suck it. robots can now pick up items lying around on the ground, and there's a fake player class for robots (with a fake inventory, which is used for that and just dispatches to the robot tile entity's inventory - allows emulating actual player behavior pretty nicely)

This commit is contained in:
Florian Nücke 2013-11-18 04:44:34 +01:00
parent b1d96a3c06
commit 50f09c80dd
4 changed files with 420 additions and 244 deletions

View File

@ -10,18 +10,12 @@ import li.cil.oc.common
import li.cil.oc.server.component
import li.cil.oc.server.component.GraphicsCard
import li.cil.oc.server.driver.Registry
import li.cil.oc.server.{PacketSender => ServerPacketSender}
import li.cil.oc.util.ExtendedNBT._
import net.minecraft.block.Block
import li.cil.oc.util.RobotPlayer
import net.minecraft.client.Minecraft
import net.minecraft.entity.EntityLivingBase
import net.minecraft.item.{ItemBlock, ItemStack}
import net.minecraft.item.ItemStack
import net.minecraft.nbt.NBTTagCompound
import net.minecraft.util.AxisAlignedBB
import net.minecraftforge.common.ForgeDirection
import net.minecraftforge.fluids.FluidRegistry
import scala.Some
import scala.collection.convert.WrapAsScala._
class Robot(isRemote: Boolean) extends Computer(isRemote) with Buffer with PowerInformation {
def this() = this(false)
@ -32,243 +26,11 @@ class Robot(isRemote: Boolean) extends Computer(isRemote) with Buffer with Power
withComponent("computer", Visibility.Neighbors).
create()
lazy val player = new RobotPlayer(this)
override val buffer = new common.component.Buffer(this) {
override def maxResolution = (48, 14)
}
override val computer = if (isRemote) null
else new component.Computer(this) {
override def isRobot(context: Context, args: Arguments): Array[AnyRef] =
Array(java.lang.Boolean.TRUE)
// ----------------------------------------------------------------------- //
@LuaCallback("select")
def select(context: Context, args: Arguments): Array[AnyRef] = {
// Get or set selected inventory slot.
if (args.count > 0 && args.checkAny(0) != null) {
val slot = checkSlot(args, 0)
if (slot != selectedSlot) {
selectedSlot = slot
ServerPacketSender.sendRobotSelectedSlotState(Robot.this)
}
}
result(selectedSlot)
}
@LuaCallback("count")
def count(context: Context, args: Arguments): Array[AnyRef] =
result(stackInSlot(selectedSlot) match {
case Some(stack) => stack.stackSize
case _ => 0
})
@LuaCallback("space")
def space(context: Context, args: Arguments): Array[AnyRef] =
result(stackInSlot(selectedSlot) match {
case Some(stack) => getInventoryStackLimit - stack.stackSize
case _ => getInventoryStackLimit
})
@LuaCallback("compareTo")
def compareTo(context: Context, args: Arguments): Array[AnyRef] = {
val slot = checkSlot(args, 0)
result((stackInSlot(selectedSlot), stackInSlot(slot)) match {
case (Some(stackA), Some(stackB)) => haveSameItemType(stackA, stackB)
case (None, None) => true
case _ => false
})
}
@LuaCallback("transferTo")
def transferTo(context: Context, args: Arguments): Array[AnyRef] = {
val slot = checkSlot(args, 0)
val count = checkOptionalItemCount(args, 1)
if (slot == selectedSlot || count == 0) {
result(true)
}
else result((stackInSlot(selectedSlot), stackInSlot(slot)) match {
case (Some(from), Some(to)) =>
if (haveSameItemType(from, to)) {
val space = (getInventoryStackLimit min to.getMaxStackSize) - to.stackSize
val amount = count min space min from.stackSize
if (amount > 0) {
from.stackSize -= amount
to.stackSize += amount
assert(from.stackSize >= 0)
if (from.stackSize == 0) {
setInventorySlotContents(actualSlot(selectedSlot), null)
}
true
}
else false
}
else {
setInventorySlotContents(actualSlot(slot), from)
setInventorySlotContents(actualSlot(selectedSlot), to)
true
}
case (Some(from), None) =>
setInventorySlotContents(actualSlot(slot), decrStackSize(actualSlot(selectedSlot), count))
true
case _ => false
})
}
@LuaCallback("drop")
def drop(context: Context, args: Arguments): Array[AnyRef] = {
val side = checkSideForAction(args, 0)
val count = checkOptionalItemCount(args, 1)
result(dropSlot(actualSlot(selectedSlot), count, side))
}
@LuaCallback("place")
def place(context: Context, args: Arguments): Array[AnyRef] = {
// Place block item selected in inventory.
