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val t = Tessellator.instance
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t.startDrawingQuads()
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t.addVertexWithUV(slot.xDisplayPosition, slot.yDisplayPosition + 16, zLevel, 0, 1)
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@ -69,7 +69,4 @@ class Computer(inventory: InventoryPlayer, val tileEntity: tileentity.Computer)
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t.draw()
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GL11.glPopAttrib()
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}
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private def setTexture(value: ResourceLocation) =
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mc.renderEngine.bindTexture(value)
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}
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@ -128,7 +128,7 @@ object Screen {
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GL11.glNewList(displayLists.get, GL11.GL_COMPILE)
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setTexture(borders)
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textureManager.get.bindTexture(borders)
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// Top border (left corner, middle bar, right corner).
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drawBorder(
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@ -189,7 +189,4 @@ object Screen {
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t.addVertexWithUV(x, y, 0, u1d, v1d)
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t.draw()
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}
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private def setTexture(value: ResourceLocation) =
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textureManager.get.bindTexture(value)
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}
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