mirror of
https://github.com/MightyPirates/OpenComputers.git
synced 2025-09-13 09:18:05 -04:00
suck it. robots can now pick up items lying around on the ground, and there's a fake player class for robots (with a fake inventory, which is used for that and just dispatches to the robot tile entity's inventory - allows emulating actual player behavior pretty nicely)
This commit is contained in:
parent
b1d96a3c06
commit
50f09c80dd
@ -10,18 +10,12 @@ import li.cil.oc.common
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import li.cil.oc.server.component
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import li.cil.oc.server.component.GraphicsCard
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import li.cil.oc.server.driver.Registry
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import li.cil.oc.server.{PacketSender => ServerPacketSender}
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import li.cil.oc.util.ExtendedNBT._
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import net.minecraft.block.Block
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import li.cil.oc.util.RobotPlayer
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import net.minecraft.client.Minecraft
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import net.minecraft.entity.EntityLivingBase
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import net.minecraft.item.{ItemBlock, ItemStack}
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import net.minecraft.item.ItemStack
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import net.minecraft.nbt.NBTTagCompound
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import net.minecraft.util.AxisAlignedBB
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import net.minecraftforge.common.ForgeDirection
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import net.minecraftforge.fluids.FluidRegistry
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import scala.Some
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import scala.collection.convert.WrapAsScala._
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class Robot(isRemote: Boolean) extends Computer(isRemote) with Buffer with PowerInformation {
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def this() = this(false)
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@ -32,243 +26,11 @@ class Robot(isRemote: Boolean) extends Computer(isRemote) with Buffer with Power
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withComponent("computer", Visibility.Neighbors).
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create()
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lazy val player = new RobotPlayer(this)
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override val buffer = new common.component.Buffer(this) {
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override def maxResolution = (48, 14)
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}
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override val computer = if (isRemote) null
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else new component.Computer(this) {
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override def isRobot(context: Context, args: Arguments): Array[AnyRef] =
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Array(java.lang.Boolean.TRUE)
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// ----------------------------------------------------------------------- //
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@LuaCallback("select")
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def select(context: Context, args: Arguments): Array[AnyRef] = {
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// Get or set selected inventory slot.
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if (args.count > 0 && args.checkAny(0) != null) {
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val slot = checkSlot(args, 0)
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if (slot != selectedSlot) {
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selectedSlot = slot
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ServerPacketSender.sendRobotSelectedSlotState(Robot.this)
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}
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}
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result(selectedSlot)
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}
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@LuaCallback("count")
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def count(context: Context, args: Arguments): Array[AnyRef] =
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result(stackInSlot(selectedSlot) match {
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case Some(stack) => stack.stackSize
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case _ => 0
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})
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@LuaCallback("space")
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def space(context: Context, args: Arguments): Array[AnyRef] =
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result(stackInSlot(selectedSlot) match {
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case Some(stack) => getInventoryStackLimit - stack.stackSize
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case _ => getInventoryStackLimit
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})
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@LuaCallback("compareTo")
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def compareTo(context: Context, args: Arguments): Array[AnyRef] = {
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val slot = checkSlot(args, 0)
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result((stackInSlot(selectedSlot), stackInSlot(slot)) match {
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case (Some(stackA), Some(stackB)) => haveSameItemType(stackA, stackB)
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case (None, None) => true
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case _ => false
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})
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}
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@LuaCallback("transferTo")
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def transferTo(context: Context, args: Arguments): Array[AnyRef] = {
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val slot = checkSlot(args, 0)
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val count = checkOptionalItemCount(args, 1)
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if (slot == selectedSlot || count == 0) {
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result(true)
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}
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else result((stackInSlot(selectedSlot), stackInSlot(slot)) match {
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case (Some(from), Some(to)) =>
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if (haveSameItemType(from, to)) {
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val space = (getInventoryStackLimit min to.getMaxStackSize) - to.stackSize
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val amount = count min space min from.stackSize
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if (amount > 0) {
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from.stackSize -= amount
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to.stackSize += amount
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assert(from.stackSize >= 0)
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if (from.stackSize == 0) {
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setInventorySlotContents(actualSlot(selectedSlot), null)
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}
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true
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}
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else false
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}
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else {
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setInventorySlotContents(actualSlot(slot), from)
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setInventorySlotContents(actualSlot(selectedSlot), to)
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true
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}
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case (Some(from), None) =>
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setInventorySlotContents(actualSlot(slot), decrStackSize(actualSlot(selectedSlot), count))
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true
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case _ => false
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})
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}
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@LuaCallback("drop")
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def drop(context: Context, args: Arguments): Array[AnyRef] = {
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val side = checkSideForAction(args, 0)
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val count = checkOptionalItemCount(args, 1)
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result(dropSlot(actualSlot(selectedSlot), count, side))
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}
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@LuaCallback("place")
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def place(context: Context, args: Arguments): Array[AnyRef] = {
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// Place block item selected in inventory.