val side = checkSideForAction(args, 0)
null
}
@LuaCallback("suck")
def suck(context: Context, args: Arguments): Array[AnyRef] = {
// Pick up items lying around.
val side = checkSideForAction(args, 0)
null
}
// ----------------------------------------------------------------------- //
@LuaCallback("compare")
def compare(context: Context, args: Arguments): Array[AnyRef] = {
val side = checkSideForAction(args, 0)
stackInSlot(selectedSlot) match {
case Some(stack) => Option(stack.getItem) match {
case Some(item: ItemBlock) =>
val (bx, by, bz) = (x + side.offsetX, y + side.offsetY, z + side.offsetZ)
val idMatches = item.getBlockID == world.getBlockId(bx, by, bz)
val subTypeMatches = !item.getHasSubtypes || item.getMetadata(stack.getItemDamage) == world.getBlockMetadata(bx, by, bz)
return result(idMatches && subTypeMatches)
case _ =>
}
case _ =>
}
result(false)
}
@LuaCallback("detect")
def detect(context: Context, args: Arguments): Array[AnyRef] = {
val side = checkSideForAction(args, 0)
val (bx, by, bz) = (x + side.offsetX, y + side.offsetY, z + side.offsetZ)
val id = world.getBlockId(bx, by, bz)
val block = Block.blocksList(id)
if (id == 0 || block == null || block.isAirBlock(world, bx, by, bz)) {
closestEntity(side) match {
case Some(entity) => result(true, "entity")
case _ => result(false, "air")
}
}
else if (FluidRegistry.lookupFluidForBlock(block) != null) {
result(false, "liquid")
}
else if (block.isBlockReplaceable(world, bx, by, bz)) {
result(false, "replaceable")
}
else {
result(true, "solid")
}
}
// ----------------------------------------------------------------------- //
@LuaCallback("attack")
def attack(context: Context, args: Arguments): Array[AnyRef] = {
// Attack with equipped tool.
val side = checkSideForAction(args, 0)
null
}
@LuaCallback("use")
def use(context: Context, args: Arguments): Array[AnyRef] = {
// Use equipped tool (e.g. dig, chop, till).
val side = checkSideForAction(args, 0)
val sneaky = args.checkBoolean(1)
null
}
// ----------------------------------------------------------------------- //
@LuaCallback("move")
def move(context: Context, args: Arguments): Array[AnyRef] = {
// Try to move in the specified direction.
val side = checkSideForMovement(args, 0)
null
}
@LuaCallback("turn")
def turn(context: Context, args: Arguments): Array[AnyRef] = {
// Turn in the specified direction.
val clockwise = args.checkBoolean(0)
if (clockwise) rotate(ForgeDirection.UP)
else rotate(ForgeDirection.DOWN)
result(true)
}
// ----------------------------------------------------------------------- //
private def closestEntity(side: ForgeDirection) = {
val (bx, by, bz) = (x + side.offsetX, y + side.offsetY, z + side.offsetZ)
val id = world.getBlockId(bx, by, bz)
val block = Block.blocksList(id)
if (id == 0 || block == null || block.isAirBlock(world, bx, by, bz)) {
val bounds = AxisAlignedBB.getAABBPool.getAABB(bx, by, bz, bx + 1, by + 1, bz + 1)
val entities = world.getEntitiesWithinAABB(classOf[EntityLivingBase], bounds)
entities.foldLeft((Double.PositiveInfinity, None: Option[EntityLivingBase])) {
case ((bestDistance, bestEntity), entity: EntityLivingBase) =>
val distance = entity.getDistanceSq(x + 0.5, y + 0.5, z + 0.5)
if (distance < bestDistance) (distance, Some(entity))
else (bestDistance, bestEntity)
case (best, _) => best
} match {
case (_, Some(entity)) => Some(entity)
case _ => None
}
}
else None
}
private def haveSameItemType(stackA: ItemStack, stackB: ItemStack) =
stackA.itemID == stackB.itemID &&
(!stackA.getHasSubtypes || stackA.getItemDamage == stackB.getItemDamage)
private def stackInSlot(slot: Int) = items(actualSlot(slot))
private def checkOptionalItemCount(args: Arguments, n: Int) =
if (args.count > n && args.checkAny(n) != null) {
args.checkInteger(n) max 0 min getInventoryStackLimit
}
else getInventoryStackLimit