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val side = checkSideForAction(args, 0)
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null
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}
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@LuaCallback("suck")
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def suck(context: Context, args: Arguments): Array[AnyRef] = {
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// Pick up items lying around.
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val side = checkSideForAction(args, 0)
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null
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}
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// ----------------------------------------------------------------------- //
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@LuaCallback("compare")
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def compare(context: Context, args: Arguments): Array[AnyRef] = {
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val side = checkSideForAction(args, 0)
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stackInSlot(selectedSlot) match {
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case Some(stack) => Option(stack.getItem) match {
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case Some(item: ItemBlock) =>
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val (bx, by, bz) = (x + side.offsetX, y + side.offsetY, z + side.offsetZ)
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val idMatches = item.getBlockID == world.getBlockId(bx, by, bz)
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val subTypeMatches = !item.getHasSubtypes || item.getMetadata(stack.getItemDamage) == world.getBlockMetadata(bx, by, bz)
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return result(idMatches && subTypeMatches)
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case _ =>
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}
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case _ =>
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}
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result(false)
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}
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@LuaCallback("detect")
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def detect(context: Context, args: Arguments): Array[AnyRef] = {
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val side = checkSideForAction(args, 0)
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val (bx, by, bz) = (x + side.offsetX, y + side.offsetY, z + side.offsetZ)
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val id = world.getBlockId(bx, by, bz)
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val block = Block.blocksList(id)
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if (id == 0 || block == null || block.isAirBlock(world, bx, by, bz)) {
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closestEntity(side) match {
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case Some(entity) => result(true, "entity")
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case _ => result(false, "air")
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}
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}
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else if (FluidRegistry.lookupFluidForBlock(block) != null) {
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result(false, "liquid")
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}
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else if (block.isBlockReplaceable(world, bx, by, bz)) {
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result(false, "replaceable")
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}
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else {
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result(true, "solid")
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}
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}
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// ----------------------------------------------------------------------- //
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@LuaCallback("attack")
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def attack(context: Context, args: Arguments): Array[AnyRef] = {
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// Attack with equipped tool.
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val side = checkSideForAction(args, 0)
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null
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}
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@LuaCallback("use")
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def use(context: Context, args: Arguments): Array[AnyRef] = {
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// Use equipped tool (e.g. dig, chop, till).
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val side = checkSideForAction(args, 0)
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val sneaky = args.checkBoolean(1)
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null
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}
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// ----------------------------------------------------------------------- //
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@LuaCallback("move")
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def move(context: Context, args: Arguments): Array[AnyRef] = {
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// Try to move in the specified direction.
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val side = checkSideForMovement(args, 0)
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null
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}
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@LuaCallback("turn")
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def turn(context: Context, args: Arguments): Array[AnyRef] = {
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// Turn in the specified direction.
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val clockwise = args.checkBoolean(0)
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if (clockwise) rotate(ForgeDirection.UP)
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else rotate(ForgeDirection.DOWN)
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result(true)
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}
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// ----------------------------------------------------------------------- //
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private def closestEntity(side: ForgeDirection) = {
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val (bx, by, bz) = (x + side.offsetX, y + side.offsetY, z + side.offsetZ)
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val id = world.getBlockId(bx, by, bz)
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val block = Block.blocksList(id)
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if (id == 0 || block == null || block.isAirBlock(world, bx, by, bz)) {
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val bounds = AxisAlignedBB.getAABBPool.getAABB(bx, by, bz, bx + 1, by + 1, bz + 1)
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val entities = world.getEntitiesWithinAABB(classOf[EntityLivingBase], bounds)
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entities.foldLeft((Double.PositiveInfinity, None: Option[EntityLivingBase])) {
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case ((bestDistance, bestEntity), entity: EntityLivingBase) =>
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val distance = entity.getDistanceSq(x + 0.5, y + 0.5, z + 0.5)
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if (distance < bestDistance) (distance, Some(entity))
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else (bestDistance, bestEntity)
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case (best, _) => best
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} match {
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case (_, Some(entity)) => Some(entity)
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case _ => None
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}
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}
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else None
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}
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private def haveSameItemType(stackA: ItemStack, stackB: ItemStack) =
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stackA.itemID == stackB.itemID &&
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(!stackA.getHasSubtypes || stackA.getItemDamage == stackB.getItemDamage)
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private def stackInSlot(slot: Int) = items(actualSlot(slot))
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private def checkOptionalItemCount(args: Arguments, n: Int) =
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if (args.count > n && args.checkAny(n) != null) {
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args.checkInteger(n) max 0 min getInventoryStackLimit
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}
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else getInventoryStackLimit
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private def checkSlot(args: Arguments, n: Int) = {
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val slot = args.checkInteger(n) - 1
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if (slot < 0 || slot > 15) {
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throw new IllegalArgumentException("invalid slot")
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}
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slot
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}
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private def checkSideForAction(args: Arguments, n: Int) = checkSide(args, n, ForgeDirection.SOUTH, ForgeDirection.UP, ForgeDirection.DOWN)
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private def checkSideForMovement(args: Arguments, n: Int) = checkSide(args, n, ForgeDirection.SOUTH, ForgeDirection.NORTH)
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private def checkSide(args: Arguments, n: Int, allowed: ForgeDirection*) = {
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val side = args.checkInteger(n)
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if (side < 0 || side > 5) {
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throw new IllegalArgumentException("invalid side")
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}
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val direction = ForgeDirection.getOrientation(side)
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if (allowed contains direction) toGlobal(direction)
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else throw new IllegalArgumentException("unsupported side")
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}
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}
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override val computer = if (isRemote) null else new component.Robot(this)
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val (battery, distributor, gpu, keyboard) = if (isServer) {
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val battery = api.Network.newNode(this, Visibility.Network).withConnector(10000).create()
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val distributor = new component.PowerDistributor(this)
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@ -282,8 +44,6 @@ class Robot(isRemote: Boolean) extends Computer(isRemote) with Buffer with Power
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var selectedSlot = 0
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def actualSlot(n: Int) = n + 3
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// ----------------------------------------------------------------------- //
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def tier = 0
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@ -292,6 +52,8 @@ class Robot(isRemote: Boolean) extends Computer(isRemote) with Buffer with Power
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override def installedMemory = 64 * 1024
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def actualSlot(n: Int) = n + 3
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// ----------------------------------------------------------------------- //
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@LuaCallback("start")
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262
li/cil/oc/server/component/Robot.scala
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262
li/cil/oc/server/component/Robot.scala
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@ -0,0 +1,262 @@
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package li.cil.oc.server.component
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import li.cil.oc.api.network.{LuaCallback, Arguments, Context}
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import li.cil.oc.common.tileentity
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import li.cil.oc.server.{PacketSender => ServerPacketSender}
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import net.minecraft.block.Block
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import net.minecraft.entity.item.EntityItem
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import net.minecraft.entity.{Entity, EntityLivingBase}
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import net.minecraft.item.{ItemStack, ItemBlock}
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import net.minecraft.util.AxisAlignedBB
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import net.minecraftforge.common.ForgeDirection
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import net.minecraftforge.fluids.FluidRegistry
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import scala.Some
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import scala.collection.convert.WrapAsScala._
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import scala.reflect._
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class Robot(val robot: tileentity.Robot) extends Computer(robot) {
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override def isRobot(context: Context, args: Arguments): Array[AnyRef] =
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Array(java.lang.Boolean.TRUE)
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// ----------------------------------------------------------------------- //
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@LuaCallback("select")
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def select(context: Context, args: Arguments): Array[AnyRef] = {
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if (args.count > 0 && args.checkAny(0) != null) {
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val slot = checkSlot(args, 0)
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if (slot != robot.selectedSlot) {
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robot.selectedSlot = slot
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ServerPacketSender.sendRobotSelectedSlotState(robot)
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}
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}
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result(robot.selectedSlot)
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}
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@LuaCallback("count")
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def count(context: Context, args: Arguments): Array[AnyRef] =
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result(stackInSlot(robot.selectedSlot) match {
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case Some(stack) => stack.stackSize