private def checkSlot(args: Arguments, n: Int) = {
val slot = args.checkInteger(n) - 1
if (slot < 0 || slot > 15) {
throw new IllegalArgumentException("invalid slot")
}
slot
}
private def checkSideForAction(args: Arguments, n: Int) = checkSide(args, n, ForgeDirection.SOUTH, ForgeDirection.UP, ForgeDirection.DOWN)
private def checkSideForMovement(args: Arguments, n: Int) = checkSide(args, n, ForgeDirection.SOUTH, ForgeDirection.NORTH)
private def checkSide(args: Arguments, n: Int, allowed: ForgeDirection*) = {
val side = args.checkInteger(n)
if (side < 0 || side > 5) {
throw new IllegalArgumentException("invalid side")
}
val direction = ForgeDirection.getOrientation(side)
if (allowed contains direction) toGlobal(direction)
else throw new IllegalArgumentException("unsupported side")
}
}
override val computer = if (isRemote) null else new component.Robot(this)
val (battery, distributor, gpu, keyboard) = if (isServer) {
val battery = api.Network.newNode(this, Visibility.Network).withConnector(10000).create()
val distributor = new component.PowerDistributor(this)
@ -282,8 +44,6 @@ class Robot(isRemote: Boolean) extends Computer(isRemote) with Buffer with Power
var selectedSlot = 0
def actualSlot(n: Int) = n + 3
// ----------------------------------------------------------------------- //
def tier = 0
@ -292,6 +52,8 @@ class Robot(isRemote: Boolean) extends Computer(isRemote) with Buffer with Power
override def installedMemory = 64 * 1024
def actualSlot(n: Int) = n + 3
// ----------------------------------------------------------------------- //
@LuaCallback("start")

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@ -0,0 +1,262 @@
package li.cil.oc.server.component
import li.cil.oc.api.network.{LuaCallback, Arguments, Context}
import li.cil.oc.common.tileentity
import li.cil.oc.server.{PacketSender => ServerPacketSender}
import net.minecraft.block.Block
import net.minecraft.entity.item.EntityItem
import net.minecraft.entity.{Entity, EntityLivingBase}
import net.minecraft.item.{ItemStack, ItemBlock}
import net.minecraft.util.AxisAlignedBB
import net.minecraftforge.common.ForgeDirection
import net.minecraftforge.fluids.FluidRegistry
import scala.Some
import scala.collection.convert.WrapAsScala._
import scala.reflect._
class Robot(val robot: tileentity.Robot) extends Computer(robot) {
override def isRobot(context: Context, args: Arguments): Array[AnyRef] =
Array(java.lang.Boolean.TRUE)
// ----------------------------------------------------------------------- //
@LuaCallback("select")
def select(context: Context, args: Arguments): Array[AnyRef] = {
if (args.count > 0 && args.checkAny(0) != null) {
val slot = checkSlot(args, 0)
if (slot != robot.selectedSlot) {
robot.selectedSlot = slot
ServerPacketSender.sendRobotSelectedSlotState(robot)
}
}
result(robot.selectedSlot)
}
@LuaCallback("count")
def count(context: Context, args: Arguments): Array[AnyRef] =
result(stackInSlot(robot.selectedSlot) match {
case Some(stack) => stack.stackSize
case _ => 0
})
@LuaCallback("space")
def space(context: Context, args: Arguments): Array[AnyRef] =
result(stackInSlot(robot.selectedSlot) match {
case Some(stack) => robot.getInventoryStackLimit - stack.stackSize
case _ => robot.getInventoryStackLimit
})
@LuaCallback("compareTo")
def compareTo(context: Context, args: Arguments): Array[AnyRef] = {
val slot = checkSlot(args, 0)
result((stackInSlot(robot.selectedSlot), stackInSlot(slot)) match {
case (Some(stackA), Some(stackB)) => haveSameItemType(stackA, stackB)
case (None, None) => true
case _ => false
})
}
@LuaCallback("transferTo")
def transferTo(context: Context, args: Arguments): Array[AnyRef] = {
val slot = checkSlot(args, 0)
val count = checkOptionalItemCount(args, 1)
if (slot == robot.selectedSlot || count == 0) {
result(true)
}
else result((stackInSlot(robot.selectedSlot), stackInSlot(slot)) match {
case (Some(from), Some(to)) =>
if (haveSameItemType(from, to)) {
val space = (robot.getInventoryStackLimit min to.getMaxStackSize) - to.stackSize
val amount = count min space min from.stackSize
if (amount > 0) {
from.stackSize -= amount
to.stackSize += amount
assert(from.stackSize >= 0)
if (from.stackSize == 0) {
robot.setInventorySlotContents(robot.actualSlot(robot.selectedSlot), null)
}
true
}
else false
}
else {
robot.setInventorySlotContents(robot.actualSlot(slot), from)
robot.setInventorySlotContents(robot.actualSlot(robot.selectedSlot), to)
true
}
case (Some(from), None) =>
robot.setInventorySlotContents(robot.actualSlot(slot), robot.decrStackSize(robot.actualSlot(robot.selectedSlot), count))
true
case _ => false
})
}
@LuaCallback("drop")
def drop(context: Context, args: Arguments): Array[AnyRef] = {
val side = checkSideForAction(args, 0)
val count = checkOptionalItemCount(args, 1)
// TODO inventory, if available
result(robot.dropSlot(robot.actualSlot(robot.selectedSlot), count, side))
}
@LuaCallback("place")
def place(context: Context, args: Arguments): Array[AnyRef] = {
// Place block item selected in inventory.
val side = checkSideForAction(args, 0)
null
}
@LuaCallback("suck")
def suck(context: Context, args: Arguments): Array[AnyRef] = {
// Pick up items lying around.
val side = checkSideForAction(args, 0)
val count = checkOptionalItemCount(args, 1)
// TODO inventory, if available
for (entity <- entitiesOnSide[EntityItem](side) if !entity.isDead && entity.delayBeforeCanPickup <= 0) {
val stack = entity.getEntityItem
val size = stack.stackSize
entity.onCollideWithPlayer(robot.player)
if (stack.stackSize < size || entity.isDead) return result(true)
}
result(false)
}
// ----------------------------------------------------------------------- //
@LuaCallback("compare")
def compare(context: Context, args: Arguments): Array[AnyRef] = {
val side = checkSideForAction(args, 0)
stackInSlot(robot.selectedSlot) match {
case Some(stack) => Option(stack.getItem) match {
case Some(item: ItemBlock) =>
val (bx, by, bz) = (robot.x + side.offsetX, robot.y + side.offsetY, robot.z + side.offsetZ)
val idMatches = item.getBlockID == robot.world.getBlockId(bx, by, bz)
val subTypeMatches = !item.getHasSubtypes || item.getMetadata(stack.getItemDamage) == robot.world.getBlockMetadata(bx, by, bz)
return result(idMatches && subTypeMatches)
case _ =>
}
case _ =>
}
result(false)
}
@LuaCallback("detect")
def detect(context: Context, args: Arguments): Array[AnyRef] = {
val side = checkSideForAction(args, 0)
val (bx, by, bz) = (robot.x + side.offsetX, robot.y + side.offsetY, robot.z + side.offsetZ)
val id = robot.world.getBlockId(bx, by, bz)
val block = Block.blocksList(id)
if (id == 0 || block == null || block.isAirBlock(robot.world, bx, by, bz)) {
closestLivingEntity(side) match {
case Some(entity) => result(true, "entity")
case _ => result(false, "air")
}
}
else if (FluidRegistry.lookupFluidForBlock(block) != null) {
result(false, "liquid")
}
else if (block.isBlockReplaceable(robot.world, bx, by, bz)) {
result(false, "replaceable")
}
else {
result(true, "solid")
}
}
// ----------------------------------------------------------------------- //
@LuaCallback("attack")
def attack(context: Context, args: Arguments): Array[AnyRef] = {
// Attack with equipped tool.
val side = checkSideForAction(args, 0)
null
}
@LuaCallback("use")
def use(context: Context, args: Arguments): Array[AnyRef] = {
// Use equipped tool (e.g. dig, chop, till).
val side = checkSideForAction(args, 0)
val sneaky = args.checkBoolean(1)
null
}
// ----------------------------------------------------------------------- //
@LuaCallback("move")
def move(context: Context, args: Arguments): Array[AnyRef] = {
// Try to move in the specified direction.