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case _ => 0
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})
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@LuaCallback("space")
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def space(context: Context, args: Arguments): Array[AnyRef] =
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result(stackInSlot(robot.selectedSlot) match {
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case Some(stack) => robot.getInventoryStackLimit - stack.stackSize
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case _ => robot.getInventoryStackLimit
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})
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@LuaCallback("compareTo")
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def compareTo(context: Context, args: Arguments): Array[AnyRef] = {
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val slot = checkSlot(args, 0)
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result((stackInSlot(robot.selectedSlot), stackInSlot(slot)) match {
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case (Some(stackA), Some(stackB)) => haveSameItemType(stackA, stackB)
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case (None, None) => true
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case _ => false
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})
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}
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@LuaCallback("transferTo")
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def transferTo(context: Context, args: Arguments): Array[AnyRef] = {
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val slot = checkSlot(args, 0)
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val count = checkOptionalItemCount(args, 1)
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if (slot == robot.selectedSlot || count == 0) {
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result(true)
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}
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else result((stackInSlot(robot.selectedSlot), stackInSlot(slot)) match {
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case (Some(from), Some(to)) =>
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if (haveSameItemType(from, to)) {
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val space = (robot.getInventoryStackLimit min to.getMaxStackSize) - to.stackSize
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val amount = count min space min from.stackSize
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if (amount > 0) {
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from.stackSize -= amount
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to.stackSize += amount
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assert(from.stackSize >= 0)
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if (from.stackSize == 0) {
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robot.setInventorySlotContents(robot.actualSlot(robot.selectedSlot), null)
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}
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true
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}
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else false
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}
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else {
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robot.setInventorySlotContents(robot.actualSlot(slot), from)
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robot.setInventorySlotContents(robot.actualSlot(robot.selectedSlot), to)
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true
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}
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case (Some(from), None) =>
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robot.setInventorySlotContents(robot.actualSlot(slot), robot.decrStackSize(robot.actualSlot(robot.selectedSlot), count))
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true
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case _ => false
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})
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}
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@LuaCallback("drop")
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def drop(context: Context, args: Arguments): Array[AnyRef] = {
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val side = checkSideForAction(args, 0)
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val count = checkOptionalItemCount(args, 1)
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// TODO inventory, if available
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result(robot.dropSlot(robot.actualSlot(robot.selectedSlot), count, side))
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}
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@LuaCallback("place")
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def place(context: Context, args: Arguments): Array[AnyRef] = {
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// Place block item selected in inventory.
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val side = checkSideForAction(args, 0)
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null
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}
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@LuaCallback("suck")
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def suck(context: Context, args: Arguments): Array[AnyRef] = {
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// Pick up items lying around.
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val side = checkSideForAction(args, 0)
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val count = checkOptionalItemCount(args, 1)
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// TODO inventory, if available
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for (entity <- entitiesOnSide[EntityItem](side) if !entity.isDead && entity.delayBeforeCanPickup <= 0) {
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val stack = entity.getEntityItem
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val size = stack.stackSize
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entity.onCollideWithPlayer(robot.player)
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if (stack.stackSize < size || entity.isDead) return result(true)
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}
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result(false)
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}
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// ----------------------------------------------------------------------- //
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@LuaCallback("compare")
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def compare(context: Context, args: Arguments): Array[AnyRef] = {
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val side = checkSideForAction(args, 0)
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stackInSlot(robot.selectedSlot) match {
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case Some(stack) => Option(stack.getItem) match {
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case Some(item: ItemBlock) =>
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val (bx, by, bz) = (robot.x + side.offsetX, robot.y + side.offsetY, robot.z + side.offsetZ)
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val idMatches = item.getBlockID == robot.world.getBlockId(bx, by, bz)
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val subTypeMatches = !item.getHasSubtypes || item.getMetadata(stack.getItemDamage) == robot.world.getBlockMetadata(bx, by, bz)
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return result(idMatches && subTypeMatches)
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case _ =>
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}
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case _ =>
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}
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result(false)
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}
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@LuaCallback("detect")
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def detect(context: Context, args: Arguments): Array[AnyRef] = {
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val side = checkSideForAction(args, 0)
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val (bx, by, bz) = (robot.x + side.offsetX, robot.y + side.offsetY, robot.z + side.offsetZ)
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val id = robot.world.getBlockId(bx, by, bz)
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val block = Block.blocksList(id)
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if (id == 0 || block == null || block.isAirBlock(robot.world, bx, by, bz)) {
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closestLivingEntity(side) match {
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case Some(entity) => result(true, "entity")
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case _ => result(false, "air")
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}
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}
|
||||
else if (FluidRegistry.lookupFluidForBlock(block) != null) {
|
||||
result(false, "liquid")
|
||||
}
|
||||
else if (block.isBlockReplaceable(robot.world, bx, by, bz)) {
|
||||
result(false, "replaceable")
|
||||
}
|
||||
else {
|
||||
result(true, "solid")
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------- //
|
||||
|
||||
@LuaCallback("attack")
|
||||
def attack(context: Context, args: Arguments): Array[AnyRef] = {
|
||||
// Attack with equipped tool.