val side = checkSideForMovement(args, 0)
null
}
@LuaCallback("turn")
def turn(context: Context, args: Arguments): Array[AnyRef] = {
// Turn in the specified direction.
val clockwise = args.checkBoolean(0)
if (clockwise) robot.rotate(ForgeDirection.UP)
else robot.rotate(ForgeDirection.DOWN)
result(true)
}
// ----------------------------------------------------------------------- //
private def closestLivingEntity(side: ForgeDirection) = {
entitiesOnSide[EntityLivingBase](side).
foldLeft((Double.PositiveInfinity, None: Option[EntityLivingBase])) {
case ((bestDistance, bestEntity), entity: EntityLivingBase) =>
val distance = entity.getDistanceSq(robot.x + 0.5, robot.y + 0.5, robot.z + 0.5)
if (distance < bestDistance) (distance, Some(entity))
else (bestDistance, bestEntity)
case (best, _) => best
} match {
case (_, Some(entity)) => Some(entity)
case _ => None
}
}
private def entitiesOnSide[Type <: Entity : ClassTag](side: ForgeDirection) = {
val (bx, by, bz) = (robot.x + side.offsetX, robot.y + side.offsetY, robot.z + side.offsetZ)
val id = robot.world.getBlockId(bx, by, bz)
val block = Block.blocksList(id)
if (id == 0 || block == null || block.isAirBlock(robot.world, bx, by, bz)) {
val bounds = AxisAlignedBB.getAABBPool.getAABB(bx, by, bz, bx + 1, by + 1, bz + 1)
robot.world.getEntitiesWithinAABB(classTag[Type].runtimeClass, bounds).map(_.asInstanceOf[Type])
}
else Iterable.empty
}
private def haveSameItemType(stackA: ItemStack, stackB: ItemStack) =
stackA.itemID == stackB.itemID &&
(!stackA.getHasSubtypes || stackA.getItemDamage == stackB.getItemDamage)
private def stackInSlot(slot: Int) = Option(robot.getStackInSlot(robot.actualSlot(slot)))
private def checkOptionalItemCount(args: Arguments, n: Int) =
if (args.count > n && args.checkAny(n) != null) {
args.checkInteger(n) max 0 min robot.getInventoryStackLimit
}
else robot.getInventoryStackLimit
private def checkSlot(args: Arguments, n: Int) = {
val slot = args.checkInteger(n) - 1
if (slot < 0 || slot > 15) {
throw new IllegalArgumentException("invalid slot")
}
slot
}
private def checkSideForAction(args: Arguments, n: Int) = checkSide(args, n, ForgeDirection.SOUTH, ForgeDirection.UP, ForgeDirection.DOWN)
private def checkSideForMovement(args: Arguments, n: Int) = checkSide(args, n, ForgeDirection.SOUTH, ForgeDirection.NORTH)
private def checkSide(args: Arguments, n: Int, allowed: ForgeDirection*) = {
val side = args.checkInteger(n)
if (side < 0 || side > 5) {
throw new IllegalArgumentException("invalid side")
}
val direction = ForgeDirection.getOrientation(side)
if (allowed contains direction) robot.toGlobal(direction)
else throw new IllegalArgumentException("unsupported side")
}
}

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@ -0,0 +1,136 @@
package li.cil.oc.util
import net.minecraft.block.Block
import net.minecraft.entity.player.InventoryPlayer
import net.minecraft.item.{Item, ItemStack}
import net.minecraft.nbt.NBTTagList
import scala.util.control.Breaks._
class InventoryRobot(player: RobotPlayer) extends InventoryPlayer(player) {
val robot = player.robot
def selectedSlot = robot.actualSlot(robot.selectedSlot)
def selectedItemStack = robot.getStackInSlot(selectedSlot)
def inventorySlots = (robot.actualSlot(robot.selectedSlot) until getSizeInventory) ++ (0 until robot.actualSlot(robot.selectedSlot))
override def getCurrentItem = getStackInSlot(0)
override def getFirstEmptyStack = {
if (selectedItemStack == null) selectedSlot
else inventorySlots.find(getStackInSlot(_) == null).getOrElse(-1)
}
def getFirstEmptyStackAccepting(stack: ItemStack) = {
if (selectedItemStack == null && isItemValidForSlot(selectedSlot, stack)) selectedSlot
else inventorySlots.find(slot => getStackInSlot(slot) == null && isItemValidForSlot(slot, stack)).getOrElse(-1)
}
override def setCurrentItem(itemId: Int, itemDamage: Int, checkDamage: Boolean, create: Boolean) {}