|
||||
val side = checkSideForAction(args, 0)
|
||||
null
|
||||
}
|
||||
|
||||
@LuaCallback("use")
|
||||
def use(context: Context, args: Arguments): Array[AnyRef] = {
|
||||
// Use equipped tool (e.g. dig, chop, till).
|
||||
val side = checkSideForAction(args, 0)
|
||||
val sneaky = args.checkBoolean(1)
|
||||
null
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------- //
|
||||
|
||||
@LuaCallback("move")
|
||||
def move(context: Context, args: Arguments): Array[AnyRef] = {
|
||||
// Try to move in the specified direction.
|
||||
val side = checkSideForMovement(args, 0)
|
||||
null
|
||||
}
|
||||
|
||||
@LuaCallback("turn")
|
||||
def turn(context: Context, args: Arguments): Array[AnyRef] = {
|
||||
// Turn in the specified direction.
|
||||
val clockwise = args.checkBoolean(0)
|
||||
if (clockwise) robot.rotate(ForgeDirection.UP)
|
||||
else robot.rotate(ForgeDirection.DOWN)
|
||||
result(true)
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------- //
|
||||
|
||||
private def closestLivingEntity(side: ForgeDirection) = {
|
||||
entitiesOnSide[EntityLivingBase](side).
|
||||
foldLeft((Double.PositiveInfinity, None: Option[EntityLivingBase])) {
|
||||
case ((bestDistance, bestEntity), entity: EntityLivingBase) =>
|
||||
val distance = entity.getDistanceSq(robot.x + 0.5, robot.y + 0.5, robot.z + 0.5)
|
||||
if (distance < bestDistance) (distance, Some(entity))
|
||||
else (bestDistance, bestEntity)
|
||||
case (best, _) => best
|
||||
} match {
|
||||
case (_, Some(entity)) => Some(entity)
|
||||
case _ => None
|
||||
}
|
||||
}
|
||||
|
||||
private def entitiesOnSide[Type <: Entity : ClassTag](side: ForgeDirection) = {
|
||||
val (bx, by, bz) = (robot.x + side.offsetX, robot.y + side.offsetY, robot.z + side.offsetZ)
|
||||
val id = robot.world.getBlockId(bx, by, bz)
|
||||
val block = Block.blocksList(id)
|
||||
if (id == 0 || block == null || block.isAirBlock(robot.world, bx, by, bz)) {
|
||||
val bounds = AxisAlignedBB.getAABBPool.getAABB(bx, by, bz, bx + 1, by + 1, bz + 1)
|
||||
robot.world.getEntitiesWithinAABB(classTag[Type].runtimeClass, bounds).map(_.asInstanceOf[Type])
|
||||
}
|
||||
else Iterable.empty
|
||||
}
|
||||
|
||||
private def haveSameItemType(stackA: ItemStack, stackB: ItemStack) =
|
||||
stackA.itemID == stackB.itemID &&
|
||||
(!stackA.getHasSubtypes || stackA.getItemDamage == stackB.getItemDamage)
|
||||
|
||||
private def stackInSlot(slot: Int) = Option(robot.getStackInSlot(robot.actualSlot(slot)))
|
||||
|
||||
private def checkOptionalItemCount(args: Arguments, n: Int) =
|
||||
if (args.count > n && args.checkAny(n) != null) {
|
||||
args.checkInteger(n) max 0 min robot.getInventoryStackLimit
|
||||
}
|
||||
else robot.getInventoryStackLimit
|
||||
|
||||
private def checkSlot(args: Arguments, n: Int) = {
|
||||
val slot = args.checkInteger(n) - 1
|
||||
if (slot < 0 || slot > 15) {
|
||||
throw new IllegalArgumentException("invalid slot")
|
||||
}
|
||||
slot
|
||||
}
|
||||
|
||||
private def checkSideForAction(args: Arguments, n: Int) = checkSide(args, n, ForgeDirection.SOUTH, ForgeDirection.UP, ForgeDirection.DOWN)
|
||||
|
||||
private def checkSideForMovement(args: Arguments, n: Int) = checkSide(args, n, ForgeDirection.SOUTH, ForgeDirection.NORTH)
|
||||
|
||||
private def checkSide(args: Arguments, n: Int, allowed: ForgeDirection*) = {
|
||||
val side = args.checkInteger(n)
|
||||
if (side < 0 || side > 5) {
|
||||
throw new IllegalArgumentException("invalid side")
|
||||
}
|
||||
val direction = ForgeDirection.getOrientation(side)
|
||||
if (allowed contains direction) robot.toGlobal(direction)
|
||||
else throw new IllegalArgumentException("unsupported side")
|
||||
}
|
||||
}
|
136
li/cil/oc/util/InventoryRobot.scala
Normal file
136
li/cil/oc/util/InventoryRobot.scala
Normal file
@ -0,0 +1,136 @@
|
||||
package li.cil.oc.util
|
||||
|
||||
import net.minecraft.block.Block
|
||||
import net.minecraft.entity.player.InventoryPlayer
|
||||
import net.minecraft.item.{Item, ItemStack}
|
||||
import net.minecraft.nbt.NBTTagList
|
||||
import scala.util.control.Breaks._
|
||||
|
||||
class InventoryRobot(player: RobotPlayer) extends InventoryPlayer(player) {
|
||||
val robot = player.robot
|
||||
|
||||
def selectedSlot = robot.actualSlot(robot.selectedSlot)
|
||||
|
||||
def selectedItemStack = robot.getStackInSlot(selectedSlot)
|
||||
|
||||
def inventorySlots = (robot.actualSlot(robot.selectedSlot) until getSizeInventory) ++ (0 until robot.actualSlot(robot.selectedSlot))
|
||||
|
||||
override def getCurrentItem = getStackInSlot(0)
|
||||
|
||||
override def getFirstEmptyStack = {
|
||||
if (selectedItemStack == null) selectedSlot
|
||||
else inventorySlots.find(getStackInSlot(_) == null).getOrElse(-1)
|
||||
}
|
||||
|
||||
def getFirstEmptyStackAccepting(stack: ItemStack) = {
|
||||
if (selectedItemStack == null && isItemValidForSlot(selectedSlot, stack)) selectedSlot
|
||||
else inventorySlots.find(slot => getStackInSlot(slot) == null && isItemValidForSlot(slot, stack)).getOrElse(-1)
|
||||
}
|
||||
|
||||
override def setCurrentItem(itemId: Int, itemDamage: Int, checkDamage: Boolean, create: Boolean) {}
|
||||
|
||||
override def changeCurrentItem(direction: Int) {}
|
||||
|
||||
override def clearInventory(itemId: Int, itemDamage: Int) = 0
|
||||
|
||||
override def func_70439_a(item: Item, itemDamage: Int) {}
|
||||
|
||||
override def decrementAnimations() {}
|
||||
|
||||
override def consumeInventoryItem(itemId: Int) = false
|
||||
|
||||
override def hasItem(itemId: Int) = (0 until getSizeInventory).map(getStackInSlot).filter(_ != null).exists(_.itemID == itemId)
|
||||
|
||||
override def addItemStackToInventory(stack: ItemStack) = {
|
||||
if (stack == null || stack.stackSize == 0) false
|
||||
else if (stack.isItemDamaged || (stack.stackSize == 1 && stack.getMaxStackSize == 1)) {
|
||||
val slot = getFirstEmptyStackAccepting(stack)
|
||||
if (slot >= 0) {
|
||||
setInventorySlotContents(slot, stack.splitStack(1))
|
||||
true
|
||||
}
|
||||
else false
|
||||
}
|
||||
else {
|
||||
val originalSize = stack.stackSize
|
||||
breakable {
|
||||
while (stack.stackSize > 0) {
|
||||
if (stack.getMaxStackSize == 1) {
|
||||
val slot = getFirstEmptyStackAccepting(stack)
|
||||
if (slot >= 0) {
|
||||
setInventorySlotContents(slot, stack.splitStack(1))
|
||||
}
|
||||
else break()
|
||||
}
|
||||
else {
|
||||
val slot =
|
||||
if (selectedItemStack == null) selectedSlot
|
||||
else inventorySlots.find(slot => {
|
||||
val existing = getStackInSlot(slot)
|
||||
existing != null && existing.isItemEqual(stack) &&
|
||||