override def changeCurrentItem(direction: Int) {}
override def clearInventory(itemId: Int, itemDamage: Int) = 0
override def func_70439_a(item: Item, itemDamage: Int) {}
override def decrementAnimations() {}
override def consumeInventoryItem(itemId: Int) = false
override def hasItem(itemId: Int) = (0 until getSizeInventory).map(getStackInSlot).filter(_ != null).exists(_.itemID == itemId)
override def addItemStackToInventory(stack: ItemStack) = {
if (stack == null || stack.stackSize == 0) false
else if (stack.isItemDamaged || (stack.stackSize == 1 && stack.getMaxStackSize == 1)) {
val slot = getFirstEmptyStackAccepting(stack)
if (slot >= 0) {
setInventorySlotContents(slot, stack.splitStack(1))
true
}
else false
}
else {
val originalSize = stack.stackSize
breakable {
while (stack.stackSize > 0) {
if (stack.getMaxStackSize == 1) {
val slot = getFirstEmptyStackAccepting(stack)
if (slot >= 0) {
setInventorySlotContents(slot, stack.splitStack(1))
}
else break()
}
else {
val slot =
if (selectedItemStack == null) selectedSlot
else inventorySlots.find(slot => {
val existing = getStackInSlot(slot)
existing != null && existing.isItemEqual(stack) &&
(!existing.getHasSubtypes || existing.getItemDamage == stack.getItemDamage) &&
(existing.stackSize < (existing.getMaxStackSize min getInventoryStackLimit))
}).getOrElse(getFirstEmptyStackAccepting(stack))
if (slot >= 0) {
if (getStackInSlot(slot) == null) {
val amount = stack.stackSize min (getInventoryStackLimit min stack.getMaxStackSize)
setInventorySlotContents(slot, stack.splitStack(amount))
}
else {
val existing = getStackInSlot(slot)
val space = (getInventoryStackLimit min existing.getMaxStackSize) - existing.stackSize
val amount = stack.stackSize min space
existing.stackSize += amount
stack.stackSize -= amount
}
}
else break()
}
}
}
if (stack.stackSize < originalSize) {
// This emulates behavior of the player's inventory, where surplus
// items from a collected stack vanish (yes, they do, yes, it sucks).
stack.stackSize = 0
true
}
else false
}
}
override def decrStackSize(slot: Int, amount: Int) = robot.decrStackSize(slot, amount)
override def getStackInSlotOnClosing(slot: Int) = robot.getStackInSlotOnClosing(slot)
override def setInventorySlotContents(slot: Int, stack: ItemStack) = robot.setInventorySlotContents(slot, stack)
override def getStrVsBlock(block: Block) = Option(getCurrentItem).fold(1f)(_.getStrVsBlock(block))
override def writeToNBT(nbt: NBTTagList) = nbt
override def readFromNBT(nbt: NBTTagList) {}
override def getSizeInventory = robot.getSizeInventory
override def getStackInSlot(slot: Int) = robot.getStackInSlot(slot)
override def getInvName = robot.getInvName
override def getInventoryStackLimit = robot.getInventoryStackLimit
override def armorItemInSlot(slot: Int) = null
override def getTotalArmorValue = 0
override def damageArmor(damage: Float) {}
override def dropAllItems() = robot.dropAllSlots()
override def onInventoryChanged() = robot.onInventoryChanged()
override def hasItemStack(stack: ItemStack) = (0 until getSizeInventory).map(getStackInSlot).filter(_ != null).exists(_.isItemEqual(stack))
override def isItemValidForSlot(slot: Int, item: ItemStack) = robot.isItemValidForSlot(slot, item)
override def copyInventory(from: InventoryPlayer) {}
}

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@ -0,0 +1,16 @@
package li.cil.oc.util
import li.cil.oc.common.tileentity.Robot
import net.minecraft.util.ChunkCoordinates
import net.minecraftforge.common.FakePlayer
class RobotPlayer(val robot: Robot) extends FakePlayer(robot.world, "OpenComputers") {
capabilities.allowFlying = true
capabilities.disableDamage = true
capabilities.isFlying = true
inventory = new InventoryRobot(this)
// TODO override def getBoundingBox = super.getBoundingBox
override def getPlayerCoordinates = new ChunkCoordinates(robot.x, robot.y, robot.z)
}