(!existing.getHasSubtypes || existing.getItemDamage == stack.getItemDamage) &&
|
||||
(existing.stackSize < (existing.getMaxStackSize min getInventoryStackLimit))
|
||||
}).getOrElse(getFirstEmptyStackAccepting(stack))
|
||||
if (slot >= 0) {
|
||||
if (getStackInSlot(slot) == null) {
|
||||
val amount = stack.stackSize min (getInventoryStackLimit min stack.getMaxStackSize)
|
||||
setInventorySlotContents(slot, stack.splitStack(amount))
|
||||
}
|
||||
else {
|
||||
val existing = getStackInSlot(slot)
|
||||
val space = (getInventoryStackLimit min existing.getMaxStackSize) - existing.stackSize
|
||||
val amount = stack.stackSize min space
|
||||
existing.stackSize += amount
|
||||
stack.stackSize -= amount
|
||||
}
|
||||
}
|
||||
else break()
|
||||
}
|
||||
}
|
||||
}
|
||||
if (stack.stackSize < originalSize) {
|
||||
// This emulates behavior of the player's inventory, where surplus
|
||||
// items from a collected stack vanish (yes, they do, yes, it sucks).
|
||||
stack.stackSize = 0
|
||||
true
|
||||
}
|
||||
else false
|
||||
}
|
||||
}
|
||||
|
||||
override def decrStackSize(slot: Int, amount: Int) = robot.decrStackSize(slot, amount)
|
||||
|
||||
override def getStackInSlotOnClosing(slot: Int) = robot.getStackInSlotOnClosing(slot)
|
||||
|
||||
override def setInventorySlotContents(slot: Int, stack: ItemStack) = robot.setInventorySlotContents(slot, stack)
|
||||
|
||||
override def getStrVsBlock(block: Block) = Option(getCurrentItem).fold(1f)(_.getStrVsBlock(block))
|
||||
|
||||
override def writeToNBT(nbt: NBTTagList) = nbt
|
||||
|
||||
override def readFromNBT(nbt: NBTTagList) {}
|
||||
|
||||
override def getSizeInventory = robot.getSizeInventory
|
||||
|
||||
override def getStackInSlot(slot: Int) = robot.getStackInSlot(slot)
|
||||
|
||||
override def getInvName = robot.getInvName
|
||||
|
||||
override def getInventoryStackLimit = robot.getInventoryStackLimit
|
||||
|
||||
override def armorItemInSlot(slot: Int) = null
|
||||
|
||||
override def getTotalArmorValue = 0
|
||||
|
||||
override def damageArmor(damage: Float) {}
|
||||
|
||||
override def dropAllItems() = robot.dropAllSlots()
|
||||
|
||||
override def onInventoryChanged() = robot.onInventoryChanged()
|
||||
|
||||
override def hasItemStack(stack: ItemStack) = (0 until getSizeInventory).map(getStackInSlot).filter(_ != null).exists(_.isItemEqual(stack))
|
||||
|
||||
override def isItemValidForSlot(slot: Int, item: ItemStack) = robot.isItemValidForSlot(slot, item)
|
||||
|
||||
override def copyInventory(from: InventoryPlayer) {}
|
||||
}
|
16
li/cil/oc/util/RobotPlayer.scala
Normal file
16
li/cil/oc/util/RobotPlayer.scala
Normal file
@ -0,0 +1,16 @@
|
||||
package li.cil.oc.util
|
||||
|
||||
import li.cil.oc.common.tileentity.Robot
|
||||
import net.minecraft.util.ChunkCoordinates
|
||||
import net.minecraftforge.common.FakePlayer
|
||||
|
||||
class RobotPlayer(val robot: Robot) extends FakePlayer(robot.world, "OpenComputers") {
|
||||
capabilities.allowFlying = true
|
||||
capabilities.disableDamage = true
|
||||
capabilities.isFlying = true
|
||||
inventory = new InventoryRobot(this)
|
||||
|
||||
// TODO override def getBoundingBox = super.getBoundingBox
|
||||
|
||||
override def getPlayerCoordinates = new ChunkCoordinates(robot.x, robot.y, robot.z)
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user